New post since a long time.
I change how I handle the clouds and I am now using volumetric clouds. I am very happy with the result, it feels very 3D.
Some test in accelerated time with weather change.
Weather managed with Cozy: Stylized Weather 3.
#gamedev #IndieGame #solodev #unity3d #clouds
Posts by Ivan Munoz
Old compass with stylized textures and toon shading
One of the main component of the game would be a compass. For the prototype, I did a basic compass, but it was time to to model and texture a real one. It is not final of course, but quit happy with the result, especially with my shader and outline applied.
#gamedev #IndieGame #solodev #unity3d
I played a little bit with fire. Not yet finished, but I like the style and volume it gives.
#gamedev #IndieGame #solodev #unity3d #toonshading #fire #smoke
Toon shading with post processing outline
Worked on some toon shader and post processing outline in unity URP.
The outline can be activated by object layer.
The lines are drawn using the vertex colors of the object, for full control where the lines are drawn.
#gamedev #IndieGame #solodev #unity3d #toonshading
A first post to show some test I am doing for my game.
I am playing with clouds, fully integrated with COZY: Stylized Weather 3 in Unity.
#gamedev #IndieGame #solodev #unity3d