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Posts by adamatomic

The same cassowary dad sculpture as the original post but now complete with a shiny layer of varnish.

The same cassowary dad sculpture as the original post but now complete with a shiny layer of varnish.

The cassowary chick on its own in the palm of my hand, about the size of or an olive.

The cassowary chick on its own in the palm of my hand, about the size of or an olive.

Different angle of cassowary dad.

Different angle of cassowary dad.

Cassowary dad now glazed and glamorous.

2 weeks ago 1377 453 25 11
kitty and boo from pragmata i mean monsters inc

kitty and boo from pragmata i mean monsters inc

2 days ago 1 0 0 0

lemmintrolls

2 days ago 4 0 0 0

really beautiful !!

2 days ago 1 0 1 0
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making an echolocation game for ludum dare

#ldjam #gamedev #pico8

2 days ago 164 26 6 3
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10 years of grilling: Stephen's Sausage Roll remains one of the most influential puzzle games ever created ยท Thinky Games Happy 10th anniversary to Stephen's Sausage Roll! We asked a handful of developers why it remains a puzzle game masterpiece to this day.

Happy 10th Birthday to Stephen's Sausage Roll! ๐ŸŽ‰

2 days ago 188 53 0 7

ugh yes, CFA is probably like top 5 action level designs ever maybe ?

2 days ago 2 0 1 0

GOOD NEWS

THERE'S A THIRD CLIMB

3 days ago 4 0 1 0

ok mapped out purple climb #2 in derelict star

now to Actually Complete It

this game

3 days ago 10 1 1 0

it juts up against the sorcerer ruins i think yea... internet says the area is called "road of sacrifices" ?

3 days ago 0 0 0 0
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hey guys - i'm in a pretty dire housing situation right now. i have to move at the end of the month (lease expires) but prior plans w/ people completely fell apart & i'm back to square one. i'm looking for a room in Brooklyn, trans friendly, 1100 a month max, not a temporary sublet. plz let me know.

3 days ago 290 448 2 9
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Another day, another bundle! โŒ› Stories you'll want to try again and again!

I Was a Teenage Exocolonist is now in a bundle with In Stars and Time! Time loops, choices, and trying again and again and again!

๐Ÿ’ซ store.steampowered.com/bundle/71253/Stories_You...

3 days ago 82 39 2 1

Big Naturals 3:16

3 days ago 8 0 1 0

there's a fallen leaves swamp in dark souls 3 that is like my favorite fromsoft area ever, its suuuuch a good vibe

3 days ago 2 0 1 0

i'll spare you the 75 post thread about how fuckin beautiful this movie is, just go have your skull melted all the way off in real

4 days ago 7 0 1 0
Theatres โ€” Flashback Cinema

participating theaters!! www.flashbackcinema.net/participatin... click your nearest one to see show times

4 days ago 0 0 1 0

speed racer in theaters ๐Ÿ‘€๐Ÿ‘€๐Ÿ‘€๐Ÿ‘€๐Ÿ‘€๐Ÿ‘€๐Ÿ‘€๐Ÿ‘€๐Ÿ‘€๐Ÿ‘€

4 days ago 11 0 3 0
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yea i think they are fundamentally *enabled* by their approach, as opposed to being unnecessarily restricted by it

but i do think it Embeds Big QUirks !!

5 days ago 2 0 1 0

one thing i learned from corgispace is that when you are semi strict about adopting constraints like these, even when they seem arbitrary, they can end up strongly informing the design, suggesting cool or funny things, etc etc

its not totally clear to me how quirky lock on does that tbf tho lol

5 days ago 1 0 1 0

yea i think they have some super strong internal ethos *and* practices that involve reusability across games, assets, disciplines etc etc

i think they also have some sense of like... where do they want to spend their time... what features are good enough that they can spend extra on level design...

5 days ago 2 0 1 0
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We're not gonna tell you anything about the games in this bundle. These are experiences best entered knowing as little as possible.

store.steampowered.com/bundle/70688/Hidden_Dept...

5 days ago 223 68 4 24
An illustrated banner for the Hidden Depths Steam bundle featuring characters from TUNIC, Fez, Animal Well, Outer Wilds, and Blue Prince

An illustrated banner for the Hidden Depths Steam bundle featuring characters from TUNIC, Fez, Animal Well, Outer Wilds, and Blue Prince

Introducing the Hidden Depths Steam bundle! ๐Ÿ”Ž TUNIC + 4 other award-winning games that are best played knowing as little as possible.

Secrets, discovery, [redacted], [redacted], and [redacted] await!

๐Ÿคซ store.steampowered.com/bundle/70688...

5 days ago 161 39 4 19

its really special !! the simplicity of the ruleset combined with the DEEP humor encoded in said simple rules is really exceptional in both meanings of the word !!

5 days ago 2 0 0 0

e.g. maybe a pillar can be used independently as a pillar, OR it can be used to cap a wall segment- as a pillar, you would want the camera + aiming to treat it as porous, but as an endcap you would want it to be treated as opaque...

this isnt the SOURCE of the lock-on problem but it does exacerbate

5 days ago 3 0 1 0

the other (more obvious) thing about fromsoft engineering is it is deeply profoundly oriented around kitbash, recycling, remixing - i.e. modularity, and the somewhat more ornate environments / combat spaces in soulsy games esp i THINK have some markup complexity that comes in with that

5 days ago 2 0 1 0

yea its an inconsistent scenario right - you're allowed to use it like a sonar / radar utility in those areas, however enemies can go entirely off radar if they're too close to some stairs lol

5 days ago 5 0 1 0
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short range weapons can be more likely to prefer an enemy behind you if its quite close to you

long range can weight CAMERA DIRECTION more, short range can weight PLAYER DIRECTION more, etc etc

5 days ago 2 0 1 0

*ignoring ambushes* your prescription is fundamentally correct, its not that hard to weight by distance, enemy state, and screen center and it helps a ton

the best trick most games DONT do imo is also weighting by player equipment - longer range weapons can have a narrower cone of preference

5 days ago 5 0 2 0

there's still space for gains, and they definitely make slapstick-informed choices / compromises that i both respect and am frustrated by still lol

BUT i think ambushes are far and away the hardest game state thing from a "divine player intent and preserve gameplay" POV

5 days ago 2 0 1 0

"skeleton pops out around corner" is probably the hardest single problem they have to deal with and its PURELY a design problem, not a technical problem

do you let lock on scan the skeleton early?

do you let lock on pick up on an enemy that has aggro'd you?

how do you KNOW the player has spotted?

5 days ago 6 0 2 0