Hi hi, Dear ImGui 1.92.7 is released!
50+ changes (e.g. tables reworked columns freezing with hidden columns, reorder from context menu, webgpu for emscripten 5 & wgvk native, nav keyboard/gamepad to open context menus, & many fixes/improvements)
github.com/ocornut/imgu...
Posts by Aleš Mlakar
Our next game is Verminsteel!
You're a bird with a broadsword, kicking thousands of fascists so hard they fly into the sun
PLEASE go wishlist it, it'll make me really happy and help me stop low-key panicking and stuff: store.steampowered.com/app/4352280/... #indiegame #indiedev #gamedev
We just put up 2 contract job postings for @eveningstar.studio. These are both 3D Art roles
- 3D Game Animator (Contract)
- 3D Game Rigger (Contract)
Have a look at our jobs page:
eveningstar.studio/careers.html
(Please all submissions via LinkedIn, unsolicited portfolios will not be reviewed)
A timeline visually representing the advice from my post, emphasising how dramatically and reliably having more time, with a testable build, converts to your game being better and your studio being safer.
I've been running an indie games studio for 15 years now, and it felt like a good time to boil down what I've learned into 4 pieces of advice:
www.pentadact.com/2026-01-08-1...
I hope it's of use, not least because goddamn I forgot how long blog posts take to write.
One of the best interactive resources for understanding light and shadows. Unique visual explanations you won’t find anywhere else.
ciechanow.ski/lights-and-s...
#gamedev #indiedev #unity3d #godot #unrealengine
A scene from the High Heresy cinematic in Destiny 2: Heresy (2025)
A scene from the Safiyah cinematic from Destiny 2: Season of the Haunted (2022)
A scene from the final mission in Dishonored: Death of the Outsider (2017)
A cutscene featuring the Outsider from Dishonored: Death of the Outsider (2017)
Heading into 2026, I'm still looking for fulltime or contract work as a senior writer or narrative designer. If you need someone who can write sharp characters, poetic prose, and emotional stories, I'm available! You can find my portfolio here: www.hazelmonforton.com
Hey folks! I'm a concept artist & illustrator with over 10 years of experience. I've worked at 343, Ubisoft, Bungie, Adidas and more. Looking for fulltime work but always open to freelance! www.artstation.com/belgianboolean
You can always help me pay bills through my Ko-fi ko-fi.com/belgianboolean
My cover illustration for the game Space Jam a New Legacy, which I also art directed and animated #art
Character sheet #art
Screenshot from a pitch for a TMNT point-and-click adventure game featuring April o Neil as a mystery investigator
Isometric pixelart illustration for Minecraft, while I was working at Mojang. This is meant to show off the world and it's thrills. It lives in the how-to-play section in-game
I'm castpixel, a senior illustrator and art director with more than 20 years of experience (ok, it's 21 years). One of the best pixelartists working today. I'm looking for a project.
Clients: WB Games, Minecraft, SEGA, HASBRO
Hire me! I make your game look good.
[ #portfolioday ]
My "No Graphics API" blog post is live! Please repost :)
www.sebastianaaltonen.com/blog/no-grap...
I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".
My new puzzle game, Rhombus, just released!
It's a 1st-person puzzle game with an unique core mechanic to create your path throughout a compact non-linear environment with metroidbrainia elements.
Available now on Steam: store.steampowered.com/app/3959950/...
Senior illustrator, with 20 years of experience and a specialty in game art.
I haven't been able to find a paying project for months. Can you help? Every share is appreciated.
TEN++ bonus update! We've added support for Steam Cloud and fixed the save corruption issue -- hooray! Hope this helps everyone have an even better time playing N++ <3
store.steampowered.com/app/230270/N...
I've got a new blog post for all of you fine folks! It runs through the additions to D3D12 since it was released, and finishes up with some of the things that have changed for me personally in my code.
(And yes it's really been 10 years 👴).
therealmjp.github.io/posts/ten-ye...
A little cartoon drawing of me saying “Caitlin Rose Boyle is looking for work! Storyboards and revisions! Six+ years of experience at Nickelodeon, Netflix, and DTVA, with freelance for Titmouse, Cartoon Network, and Pixar.” My cats are drawn off to the side screaming “We’re so HUNGRY!”
I’m looking for work! 👁️👁️
I’m looking for storyboarding or revisionist positions, but I’m also open to work in games!
I’m available immediately - I’m fast, funny, and friendly, & I’d love to work with you! Help me feed my cats, they won’t stop screaming!
Thanks Stefan, the easiet way was to disable the unity splitting in the code via:
projectPreferennces.unitySplitting.isEnabled = false;
Hi @molecularmusing.bsky.social - I still can't get this to work.
Any idea what's happening here? Thanks :)
hire me! I know what I'm doing 😊
If you just really want to hear me explain why so many publishers are just utterly useless now, here's a talk for you.
Hi @liveplusplus.bsky.social I need some help!
I have a file that includes a bunch of .c files and I get this when I try to hot-reload it:
For that weird, narrow segment of technically-minded programmers who want to know how we programmed 3D graphics in the 90s and also want to know about 80% of the stuff I programmed before RAD, I sat down for a 5 hour interview on the Wookash Podcast.
www.youtube.com/watch?v=T1tX...
Tom, I have VIPM baked into my brain because of you, which gives me hope that my memory isn't THAT bad after all. It's been a long time and I still remember what it means and how it works. 👀
🎨 I’m a veteran game artist open for new work.
I’ve been illustrating, directing, animating, and designing since 2000 -not just pixel art (though I love it).
Clients include Minecraft, WB’s Space Jam, Unity and Rami Ismail.
If you need visual worldbuilding, I’m your person.
DMs open, email in bio
Time for another long blog post... and today it's all about how we handle the temporal aspect of animation data. And more specifically, how to approach things from a signal processing perspective, covering up-sampling, down-sampling, and everything in-between.
theorangeduck.com/page/filteri...
We've decided to release our in-house editor via Steam Workshop!
We built the editor just for us, and did not originally plan to share it. It's unpolished, unsupported, & gloriously unbeautiful - but it built all the levels in World of Goo 2 - and now it's publicly available.
Haha you could argue that Angler level **is** basically a fishing minigame of sorts. 🎣
www.youtube.com/watch?v=3eKw...
It’s April 25th, 2025!!... So that means that…World of Goo 2 – the followup to the indie-hit classic World of Goo, which was released almost 17 years ago…is available…EVERYWHERE!
It's looking more and more likely that I'm going to be out of a job within the next few weeks, so if you're looking for a highly experienced and very technical character artist with a bunch of leadership experience, I'm your guy