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Posts by UnparalleledDev ⛰️ Unparalleled: Zero DEMO OUT NOW!! ⛰️

I find the most common miscommunication when playing a prototype

I’ll ask the designer why a particular feature is in the game

And they’ll explain the feature and how it works or whatever development problem is solving

And I’ll have to say “I understand how it works, but why is it here”

17 hours ago 71 8 9 0

The issue already came up a few times previously, but their "why" question really made me reflect and finally iterate into a solution. It was like 3 lines of code lol.

14 hours ago 0 0 0 0

During a recent playtest of my game Unparalleled: Zero someone basically asked a similar "why" about the movement controls. My answer was "That's how I first programmed it and it worked so I moved on."

14 hours ago 0 0 1 0

👽🃏💀

store.steampowered.com/app/3414580/...

1 day ago 1 0 0 0

If thou art a Reddit user we, put a post about Forbidden Solitaire on r/games and could do with your upvotes and comments or questions if you have any. Thanks!

1 day ago 12 3 1 1

game development = slow cooker
crunch during game development = pressure cooker

Thanks for coming to my talk.
I'll be in the wrap-up room for Q&A.

1 day ago 0 0 0 0
Preview
FF7’s Shinra Building climb is getting a board game — and it’s kind of genius Final Fantasy 7: Ascend the Shinra Building will be released this fall

we can finally climb the Shinra Tower in analog!

#ff7 #ffvii

www.polygon.com/final-fantas...

2 days ago 0 0 0 0
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Video

🐷 Pigs get to go to university free after doing warcrimes for the evil mega corporation.

⬇️ wishlist Unparalleled: Zero ⬇️
store.steampowered.com/app/2819510/...

#screenShotSaturday #gameDevelopment #indieGames #indieDev #Unparalleled #gameDev

2 days ago 7 4 1 0
Post image

Into the Breach (Steam) is $3.99 on Gamesplanet buff.ly/kxgkWm9 #ad
$5.24 US eShop buff.ly/6Xe50yX

Deck verified

3 days ago 52 10 3 7

All-time banger alert.

3 days ago 16 2 2 0

Awesome deep dive into Final Fantasy 1. Cool to see the inner workings of this legendary game programmed by the venerable Nasir Gebelli. Back in the day we trial-and-errored our way passed most these bugs.

#programmedByNasir

3 days ago 1 0 0 0

One of the best looking games.

3 days ago 1 0 0 0
The Final Fantasy Battle Engine: A Dissection of Physical Attacks - Behind the Code
The Final Fantasy Battle Engine: A Dissection of Physical Attacks - Behind the Code YouTube video by Displaced Gamers

Ever wonder how Final Fantasy gets the numbers you see during battle? How do your stats contribute to physical attacks? Are there any bugs in the game? (spoilers: uhh... yeah)

Behind the Code has finally reached Final Fantasy. Enjoy.

youtu.be/O_CLnBCgJks

3 days ago 60 24 1 2
Video

ty @codered-dev1.bsky.social for hosting

Overthrow a mega corporation as a unemployed rock giant set in a future 2313 dystopia.
Smash stuff get rocks.
Break stuff fight cops.

Unparalleled: Zero
an action platformer rpg w/ #TurnBased combat!

🎮 PLAY DEMO: store.steampowered.com/app/3673390/...

4 days ago 4 2 0 0
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It's an honor to host this week's official #TurnBasedThursday!

📢 Calling all #IndieDev and #GameDev folks to show off their turn-based games below!

Love #turnbased games? ♥ / 🔁 great games in the replies and @ who should be in this thread!

4 days ago 59 39 41 1
Video

ty @codered-dev1.bsky.social for hosting

Overthrow a mega corporation as a unemployed rock giant set in a future 2313 dystopia.
Smash stuff get rocks.
Break stuff fight cops.

Unparalleled: Zero
an action platformer rpg w/ #TurnBased combat!

🎮 PLAY DEMO: store.steampowered.com/app/3673390/...

