Tonight marks the [nearly] full completion of my XiPackets documentation project work for the world servers' client-to-server packets. 🥳 (C2S: ~99%)(S2C: ~95%) Just a few less-important packets to go for the world server to be fully documented. github.com/atom0s/XiPac...
Posts by atom0s
Pushed another update to my XiPackets repository tonight for those interested in MMO protocol reverse engineering and documentation. Tonights update includes S2C 0x000D and 0x000E docs. This marks my world server S2C docs at 162/167 packets completed.) github.com/atom0s/XiPac... #ffxi
Tonight marks the release of Steamless v3.1.0.5 with fixes to the AES decryption handling for the v2.1 and v3.1 (x86) unpackers. This fixes some games not properly unpacking correctly or becoming corrupt. Full info here: github.com/atom0s/Steam... #steamless #steam
You can become a supporter of my work to gain early access to releases such as this via my GitHub Sponsors https://github.com/sponsors/atom0s or my Patreon https://patreon.com/atom0s
I've released a new Ashita v4 plugin for my supporters tonight called: quicky! Faster #ffxi Boot Times! (For use with retail. Patreon/GitHub backers can find this release on my Discord server.)
Video shared on Twitter.
https://twitter.com/i/status/1683638283241398272
Released a developer addon for Ashita v4 tonight called actionparse to go along with my reversed information relating to the action packet. You can find it on the Ashita Discord server here: https://discord.gg/Ashita (Be sure to join the v4 group/role!) #ffxi
Pushed an update to my XiPackets repo tonight to add documentation about the world server S2C action packet. (0x0028) You can find the information here: github.com/atom0s/XiPackets/tree/ma... #ffxi
Tonight's project was recoding a backend service I had made for one of my major projects. Moved from #nodejs to #python due to the absolute garbage state of #npmjs What required 700mb of dependency hell on Node.js is now a mere 500kb on Python using #FastAPI.
Video of the current status: https://i.imgur.com/TYpGHHs.mp4
Tonight I have pushed hawkenject 1.0.0.3 which now makes the client able to run as a server. :) Still some work left to do to get things fully working but it's coming along. #hawken #ue3 #unrealengine3 https://github.com/atom0s/hawkenject
Hello world! Got invited tonight, thanks a bunch @synthicide.bsky.social Will mostly cross-post from Twitter for the time being. Feel free to check my profile/bio for links to my various things/work. I'm a self-taught programmer, game hacker/modder and reverse engineer that works on online games.