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Posts by Gravity Pollution Studios

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Got the tower unlock/upgrade system up and running, as well as its save files. It went quickly because I was able to copy and repurpose the build menu as an upgrade menu. I'll be working on the rest of the save system over the next few days. #gamedesign #gamedev #indiegame #solodev #unreal #pinball

5 days ago 8 4 0 0
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I realized when playtesting the Pinball Only mode, that I had intentionally left lots of space for the Tower Defense enemies to move around. But when removed, that makes the levels feel too empty. I need to add more stuff when it's just pinball. #gamedev #solodev #indiedev #pinball #gamedesign

1 week ago 10 4 0 0
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I realized there was no sense NOT making a game mode where the player could just enjoy the Cosmic Crush levels as regular pinball without the tower defense elements. So I spent a day making an alternate game mode for pinball only.
#gamedev #gamedesign #indiedev #indiegame #solodev #pinball #unreal

1 week ago 8 3 0 0

(2/2) You can then make the .1 and the 15 a separate variable that the players can adjust in your settings menu, if they want the mouse to move faster or slower, or have really bad stick drift on an old controller.

1 week ago 2 0 0 0

I took the 2D axis info (-1 to 1), converted to an absolute value, and cut off any value under .1 (which has the added benefit of canceling out any stick drift). Then took that value and multiplied it by 15, and feed that into the "set mouse location" function.

1 week ago 3 0 0 0
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Had a lot of success this week. Got the level selection/lockouts working, and got the controller support working. Instead of navigating highlighted buttons with directional keys, I used the stick to override the mouse, something Ive never accomplished before. #gamedesing #solodev #gamedev #indiegame

1 week ago 10 1 1 0
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Collision detection has been a huge problem. Mostly fixed, but sometimes a flipper will still "dunk" the ball through a wall if it gets under it. I ended up solving it with game design; no flippers allowed on walls so the ball can never be there. Heres a before and after #gamedev #solodev #indiegame

1 week ago 12 2 0 0
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I've FINALLY completed the level design phase of Cosmic Crush. It took a lot longer than I anticipated, but I can finally begin working on the Tech tree for the defense towers. #gamedesign #indiegame #indiedev #solodev #gamedev #pinball #unreal

1 week ago 7 2 0 0
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just started building my cozy farm system 🌱
grid feels simple but kinda satisfying already

thinking of adding idle income + orders next

#indiedev #cozygames #gamedev #unity3d

2 weeks ago 14 4 1 0
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Last level for Cosmic Crush that I'm posting. This is the only 3 zone level, and introduces Dash Strips that launch the ball super fast. There are 5 more levels, but the rest reuse the original 5 layouts, but with different spawner and bumper locations. #indiegame #gamedev #unreal #pinball #solodev

2 weeks ago 14 4 0 0
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"The Diamond" is the 5th level of Cosmic Crush. I wanted to try something different by having the flippers split across the screen, so that one guards either side of the top zone. I also introduced bonus resource generators.

#pinball #indiedev #gamedev #indiegame #solodev #unreal #gamedesign

2 weeks ago 13 5 0 0
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Another level for Cosmic Crush. This one features two side-by-side zones, linked by a top area. This is the only level with two traps for your ball to go out of bounds. It's also the first level with the multi-ball generator. #indiedev #indiegame #solodev #gamedev #unreal #pinball #gamedesign

2 weeks ago 10 5 0 0
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The third level of Cosmic Crush that I call "the hour glass." This level introduces rotating windmill obstacle. Oh, and if it wasn't clear, the white lines are spline paths (the paths the enemies take through the level) They aren't visible during play. #indiegame #indiedev #solodev #gamedev #unreal

2 weeks ago 4 3 0 0
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The first non-tutorial level of Cosmic Crush. It's the first level that has multiple zones (that the camera shifts back and forth between) as well as Drop Targets that give you extra resources. (they reset in between rounds) #gamedev #indiedev #solodev #gamedesign #indiegame #unreal #pinball

2 weeks ago 10 5 0 0
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I've been spending the last few weeks working on the layouts for the various levels of my Pinball/Tower Def hybrid- Cosmic Crush. I'll be posting pics for the next few days. This is the most basic level I'll be using for tutorials. #gamedesign #gamedev #indiegame #indiedev #solodev #pinball #unreal

2 weeks ago 11 5 1 0
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Gearing up for a big dev push on Sloppy Forgeries, the two-mouse game about copying famous paintings as quickly and accurately as possible. Coming Q3/4 2025.

#screenshotsaturday #gamedev #indiegame #art #digitalart #games #videogames

✨ Wishlist ✨ ⇢ bit.ly/sloppy-bs

11 months ago 1292 176 76 30
Cosmic Crush: Pinball Tower Defense (Early Gameplay)
Cosmic Crush: Pinball Tower Defense (Early Gameplay) YouTube video by Gravity Pollution Studios

Cosmic Crush- game play

This is the current version that's available for free on my itch page. gravity-pollution-studios.itch.io/cosmic-crush

I'll be working to create new levels, a tech tree, and new options over the next few months.