4 days ago 4 2 0 0
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Mega Man 64 Recomp Out Now! A 100% Playable PC Version
Mega Man 64 Recomp Out Now! A 100% Playable PC Version YouTube video by Video Game Esoterica

A 100% Playable PC Version of Mega Man 64 Just Dropped!

🍋🔫

Recompilation of Mega Man 64 🔽
github.com/MegaMan64Rec...

4 days ago 0 1 0 0
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大変お待たせしました。50種類の新作レトロゲームを楽しめる、日本語版『UFO 50』のNintendo Switch版、Steam版が本日配信開始となりました!皆さん、どうぞ楽しんで下さい! #遊びは永遠に終わらない 50games.fun/jp/

(UFO 50 is out today in Japan!)

5 days ago 154 20 1 2
"My objective is to make the games intuitive and accessible for anybody... so i want to make sure the game is simple with simple controls but you can still have complex action and enjoy the gameplay." - Yuji Horii

"My objective is to make the games intuitive and accessible for anybody... so i want to make sure the game is simple with simple controls but you can still have complex action and enjoy the gameplay." - Yuji Horii

Famicom Controller

Famicom Controller

"My objective is to make the games intuitive and accessible for anybody... so i want to make sure the game is simple with simple controls but you can still have complex action and enjoy the gameplay." - Yuji Horii on streamlining CRPG controls for Famicom controller and Dragon Quest 1.

5 days ago 3 1 0 0
Nintendo Ice Hockey with a hole in the cartridge.

Nintendo Ice Hockey with a hole in the cartridge.

5 yrs old me thought there were persistent worlds inside video game cartridges. I used a fork to crack a hole and peek inside our copy of Nintendo Ice Hockey.
"Huh it's just computer chips"
Despite looking like this the game still worked fine!

6 days ago 1 0 0 0

Looks incredible! Big final fantasy tactics vibes. Also some sprinkles of Breath of Fire 4 and Xenogears.

6 days ago 2 0 0 0

hey @ramiismail.com
This is the ultimate proof of your "communication is hard" thesis. (The exercise where you describe a game and the audience thinks of the wrong game)

Tonda Ros heard about Mario 64 "a castle with worlds hidden behind paintings" and what they imagined was Blue Prince. 🤯

6 days ago 1 0 0 0

if you liked Betrayal At Club Low
check out this new game by the same dev.

6 days ago 0 0 0 0
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Video

Moves of the Diamond Hand - out now! store.steampowered.com/app/2778210/...

1 week ago 185 86 9 19
Steam Next Fest as Validation

Tomas Sala is a wild man. He both announced and shipped a demo for his new boat-crafting-sandbox game Ship Shaper just days before the February Steam Next Fest. At the start of the fest it shot up and peaked at the #27 most popular demos before settling in at 60-70 rank.

He thinks that quick increase is due to the 5000 wishlists he earned from some viral TikToks right at the announcement of the game.

His strategy was to use Next Fest to test whether his game had “The Magic.” If it did, he would continue working on it. If it didn’t, I don’t know what he would have done. 

But lucky for him it proved that it had the magic and he earned 11,566 wishlists during Steam Next Fest. 

I am happy for Tomas and I think it is cool what he did, but I don’t think the typical developer can pull this off. Here is why

    He is a very successful dev who has built up an audience over years. His previous games are Bulwark: Falconeer Chronicles and The Falconeer: Revolution Remaster
    He has a big following of fans who like his previous games.
    He knows what it takes to ship a quality game. 
    He understands Steam and the audience very well. 
    He was just working on a “rapid release” idea and was ok with the downside risk
    He was lucky with some very viral Tiktoks.
    Even with all those stars aligning, he didn’t technically get into the 95th percentile 15,000 wishlist plus club.

If this is your first game and your first Steam Next Fest, do not try to shadow drop your demo. You will not have the luck that Tomas did. Your demo will not be as refined as Tomas’s either. He has a lot of experience making demos and learned a lot by refining his demo for Bullwark publicly over a number of months.

