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Posts by Aleš Mlakar

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Hi hi, Dear ImGui 1.92.7 is released!
50+ changes (e.g. tables reworked columns freezing with hidden columns, reorder from context menu, webgpu for emscripten 5 & wgvk native, nav keyboard/gamepad to open context menus, & many fixes/improvements)
github.com/ocornut/imgu...

2 weeks ago 96 20 3 0
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Our next game is Verminsteel!

You're a bird with a broadsword, kicking thousands of fascists so hard they fly into the sun

PLEASE go wishlist it, it'll make me really happy and help me stop low-key panicking and stuff: store.steampowered.com/app/4352280/... #indiegame #indiedev #gamedev

1 month ago 1295 585 64 58
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Careers - Evening Star Work with Evening Star.

We just put up 2 contract job postings for @eveningstar.studio. These are both 3D Art roles

- 3D Game Animator (Contract)
- 3D Game Rigger (Contract)

Have a look at our jobs page:
eveningstar.studio/careers.html

(Please all submissions via LinkedIn, unsolicited portfolios will not be reviewed)

2 months ago 53 34 0 0
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How to run windows .exe files on Linux by just double clicking on them How to run windows .exe files on Linux by just double clicking on them - howtorunexefilesonlinux.md

sure, here you go! gist.github.com/TerryCavanag...

2 months ago 20 2 0 0
A timeline visually representing the advice from my post, emphasising how dramatically and reliably having more time, with a testable build, converts to your game being better and your studio being safer.

A timeline visually representing the advice from my post, emphasising how dramatically and reliably having more time, with a testable build, converts to your game being better and your studio being safer.

I've been running an indie games studio for 15 years now, and it felt like a good time to boil down what I've learned into 4 pieces of advice:

www.pentadact.com/2026-01-08-1...

I hope it's of use, not least because goddamn I forgot how long blog posts take to write.

3 months ago 1848 577 51 65
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One of the best interactive resources for understanding light and shadows. Unique visual explanations you won’t find anywhere else.
ciechanow.ski/lights-and-s...

#gamedev #indiedev #unity3d #godot #unrealengine

3 months ago 65 19 1 0
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Release 1.0.0 · jrouwe/JoltPhysics.js New functionality Updated to Jolt v5.5.0 Added RagdollSettings::CalculateConstraintPriorities which calculates constraint priorities that boost the priority of joints towards the root of the ragdo...

JoltPhysics.js v1.0.0 is out: github.com/jrouwe/JoltP...

3 months ago 35 7 0 0
A scene from the High Heresy cinematic in Destiny 2: Heresy (2025)

A scene from the High Heresy cinematic in Destiny 2: Heresy (2025)

A scene from the Safiyah cinematic from Destiny 2: Season of the Haunted (2022)

A scene from the Safiyah cinematic from Destiny 2: Season of the Haunted (2022)

A scene from the final mission in Dishonored: Death of the Outsider (2017)

A scene from the final mission in Dishonored: Death of the Outsider (2017)

A cutscene featuring the Outsider from Dishonored: Death of the Outsider (2017)

A cutscene featuring the Outsider from Dishonored: Death of the Outsider (2017)

Heading into 2026, I'm still looking for fulltime or contract work as a senior writer or narrative designer. If you need someone who can write sharp characters, poetic prose, and emotional stories, I'm available! You can find my portfolio here: www.hazelmonforton.com

3 months ago 673 320 10 11
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A Couple 3D AABB Tricks

a couple 3D aabb tricks:

gpfault.net/posts/aabb-t...

3 months ago 64 14 1 0
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Hey folks! I'm a concept artist & illustrator with over 10 years of experience. I've worked at 343, Ubisoft, Bungie, Adidas and more. Looking for fulltime work but always open to freelance! www.artstation.com/belgianboolean

You can always help me pay bills through my Ko-fi ko-fi.com/belgianboolean

4 months ago 1075 342 8 6
My cover illustration for the game Space Jam a New Legacy, which I also art directed and animated #art

My cover illustration for the game Space Jam a New Legacy, which I also art directed and animated #art

Character sheet #art

Character sheet #art

Screenshot from a pitch for a TMNT point-and-click adventure game featuring April o Neil as a mystery investigator

Screenshot from a pitch for a TMNT point-and-click adventure game featuring April o Neil as a mystery investigator

Isometric pixelart illustration for Minecraft, while I was working at Mojang. This is meant to show off the world and it's thrills. It lives in the how-to-play section in-game

Isometric pixelart illustration for Minecraft, while I was working at Mojang. This is meant to show off the world and it's thrills. It lives in the how-to-play section in-game

I'm castpixel, a senior illustrator and art director with more than 20 years of experience (ok, it's 21 years). One of the best pixelartists working today. I'm looking for a project.

Clients: WB Games, Minecraft, SEGA, HASBRO

Hire me! I make your game look good.

[ #portfolioday ]

6 months ago 491 162 5 3
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No Graphics API — Sebastian Aaltonen Graphics APIs and shader languages have significantly increased in complexity over the past decade. It’s time to start discussing how to strip down the abstractions to simplify development, improve pe...

