Got the tower unlock/upgrade system up and running, as well as its save files. It went quickly because I was able to copy and repurpose the build menu as an upgrade menu. I'll be working on the rest of the save system over the next few days. #gamedesign #gamedev #indiegame #solodev #unreal #pinball
Posts by Gravity Pollution Studios
I realized when playtesting the Pinball Only mode, that I had intentionally left lots of space for the Tower Defense enemies to move around. But when removed, that makes the levels feel too empty. I need to add more stuff when it's just pinball. #gamedev #solodev #indiedev #pinball #gamedesign
I realized there was no sense NOT making a game mode where the player could just enjoy the Cosmic Crush levels as regular pinball without the tower defense elements. So I spent a day making an alternate game mode for pinball only.
#gamedev #gamedesign #indiedev #indiegame #solodev #pinball #unreal
(2/2) You can then make the .1 and the 15 a separate variable that the players can adjust in your settings menu, if they want the mouse to move faster or slower, or have really bad stick drift on an old controller.
I took the 2D axis info (-1 to 1), converted to an absolute value, and cut off any value under .1 (which has the added benefit of canceling out any stick drift). Then took that value and multiplied it by 15, and feed that into the "set mouse location" function.
Had a lot of success this week. Got the level selection/lockouts working, and got the controller support working. Instead of navigating highlighted buttons with directional keys, I used the stick to override the mouse, something Ive never accomplished before. #gamedesing #solodev #gamedev #indiegame
Collision detection has been a huge problem. Mostly fixed, but sometimes a flipper will still "dunk" the ball through a wall if it gets under it. I ended up solving it with game design; no flippers allowed on walls so the ball can never be there. Heres a before and after #gamedev #solodev #indiegame
I've FINALLY completed the level design phase of Cosmic Crush. It took a lot longer than I anticipated, but I can finally begin working on the Tech tree for the defense towers. #gamedesign #indiegame #indiedev #solodev #gamedev #pinball #unreal
just started building my cozy farm system 🌱
grid feels simple but kinda satisfying already
thinking of adding idle income + orders next
#indiedev #cozygames #gamedev #unity3d
Last level for Cosmic Crush that I'm posting. This is the only 3 zone level, and introduces Dash Strips that launch the ball super fast. There are 5 more levels, but the rest reuse the original 5 layouts, but with different spawner and bumper locations. #indiegame #gamedev #unreal #pinball #solodev
"The Diamond" is the 5th level of Cosmic Crush. I wanted to try something different by having the flippers split across the screen, so that one guards either side of the top zone. I also introduced bonus resource generators.
#pinball #indiedev #gamedev #indiegame #solodev #unreal #gamedesign
Another level for Cosmic Crush. This one features two side-by-side zones, linked by a top area. This is the only level with two traps for your ball to go out of bounds. It's also the first level with the multi-ball generator. #indiedev #indiegame #solodev #gamedev #unreal #pinball #gamedesign
The third level of Cosmic Crush that I call "the hour glass." This level introduces rotating windmill obstacle. Oh, and if it wasn't clear, the white lines are spline paths (the paths the enemies take through the level) They aren't visible during play. #indiegame #indiedev #solodev #gamedev #unreal
The first non-tutorial level of Cosmic Crush. It's the first level that has multiple zones (that the camera shifts back and forth between) as well as Drop Targets that give you extra resources. (they reset in between rounds) #gamedev #indiedev #solodev #gamedesign #indiegame #unreal #pinball
I've been spending the last few weeks working on the layouts for the various levels of my Pinball/Tower Def hybrid- Cosmic Crush. I'll be posting pics for the next few days. This is the most basic level I'll be using for tutorials. #gamedesign #gamedev #indiegame #indiedev #solodev #pinball #unreal
Gearing up for a big dev push on Sloppy Forgeries, the two-mouse game about copying famous paintings as quickly and accurately as possible. Coming Q3/4 2025.
#screenshotsaturday #gamedev #indiegame #art #digitalart #games #videogames
✨ Wishlist ✨ ⇢ bit.ly/sloppy-bs
Cosmic Crush- game play
This is the current version that's available for free on my itch page. gravity-pollution-studios.itch.io/cosmic-crush
I'll be working to create new levels, a tech tree, and new options over the next few months.
#indiegame #gamedev #solodev #indiedev #pinball #unreal
Cosmic Crush update
A quick look at the menus for building towers. In Cosmic Crush, all bumpers serve the dual purpose of generating resources (by getting bumped by the ball) and acting as platforms for building defensive towers.
#indiegame #indiedev #solodev #pinball #gamedev #unreal
Thanks! I worked a lot to tweak the colors, but also to balance the different glowing emmisive materials so they don't overwhelm each other.
Unfortunately, there's not a lot of voice acting in a game like this. Check out pigsquad.com. People are always making teams for game jams.
✨✨ JUMALIEN IS OUT ✨✨
Get it here : store.steampowered.com/app/2086840/...
It's only €9 because it's coming with a discount, so it's the perfect time to buy it 👀
✨✨ JUMALIEN IS OUT ✨✨
#gamedev #indiedev #indiegame #indiegamedev #pixelart #pixel #aseprite #unity #madewithunity
A wide angle look at v1.2 of Cosmic Crush's prototype level. You'd never see this view in the game; this is all 4 zones of the prototype level being shown at once. Usually you only get to see 25% of this map at any one time. #indiedev #solodev #gamedev #indiegame #gavedesign #unreal
That was exactly my reasoning! I originally only intended it as a quick jam project, but everyone close to me was saying "you should focus on this," but I was like "I'm already half way through with a game!" But it's hard to argue with those results.
I realized that during the game jam, an error kept happening that could ONLY happen if the player went all the way through level 1, beat it, and then clicked "next." And that happened with EVERY player. That's a good sign. I'm gonna expand Cosmic Crush. #indiedev #solodev #gamedev #indiegame #unreal
With all the positive feedback I got about my Pinball/Tower Def Hybrid, It has me questioning if I should spend more time expanding it into a real game, or get back to work on Cubic Conundrum.
#gamejam #solodev #indiedev #gamedesign #gamedev #unreal
gravity-pollution-studios.itch.io/cosmic-crush
Closing ceremony from the Portland Indie Game Squad's latest game jam. We all gathered at the Lucky Lab bar and grill in Portland to play each others jam games and give feed back. It's always one of my favorite thing about this group.
#gamejam #indiegame #gamedev #solodev #indiedev #pigsquad
Cubic Conundrum- Dev Log 16
Each game board has 3 different configuration, used in different game modes. The unneeded cubes are deleted when the level loads.
[I color coded the Cubes to make it easier to understand. They do not appear like this in game.]
#gamedesign #gamedev #solodev #indiegame
Just completed my spring game jam with Portland Indie Gamer Squad! Cosmic Crush, a pinball/tower defense hybrid, is online for free. Check it out if you're a fan of either genre.
#gamejam #indiegame #indiedev #solodev #indiegame
Pigsquad Game Jam update:
Far from complete, but I spent some time making my main menu look fancy for my Pinball/Tower Defense Hybrid. Pretty happy with how the title's looking.
#pigsquad #gamejam #indiedev #indiegame #gamedev #solodev #unreal
Day 2
About hour 13 into the game jam, I decided it was really funny to make a bunch of "flipper towers" and make them dance in unison. So I give you "pinball dance party!"
#gamedev #indiedev #solodev #unreal #pigsquad #gamejam