Posts by Heartstringer: Punk Tactics
See Dan at the GDC Festival of Gaming promoting Heartstringer: Punk Tactics a turn-based strategy game in early development
Our Heartstringer X CybrFate stickers keep an eye out around San Francisco
If you’ll be in San Francisco during GDC from the 9th - 13th keep an eye out for Dan and our Heartstringer X CybrFate cross promotion stickers! #indiedev #GDC
I love Ultimate Frame Data, great resource for animation reference!
Another look at some core gameplay mechanics, this time controlling combat regions! #gamedev #unrealengine #GDC
The “Trust System” helps party members decide who among them is competent and who’s a loser 💔 #indiedev #gamedev #unrealengine #GDC
So many characters, so little time… That’s why we need animators like Caleb working with us! #indiegames #animation #devlog
Setting down the character model for Ever now to focus on gameplay and animations! #indiegames #devlog #3dmodeling
#3dmodeling the last character for our #indiegame vertical slice! Looks like this may take one more week to wrap up 😅 #indiedev
Starting #3dmodeling our last character for the 2026 vertical slice, will be finishing next week! #indiegames #indiedev
Lots of work ahead of us in the new year! #indiedev #unrealengine5 #devlog
Some boring under the hood work got done, but there was at least one visual thing I added.
A target must be scanned for three seconds before being able to capture components from it, the first scan.
So now there's a nonsense tech UI to go with that.
#CherubDev #UE5 #GameDev
Post processing makes a world of difference… #digitalart #devlog #indiegames
Trying out the Advanced Skeleton face rig tools in Maya 😜 #digitalart #animation #indiegames
Congratulations @neolithicvrgame.bsky.social on bringing your #indiegame across the finish line 💪😤
Took slightly longer than expected, just finished up the #3DArt for the enemy soldiers in our #indiegame 🫡 ✌️
The dire consequences of making the local fauna religious: they learn how to operate the doohickeys.
"Jincan Ravine" area for my game MOULDER.
#Moulder #Godot #GodotEngine #gamedev #indiegame #indiegames #Pikmin #CrueltySquad #ULTRAKILL #MonsterHunter #Soulslike #screenshotsaturday
One of the many risks of taking liberties with concept art is the Man Ray jumpscare… #indiedev #3dart
The one on the right seems friendlier, which seems to match the tone better out of the two!
First one is kinda creepy…
Be careful when making builds, this will run fine on PC and high end consoles, but since you cannot compress VAT textures if this is going on VR or mobile devices you may hit a wall on texture memory.
What kind of videos do you want to see? Devlog, digital art, gameplay footage or something else 🤔 #unrealengine #indiedev
Coloring the new concept art for the Calamine Guard enemy soldiers #indiedev
#art #illustration
The playtest for Tactichord is in progress as we speak...
One thing some people like is the way you make metal songs as you play and get to listen to it in the form of a music video after you've finished a match 😀🎸
#ShowCaseThursday #TurnBasedThursday #IndieDev #IndieGame
This looks awesome!
Controlling map regions, equipping dice, attacking enemies, what else should we add to gameplay? 🤔 #indiedev #unrealengine
Modeling the character Eechie for Heartstringer: Punk Tactics #indiegames #blender3d
For even sorta human faces, I get started with CC4 instead of making new topology and the rest is done in Blender!
What would you like to see next on our #indiedev journey? More setting Lore, gameplay, animations, or concept art?
#worldbuilding
Lmao this is amazing… 😭
Here's a sneak peek at the new starting area for #BugTheRich! Players will face off against a snooty #villainaire while learning the ropes before opening up more of the city. #indiegames #indiedev Be sure to check out the game in @blueoceangames.bsky.social' #RisingTide2 competition! bit.ly/4gUdwRH
Big sword energy 😤⚔️ #indiegames #rpggames
Join our community to share ideas and stay up to date on development! #indiedev #conceptart