#indiegame #gamedev #solodev #indiedev #pinball #unreal

1 month ago 7 2 0 0
Cosmic Crush: Pinball Tower Defense (Building and Upgrading)
Cosmic Crush: Pinball Tower Defense (Building and Upgrading) YouTube video by Gravity Pollution Studios

Cosmic Crush update

A quick look at the menus for building towers. In Cosmic Crush, all bumpers serve the dual purpose of generating resources (by getting bumped by the ball) and acting as platforms for building defensive towers.

#indiegame #indiedev #solodev #pinball #gamedev #unreal

1 month ago 8 2 0 0
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Unionized game workers launch petition to protect immigrants from ICE agents The 'We Don't Play With ICE' campaign is demanding employers commit to being a fourth amendment workplace.

Unionized game workers launch petition to protect immigrants from ICE agents

1 month ago 279 113 0 0
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Portland Indie Game Squad The Portland Indie Game Squad is a 501(c)3 organization dedicated to supporting the health and continued expansion of game developer and enthusiast communities in Portland, the Pacific Northwest, and ...

Thanks! I worked a lot to tweak the colors, but also to balance the different glowing emmisive materials so they don't overwhelm each other.

Unfortunately, there's not a lot of voice acting in a game like this. Check out pigsquad.com. People are always making teams for game jams.

1 month ago 1 0 1 0
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Jumalien on Steam The great Jumalien tournament enters its final phase, only the god of gods will emerge victorious. Embody a deity and hunt down your opponents to receive the supreme sacrament in this local multiplaye...

✨✨ JUMALIEN IS OUT ✨✨

Get it here : store.steampowered.com/app/2086840/...
It's only €9 because it's coming with a discount, so it's the perfect time to buy it 👀

✨✨ JUMALIEN IS OUT ✨✨

#gamedev #indiedev #indiegame #indiegamedev #pixelart #pixel #aseprite #unity #madewithunity

1 year ago 364 33 10 3
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A wide angle look at v1.2 of Cosmic Crush's prototype level. You'd never see this view in the game; this is all 4 zones of the prototype level being shown at once. Usually you only get to see 25% of this map at any one time. #indiedev #solodev #gamedev #indiegame #gavedesign #unreal

1 month ago 9 4 1 0

That was exactly my reasoning! I originally only intended it as a quick jam project, but everyone close to me was saying "you should focus on this," but I was like "I'm already half way through with a game!" But it's hard to argue with those results.

1 month ago 0 0 0 0

I realized that during the game jam, an error kept happening that could ONLY happen if the player went all the way through level 1, beat it, and then clicked "next." And that happened with EVERY player. That's a good sign. I'm gonna expand Cosmic Crush. #indiedev #solodev #gamedev #indiegame #unreal

1 month ago 6 3 1 0
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Cosmic Crush by Gravity Pollution Studios An action packed hybrid of Pinball and Tower Defense

With all the positive feedback I got about my Pinball/Tower Def Hybrid, It has me questioning if I should spend more time expanding it into a real game, or get back to work on Cubic Conundrum.

#gamejam #solodev #indiedev #gamedesign #gamedev #unreal

gravity-pollution-studios.itch.io/cosmic-crush

1 month ago 5 3 0 0
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Closing ceremony from the Portland Indie Game Squad's latest game jam. We all gathered at the Lucky Lab bar and grill in Portland to play each others jam games and give feed back. It's always one of my favorite thing about this group.

#gamejam #indiegame #gamedev #solodev #indiedev #pigsquad

1 month ago 9 3 0 0
Cubic Conundrum- Dev Log 16: Different Puzzle set ups
Cubic Conundrum- Dev Log 16: Different Puzzle set ups YouTube video by Gravity Pollution Studios

Cubic Conundrum- Dev Log 16

Each game board has 3 different configuration, used in different game modes. The unneeded cubes are deleted when the level loads.

[I color coded the Cubes to make it easier to understand. They do not appear like this in game.]
#gamedesign #gamedev #solodev #indiegame

1 month ago 13 4 1 0
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Cosmic Crush by Gravity Pollution Studios An action packed hybrid of Pinball and Tower Defense

Just completed my spring game jam with Portland Indie Gamer Squad! Cosmic Crush, a pinball/tower defense hybrid, is online for free. Check it out if you're a fan of either genre.

#gamejam #indiegame #indiedev #solodev #indiegame

1 month ago 5 2 0 0
2026 Game Jam Update: New Main Menu
2026 Game Jam Update: New Main Menu YouTube video by Gravity Pollution Studios

Pigsquad Game Jam update:

Far from complete, but I spent some time making my main menu look fancy for my Pinball/Tower Defense Hybrid. Pretty happy with how the title's looking.

#pigsquad #gamejam #indiedev #indiegame #gamedev #solodev #unreal

1 month ago 8 2 0 0
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Day 2

About hour 13 into the game jam, I decided it was really funny to make a bunch of "flipper towers" and make them dance in unison. So I give you "pinball dance party!"

#gamedev #indiedev #solodev #unreal #pigsquad #gamejam

1 month ago 3 2 0 0
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