Thank you for the reposts!
Posts by HyperMad interactive
Next-gen physics-based combat
#BLOODFALL Physics ensures the weapon is always live - movements are governed by raw kinetic energy, not pre-set moves.
Help a solo dev hit 1k WISHLISTS! 🩸
store.steampowered.com/app
Pls repost to help BLOODFALL find its audience
#GameDev #IndieDev #Physics #Gamer
In the real world, blades bend, vibrate, and stabilize; #BLOODFALL physically simulates high-frequency harmonic Resonance so impacts propagate through materials, producing precise, responsive combat instead of rigid, toy-like reactions.
#IndieDev #GameDev #MeleeCombat #Physics #Wishlist
The musical rhythm was made entirely from in-game gunshots and artillery SFX. The result - the track sounds like it belongs in the game world, not a layer on top of it.
Snippet from “Reaper’s Breath,” main menu theme song from SHELLSTORM: The Great War
#Soundtrack #GameMusic #OST #Music #SOAD
Enter a forgotten age buried in myth and blood older than history itself, where gods demand sacrifice in exchange for divine favor. Welcome to BLOODFALL: The First Temple - a world that isn't just ancient, but primordial, ritualistic, and Neolithic. #IndieGames #GameDev #Gaming
Article: Making the Cover #art for #SHELLSTORM, using the same scene, characters, lighting & #VFX found in the actual #game. No #illustration. Composed purely with in-game assets. this method is uncommon but the results speak for themselves - CTR : 70%
www.hypermadinteractive.com/blog/making-...
🎥New YouTube Video is out!
youtube.com/watch?v=1Ibn...
Wondering how the key art for SHELLSTORM: The Great War was made?
You can see every step of the process in this timelapse video.
#MadeWithUnity #GameArt #KeyArt #ArtTimelapse #ww1 #Art
#GameDev #StrategyGames #CapsuleArt
@steamcapsule.com
Thanks for looking at the article! Please read the highlighted part
We posted our first-ever portfolio piece on Artstation. If you have tips on how to make the most of the platform, let us
know.
#GameArt #SteamCapsule #CoverArt #WarArt #ArtProcess #Art #DigitalArt #WW1 #Hypermad #Shellstorm
www.artstation.com/artwork/rlmJDe
That word brought back so many Memories
“The sandbags slowly deplete and then become a ragdoll… yeah you know what guys, I can crown this as the game with the most advanced sandbag mechanics ever.
#GameDev #GameMechnics #RTS
youtu.be/s5X9yWWhcAo?...
@andregamingyt3k.bsky.social thank you for the retweet Andre!
“There’s something about the solo hunt, kind of like 6 Days in Fallujah where you can play with a fire team, but when you play alone, it’s basically a survival horror experience…
#GameDev #GameReview #PCGaming #IndieGames #RTSGames
- Valentin The Mad
www.hypermadinteractive.com/blog/youtube...
excited to show even larger explosions and deformation from 6 pounder cannons, 75mm field guns, and heavy artillery - capable of destroying the very mountains within levels and creating entirely new routes for soldiers to traverse.
Valentin praised both large-scale and subtle environmental deformation from grenades and bullets as he stocked up on grenades and flattened entire cliffs, showing our authentic voxel-based terrain deformation system.
“The terrain deformation is very nice… you would think that by this time it would be quite common but it isn’t - not in strategy titles, not in shooters…
-Valentin The Mad, host of the Random Madness YouTube
#Gaming #GameDev
📰Link to the full article:
www.hypermadinteractive.com/blog/youtube...
“Many #games have a specific way that they want you to solve a given problem, and there isn’t a whole lot of #freedom to mess around and try different things. I will say - absolutely not the case here - you can just mess around".
- Valentin The Mad
www.hypermadinteractive.com/blog/youtube...
“It’s kind of a cat and mouse game 🐱🐁, where you are both the predator and the prey… you have to hunt your enemies one at a time. If you hit them head-on, you’re gonna die…" #Gaming #StrategyGames #RealTimeTactics
- Random Madness on YouTube (29M views, 74K subscribers)
Full Article: 📰
#GameDev #GamingNews #RTS
"SHELLSTORM leans into deep simulation rather than superficial abstraction. The result is a complex, interwoven possibility space that rewards patience, careful observation, and freedom of choice"
Read the full article here!
www.hypermadinteractive.com/blog/youtube...
We're building a prehistoric mesolith - a monument from a forgotten age, buried in myth and blood. Welcome to Bloodfall: The First Temple. The first installment in the Bloodfall™ universe. Coming to steam Next fest in Feb 2026.
#gamedev #gameart #leveldesign #IndieGame #MadeWithUnity #Indiegames
Texture blending between terrain and Meshes
Before vs After. #GameArt #EnvironmentArt #LevelDesign #3DArt #GameDev #IndieDev #Shaders #texturing #WorldBuilding #MadewithUnity #digitalart #LevelArt #Microsplat #terrainArt #WorldCreation #prehistoric #temple #Ancient #Mesolith @latestgaming.buzz
No post-processing - just careful attention to optimizing meshes, #textures, lights, and ambient occlusion.
Can you guess what happens when the player steps into the ancient #temple?
#GameDev #EnvironmentArt #LevelDesign #GameArt #IndieGame #3DArt #Architecture #AncientTemple #Unity3D
#PCGaming
We are constructing a monolithic temple for Blade & Bloodfall. Read more about the project at: www.hypermadinteractive.com
Rather than using wall textures, we’re placing every massive 3D stone by hand to give a sense of weight.
#GameDev #EnvironmentArt #LevelDesign #GameArt #IndieGame #3DArt
www.youtube.com/live/s5X9yWW...
Huge shoutout to ValentinTheMad on YouTube for streaming the #SHELLSTORM demo today. Watch it here:
#GameDev #IndieDev #StrtegyGaming #ww1Game #ww1 #PCGaming @pcgamer.com
@indiegameswtf.bsky.social @igdmag.com @latestgaming.buzz @indiedevbot.bsky.social
⭐ #SHELLSTORM : The Great War went from zero #Wishlists to 1,190 in just seven days!
📈Below, a breakdown on how we did it, including engagement data, graphs, and insights.
⬇️
www.hypermadinteractive.com/blog/NextFes...
#SteamNextFest #GameMarketing #GameDev #indieDev #GameDev #GamePublishing
Yes! Especially if it each of those pop events had a “tick” sound . Not too loud or long, just a soft and short tick. The sound needs to be short enough to prevent excessively overlapping with itself since you can have 20+ sounds in a second if you move the mouse ver fast.
This hour marks the completion of the October #SteamNextFest for #SHELLSTORM: The Great #War #Demo and we just received our results
Just 7 days ago, SHELLSTORM had 0 #Wishlists. Today we have ⭐️1035 Wishlists! Next step - improving the #game with all the feedback we received!
#PCGaming #GameDev
#SHELLSTORM: The Great War - Official #Demo Trailer | "Gorge of Deliverance"
Watch the 4k #Trailer on Youtube!
@indiegameswtf.bsky.social @clemmygames.bsky.social
Reposts appreciated!
#GameDev #IndieDev #PCGaming #SteamNextFest #StrategyGaming
www.youtube.com/watch?v=6PoM...
What's most exciting is that 1 in 4 people who visited the page added the demo to their library. It would be awesome if Streamers, Youtubers, and Press also take notice over the next few days. Either way, the numbers show clear interest. @pcgamer.com @indiegameswtf.bsky.social @igdmag.com #RTS