Out of curiosity for future me (and my ignorance), why is the developmental edit in cost per hour versus in per words?
Posts by Michael Vanderpool
I’m excited to finally have finished the first draft of another story. Now the even harder part of editing it to make it something, hopefully, good starts. This is where a bunch of projects stall out due to burn out, so, crossing my fingers lol 😆
Just finished a ~113k word first-draft of a fantasy-scifi. The primary source of water for everyone is rain/snow. Folks live on the rare floating chunk of land, or in “flying” cities. The ground and oceans/lakes haven’t existed here for centuries.
#fantasy #writing #scifi #wip
It’s all vibes haha. I try not to use the word ‘begin’ a whole bunch. Some context, a demon was using her body to violently reorganize and redecorate the town’s road, and eventually she snapped 🤷🏻♂️ we’ll come back and flesh it out better later
#writing #writers #fantasy #wip #wipsnips
We’re rolling with vibes here, the crowd impeded the civilian’s ability to get in the building 🤷🏻♂️ Aint posted in a hot minute, so here’s some of my latest WIP. This is like 300 years before the events of Centaurus (in the same location)
#writing #writers #scifi #wip #wipsnips
I’m debating on the threat indication though; I might change it to a bar or something more meaningful and helpful
Combat is a puzzle of threat management (the white swirls currently indicate amount of threat). Actions increase threat, except for some spells and items that reduce or transfer it; getting hit also reduces it.
#gamedev #csharp #unity #gamedevelopment #gamedesign #rpg
In the process of fixing some bugs in battles/combat. Solved the biggest ones, now I’m wondering why all characters are throwing a hit anim when only one character is actually being hit lol 🤷🏻♂️ probably an easy fix lol
#gamedev #csharp #unity #gamedevelopment #gamedesign #rpg
I hadn’t realized it’d been a whole week since posting last lol. Oops. Most systems are working well, and I’ve been working to hook up the small stuff like defeat menus & doing UI tweaks. Still gotta build a dungeon, the story, etc.
#gamedev #csharp #unity #gamedevelopment #gamedesign #rpg
Most bugs that’s I’ve ran into have been squashed, added a scene between the main menu and a new game for lore stuff, and created several pieces of music for various spots in the game. Still got a ways to go. A long ways lol
#gamedev #csharp #unity #gamedevelopment #gamedesign #rpg
Once I figure this out or shelve it until later (it’s not game breaking, if anything, it won’t allow you to quit, so not thaaaat bad 😉), I might work on some ‘cinematic’ screens for showing story ‘stuff’
Tackling small interface bugs this morning. Today, we face a bug in which the button at index 2 does not respond at index 2, it acts as index 0. It knows its index 2. *sigh* 🤔 Every other slider and button around it works fine *flips table*
#gamedev #csharp #unity #gamedevelopment #gamedesign #rpg
In an effort to get loading a saved game working, I broke half a dozen other systems along the way. However, loading now works, albeit with an inventory dupe bug lol. Easy fix later. Gonna continue some testing so I can nail the obvious issues. Then, story, sound, and stuff.
#gamedev #rpg #unity
*sigh* I figured it out. The battle manager was deleting it because I had moved it to a new game object, but didn’t remove the disabled copy on the game controller, so it was being deleted. Fixed. Next problem is Actions not firing off as expected in the save menu.
#gamedev #rpg #programming
New day, new issues. Today’s issue is examining how and why my game controller is killing itself when I load into a new game. It’s a new behavior, and I don’t quite like it. Screenshot for funsies, old commented code yet to be deleted.
#gamedev #csharp #unity #gamedevelopment #gamedesign #rpg
So, look, perhaps a bit more planning would’ve prevented me needing TWO game controllers, but it is more exciting to see how we can string this together in a working manner this way. 🤷🏻♂️🥲
#gamedev #csharp #unity #gamedevelopment #gamedesign #rpg
Other than some visual or audio things, combat, saving, dialog, and all menus work except loading into a saved game. Also working on some music, the story, and the dungeon layout. A long way to go, but the foundation has been put down.
#gamedev #csharp #unity #gamedevelopment #gamedesign #rpg
Making sure systems are working properly. They both are, and are not 😂. The enemy selection indicator needs a bit of a refactor haha, plus I forgot to hook up the mana bars fully 😅
#gamedev #csharp #unity #gamedevelopment #gamedesign #rpg
No screenshots to share this morning. Been working on the music to give my brain a pause in the coding lol. Got a main menu track, a battle track, and an exploration track done so far.
#gamedev #csharp #unity #gamedevelopment #gamedesign #rpg #music
More screens come to life. Revamping the save functions to accommodate for some quirks. After this, I get to start working on story and all that fun stuff. Then, eventually learn everything is broken when I test it on another system 😂
#gamedev #csharp #unity #gamedevelopment #gamedesign #rpg
I appreciate you 🫶 I hope you have an amazing day
Audio settings and controller style/layout setting are all set up. I might fix the layout of the screen at some point, but for now, it works 🤷🏻♂️. Maybe also might add ability to use K&M later, but maybe not 🤷🏻♂️🤷🏻♂️
#gamedev #csharp #unity #gamedevelopment #gamedesign #rpg
The settings, saving, and loading screens are all that’s needed for me to shift focus to fleshing out the story, building the dungeon, etc. The important systems are pretty much there. I think. 😂🫡
#gamedev #csharp #unity #gamedevelopment #gamedesign
Fixed. The party, inventory, and magic menus work as expected now with no immediate bugs that are popping up 👍
Graham is being an asshole and popping off twice. It’s prooobably being subbed twice to the action, and figuring out why is the fun part of my morning 😑. Once I’ve figured this guy out, I can move to something more interesting 😂
#gamedev #csharp #unity #gamedevelopment #gamedesign
We step ever closer to having the UI complete(ish). Setting up the spell character filter tabs, then to the options screen, then a main menu. The UI has probably been the most code intensive portion of the whole project 💀😑
#gamedev #csharp #unity #gamedevelopment #gamedesign
In the process of refactoring the Dialog Controller. It’s a massive monster with a bunch of repeated code. Moving things to its own area of responsibility makes it a bit easier to deal with lol. A few bugs needing to be fixed, but almost there.
#gamedev #csharp #unity #gamedevelopment #gamedesign
Most of the saving and loading is coded up. Pretty easy to just serialize the data and save to disk. Need to add some stuff for remembering which enemies have been killed, but shouldn’t be difficult either.
I *think* I have most of the major systems implemented now, and in a working-but-not-pretty state. Last few noted items are saving and loading, a main menu and options, then the *actual* game since the prototype will be done-ish
#gamedev #rpg #unity
Fixed it 😑 The “OnPlayerAttack” function was being called before the healTarget was being set. Dunno how that ended up happening that way, but it did. (Also, like, there’s better ways to do this than how I am, I’m just being lazy)