Steam Next Fest as Validation Tomas Sala is a wild man. He both announced and shipped a demo for his new boat-crafting-sandbox game Ship Shaper just days before the February Steam Next Fest. At the start of the fest it shot up and peaked at the #27 most popular demos before settling in at 60-70 rank. He thinks that quick increase is due to the 5000 wishlists he earned from some viral TikToks right at the announcement of the game. His strategy was to use Next Fest to test whether his game had “The Magic.” If it did, he would continue working on it. If it didn’t, I don’t know what he would have done. But lucky for him it proved that it had the magic and he earned 11,566 wishlists during Steam Next Fest. I am happy for Tomas and I think it is cool what he did, but I don’t think the typical developer can pull this off. Here is why He is a very successful dev who has built up an audience over years. His previous games are Bulwark: Falconeer Chronicles and The Falconeer: Revolution Remaster He has a big following of fans who like his previous games. He knows what it takes to ship a quality game. He understands Steam and the audience very well. He was just working on a “rapid release” idea and was ok with the downside risk He was lucky with some very viral Tiktoks. Even with all those stars aligning, he didn’t technically get into the 95th percentile 15,000 wishlist plus club. If this is your first game and your first Steam Next Fest, do not try to shadow drop your demo. You will not have the luck that Tomas did. Your demo will not be as refined as Tomas’s either. He has a lot of experience making demos and learned a lot by refining his demo for Bullwark publicly over a number of months.

ShipShaper screenshot https://store.steampowered.com/app/4339280/ShipShaper/

ShipShaper screenshot https://store.steampowered.com/app/4339280/ShipShaper/

Nice write up on @falconeerdev.bsky.social
and ShipShaper, a 3d ship in a bottle simulator.

⛵ demo:
store.steampowered.com/app/4339280/...

📰 article:
howtomarketagame.com/2026/04/13/m...

Ships in bottles. Great fun.

1 week ago 1 0 1 0
zoop advertisement.

zoop advertisement.

For all the Zoop heads out there.

Zachtronics loves Zoop and has podcast with Jason McGann, one of the creators of Zoop.

www.zachtronics.com/podcast-file...

www.zachtronics.com/podcast/

1 week ago 0 0 0 0
Preview
a man wearing glasses and a blue shirt is making a face and says yesssss Alt: a man wearing glasses and a blue shirt is making a face and says yesssss

Alla salute!

1 week ago 0 0 0 0

Trying to sell copies as an #indieGameDev feels like,

how much you have to spoil is inversely proportional to
how much visibility* you have.
(*popularity, wishlists, subscribers, clout, etc.)

If you are Edmund Mcmillen you don't have to spoil much.
If you are new you have to spoil much.

1 week ago 3 0 1 0
Screenshot of Unparalleled: Zero a work-in-progress video game. Signage says "Thank you for not resisting. Have a nice day :) " 3PE Operator Drone says "ASSAULTING 3PE PROPERTY IS PUNISHABLE BY DEATH. HAVE A GREAT DAY!"

Screenshot of Unparalleled: Zero a work-in-progress video game. Signage says "Thank you for not resisting. Have a nice day :) " 3PE Operator Drone says "ASSAULTING 3PE PROPERTY IS PUNISHABLE BY DEATH. HAVE A GREAT DAY!"

friendly reminder

"ASSAULTING 3PE PROPERTY IS PUNISHABLE BY DEATH. HAVE A GREAT DAY!"

THANK YOU FOR NOT RESISTING :)

⬇️ play Unparalleled: Zero on steam ⬇️
store.steampowered.com/app/3673390/...

#gameDevelopment #indieGames #indieDev #unparalleled

1 week ago 3 3 0 0
Apprentice (Magic: The Gathering software) - Wikipedia

I remember the days before MODO, Cockatrice and Xmage.

All we had was Apprentice.

en.wikipedia.org/wiki/Apprent...

1 week ago 1 0 1 0