My "No Graphics API" blog post is live! Please repost :)
www.sebastianaaltonen.com/blog/no-grap...

I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".

4 months ago 469 192 19 12
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My new puzzle game, Rhombus, just released!

It's a 1st-person puzzle game with an unique core mechanic to create your path throughout a compact non-linear environment with metroidbrainia elements.

Available now on Steam: store.steampowered.com/app/3959950/...

5 months ago 18 10 0 3
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Senior illustrator, with 20 years of experience and a specialty in game art.

I haven't been able to find a paying project for months. Can you help? Every share is appreciated.

5 months ago 926 595 14 6
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TEN++ bonus update! We've added support for Steam Cloud and fixed the save corruption issue -- hooray! Hope this helps everyone have an even better time playing N++ <3
store.steampowered.com/app/230270/N...

5 months ago 39 9 2 3
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Ten Years of D3D12 For those of us that have been using it from the start, it can be hard to believe that Direct3D 12 has been around for nearly ten years now. Windows 10 was released on July 29th 2015, and D3D12 has be...

I've got a new blog post for all of you fine folks! It runs through the additions to D3D12 since it was released, and finishes up with some of the things that have changed for me personally in my code.

(And yes it's really been 10 years 👴).

therealmjp.github.io/posts/ten-ye...

7 months ago 152 53 7 3
A little cartoon drawing of me saying “Caitlin Rose Boyle is looking for work! Storyboards and revisions! Six+ years of experience at Nickelodeon, Netflix, and DTVA, with freelance for Titmouse, Cartoon Network, and Pixar.” My cats are drawn off to the side screaming “We’re so HUNGRY!”

A little cartoon drawing of me saying “Caitlin Rose Boyle is looking for work! Storyboards and revisions! Six+ years of experience at Nickelodeon, Netflix, and DTVA, with freelance for Titmouse, Cartoon Network, and Pixar.” My cats are drawn off to the side screaming “We’re so HUNGRY!”

I’m looking for work! 👁️👁️
I’m looking for storyboarding or revisionist positions, but I’m also open to work in games!
I’m available immediately - I’m fast, funny, and friendly, & I’d love to work with you! Help me feed my cats, they won’t stop screaming!

1 year ago 900 346 1 15
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Thanks Stefan, the easiet way was to disable the unity splitting in the code via:
projectPreferennces.unitySplitting.isEnabled = false;

8 months ago 1 0 0 0

Hi @molecularmusing.bsky.social - I still can't get this to work.
Any idea what's happening here? Thanks :)

8 months ago 0 0 1 0

hire me! I know what I'm doing 😊

8 months ago 334 103 8 1

If you just really want to hear me explain why so many publishers are just utterly useless now, here's a talk for you.

8 months ago 737 147 11 7
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Hi @liveplusplus.bsky.social I need some help!
I have a file that includes a bunch of .c files and I get this when I try to hot-reload it:

8 months ago 0 0 1 0
Legendary Software Rendering Era | Sean Barrett
Legendary Software Rendering Era | Sean Barrett YouTube video by Wookash Podcast

For that weird, narrow segment of technically-minded programmers who want to know how we programmed 3D graphics in the 90s and also want to know about 80% of the stuff I programmed before RAD, I sat down for a 5 hour interview on the Wookash Podcast.

www.youtube.com/watch?v=T1tX...

9 months ago 169 43 7 3

Tom, I have VIPM baked into my brain because of you, which gives me hope that my memory isn't THAT bad after all. It's been a long time and I still remember what it means and how it works. 👀

8 months ago 1 0 0 0
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🎨 I’m a veteran game artist open for new work.

I’ve been illustrating, directing, animating, and designing since 2000 -not just pixel art (though I love it).
Clients include Minecraft, WB’s Space Jam, Unity and Rami Ismail.

If you need visual worldbuilding, I’m your person.
DMs open, email in bio

9 months ago 1074 351 20 9
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Time for another long blog post... and today it's all about how we handle the temporal aspect of animation data. And more specifically, how to approach things from a signal processing perspective, covering up-sampling, down-sampling, and everything in-between.

theorangeduck.com/page/filteri...

1 year ago 43 12 1 1
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We've decided to release our in-house editor via Steam Workshop!

We built the editor just for us, and did not originally plan to share it. It's unpolished, unsupported, & gloriously unbeautiful - but it built all the levels in World of Goo 2 - and now it's publicly available.

10 months ago 41 6 4 1

Haha you could argue that Angler level **is** basically a fishing minigame of sorts. 🎣

11 months ago 2 0 0 0
World of Goo 2 - Trailer 3 - Releasing April 25 on Steam
World of Goo 2 - Trailer 3 - Releasing April 25 on Steam YouTube video by Kyle Gabler

www.youtube.com/watch?v=3eKw...

It’s April 25th, 2025!!... So that means that…World of Goo 2 – the followup to the indie-hit classic World of Goo, which was released almost 17 years ago…is available…EVERYWHERE!

11 months ago 35 17 4 3

It's looking more and more likely that I'm going to be out of a job within the next few weeks, so if you're looking for a highly experienced and very technical character artist with a bunch of leadership experience, I'm your guy

11 months ago 317 165 3 0