come on man.
Posts by KChasm
Directed graph showing the derivation of Welsh "heddwas": "police officer" from Indo-European *steh₂-: "to stand" and *sed-: "to sit" Also shown from *steh₂-: "stand", "statue" specifically from Celtic *uɸostos/*wastos: "vassal", "valet" from *sed-: "sit", "chair" specifically from Celtic *sīdos/*sedom: "sidhe", "strontium"
The Welsh word for "police officer" (lit. "peace-servant") contains the roots for both "sit" and "stand" 😁
Trying to play FF2 and it turns out the cartridge I bought off eBay is a bootleg, uh-oh (spoiler: I get around it the problem, more or less)
youtube.com/live/WUD92zm...
The Old English word for a flower was ‘blōsma’.
While it survived, becoming modern ‘blossom’, it gave up part of its meaning to a French loanword.
Interestingly though, this word, originally spelled both ‘flour’ and ‘flower’, stems from the same root as ‘blossom’.
Click my graphic to learn more:
Panel 1: Shen is facing the viewer directly, with a green starry background, saying "BLUECHAIR, the comic I've been making on Webtoon for the past 12 years, is ending tomorrow." Panel 2: Shen takes a long and peaceful inhale through his nose, his eyes closed, serenely appreciating the sunlight falling upon him. Panel 3: Shen keels over and screams "AAAAAAAAAAAAAAAAAA T.F. AM I GONNA DOOOOO!!!!!!" Panel 4: Text reading "give it a warm sendoff at BLUECHAIR-WEBTOON.COM (or just search 'BLUECHAIR' on Webtoon) ~ Shen" and there's a minimalist winking Shen face.
Meme com os dizeres - Any doctor here? - I'm a doctor, what's going on? - a heart attack! - I'm a doctor in Indo-European linguistics - He is going to die - *ḱléwos *n̥dhgwhitóm
Tive que fazer isso.
A post which says "Heartbreaking: JRPG corridor has gone on for far longer than expected and you are starting to suspect that you actually took the correct path by accident"
a lot of people don't know this, but your library card actually gives you access to a underground tunnel network of strange architecture and unclear purpose
The closer to the modern era you get the more fascinating "lost at sea" becomes as a backstory element. Being lost at sea in 1612 is a downright normal kind of lost to be. Being lost at sea in 2012 is like, okay, back up – I need to hear this one.
Something you realise experiencing musical theatre primarily via cast recordings is that, separated from the spectacle of the stage, from a lyrical standpoint a lot of very well-regarded stage musicals are very bad.
Get Down. Check in with this new video from The World Is to Dig
www.youtube.com/watch?v=M1h0...
Directed graph showing "mall", "maul", and "mallet" from Latin "malleus"
Homophones "mall" and "maul" don't seem to share much meaning, but they are in fact cognate; both from Latin "malleus": "hammer".
TTRPG with old-school "you can die in character creation" mechanics, except most terminal events are stuff like "reached adulthood with no major traumas" or "found a love of carpentry", so your goal is to make enough bad life choices that your character is a big enough loser to become an adventurer.
Last night I dreamed that I was trying to get my phone to give me directions and struggling tremendously because it kept autocorrecting the name of the destination to "lizardman". It was always able to provide valid directions to "lizardman".
The "don't complain people aren't creating the art you want to see in the world, CREATE the art you want to see in the world" thing has always rung false for me because I spend most of my time doing that, and it turns out the art I want to see in the world vastly outstrips my ability to create it.
Okay so you might see this video with the audio muted. Now imagine how the music must sound like. I urge you to unmute and listen to what it's actually like because I guarantee you you're not prepared for it.
Magical girl parody where the magical girls and the big gross bug monsters have mutually agreed that they don't actually want to fight each other to the death, and every episode is some reverse "Scooby Doo" bullshit to keep the Queen of Darkness from figuring out what's going on.
Post Apocalypse Microbe Lab is now available! An idle desktop game where you watch over and help an android girl collect microorganisms in a post-apocalyptic world.
Steam store page:
🦠 Post Apocalypse Microbe Lab
store.steampowered.com/app/3780030/_/
Our new LP The World Is to Dig is everywhere 4/14, but grab your headphones and tuck in for the weekend because you can download it NOW. It’s a fundraiser for our studio work! Help sustain our project and hear all 18 new song before the rest of the world does! Exclusively at TMBGshop.com.
It will come as no surprise that ‘to live’ is etymologically related to ‘life’.
However, they’re also related to ‘leave’ and German ‘bleiben’ (“to stay”).
Even ‘lipo(suction)’ is related, as are ‘-lev-‘ and ‘-lv-‘ in ‘eleven’ and ‘twelve’.
Click my new graphic to learn all about this word family:
Cover page of The Learning Company Software Catalog from Fall of 1991 with a group of children who are waaaay too excited to be playing "Super Solvers: OutNumbered!"
Hey, look. It's a decent scan of this legendary image!
How to use your imagination When your party stays at the Inn overnight, what do they eat? If you ever catch yourself wondering that then you know you’ve formed an attachment to your characters. With Etrian Odyssey’s characters, you only give them a name and a portrait, so no matter how you think of the character it’s technically just your imagination. But even in that case, without your imagination, the character is nothing. For example, a landsknecht who uses an axe might eat his meat with his bare hands and no utensils, but one who wields a sword might prefer a knife and fork at dinner. You might think differently, but... if you can imagine small details like that, you might find that you enjoy this kind of RPG even more. The essense is an RPG is using numbers to make calculated decisions, but if you invest those “numbers” with your own feelings, you can spice up the game little. Think about this: In your party of five, three characters are dead. Two of them are alive, but they only have a couple of HP left and no TP. They’re certain to die in their next turn, giving you a game over. Number-wise, those characters are useless, but how do you imagine they feel about that? What kind of people are those 2 characters who are about to die? Try to imagine things like that in the brief time before your game ends. Are they a landsknecht and a ronin, who’ll die facing the enemy and laughing? Is it a protector, ordering the weak medic to run with his last breath? The game over screen looks the same every time, but in your imagination, it could play out very differently. The game itself isn’t that big of a thing; what you imagine for yourself is much more fun. We hope that the player uses this game as a tool, to create dramatic and fun situations in your own minds. —Kazuya Niinou
Been thinking about the use of imagination in video games lately, or how I feel there are few and increasingly fewer games that ask the player to use their imagination to engage with them.
This post Kazuya Niinou wrote to accompany Etrian Odyssey often comes to mind so I decided to remake it.
"You live like this, dude? How do you find anything?"
"Don't worry, man, I've got a system."
Status window hovering in mid-air: [Clutter level is now 10. Absolute Killing Death Fist unlocked]
Lab-grown super-soldier who's been hybridised with the DNA of a dead alien god (as one does), except instead of fangs or four arms or a single asymmetric angel wing, they have a pair of cat ears and a pair of human ears. This is treated with exactly the same gravity as the one-winged-angel thing.