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A close-up of a person wearing the Max Payne Low Resolution button up shirt over a white T-shirt and under a black leather jacket.

A close-up of a person wearing the Max Payne Low Resolution button up shirt over a white T-shirt and under a black leather jacket.

A a person wearing the Max Payne Low Resolution button up shirt.

A a person wearing the Max Payne Low Resolution button up shirt.

A close-up of a person wearing the Max Payne Low Resolution button up shirt over a white T-shirt and under a black leather jacket.

A close-up of a person wearing the Max Payne Low Resolution button up shirt over a white T-shirt and under a black leather jacket.

Cop the official Max Payne Low Resolution shirt! If you are so sartorially inclined.

Made from the original game models from Max Payne 1. In the lowest resolution possible. #RMD30

Pre-orders are open until 22 September via @iam8bit.com 🔥 https://bit.ly/8bit-remedy-30th

7 months ago 521 150 13 41
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Firecrackers material using Scatter on Splines node in Substance 3d Designer

www.artstation.com/artwork/98VarN

@artstationhq.bsky.social #textures #gamedev #procedural #substance3ddesigner

9 months ago 12 4 0 0

Omg beyond excited about this🌫️🌫️🌫️

10 months ago 0 0 0 0
History Hewn in Stone

Discover how NVIDIA Senior Material Artist Stan Brown created History Hewn in Stone, a Signature Collection for #Substance3D Assets inspired by European architecture: www.behance.net/gallery/2234...

#3dart #3d #MadeWithSubstance

10 months ago 2 1 0 0
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Jacaranda flower scan. Captured it with a photometric stereo technique

www.artstation.com/artwork/zxN6PL

#photogrammetry #gamedev #textures @artstationhq.bsky.social

10 months ago 9 1 0 0
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Substance Designer trick of the day: if you take a Triangle Grid node and lower the X amount to 1, you can generate infinite variation of mouldings! (or use it as a directional noise) ☝️💡

11 months ago 26 4 2 0

That's a great tip

11 months ago 1 0 1 0
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Substance 3D Designer moss that I recently made. The volume on which it grows was achieved in Houdini. Some vegetation was done in ZBrush and Painter and then scattered in Houdini. Here is the full process www.artstation.com/artwork/eRZBmX

#gamedev @sidefx.bsky.social @adobe.com

11 months ago 9 1 0 0
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museum of the history of Catalonia

11 months ago 0 0 0 0
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museum of the history of Catalonia part 2

11 months ago 0 0 0 0
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Sharing some photos with interesting textures i snapped on my visit of the museum of the history of Catalonia
#gamedev #art #textures #catalonia

11 months ago 5 1 0 0
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Stylized rocky ground made in Substance 3D Designer

#gamedev #textures #procedural

renders made in @marmoset3d.bsky.social

1 year ago 9 2 0 0
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Art recap for 2024. Quite happy with the content I managed to produce releasing 2 awesome tutorials and photogrammetry materials. Wish everyone great holidays and a successful new year 🎨
#artstationrecap2024 #gamedev @artstationhq #textureartist #photogrammetry #madewithsubstance

1 year ago 7 0 0 0
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Some rock bed photogrammetry I did

www.artstation.com/artwork/1Nwegq

#rock #photogrammetry #gamedev

1 year ago 16 3 0 0

youtube.com/watch?v=YCjN...

I remember when HL2 came out i didn't play it because my PC was not powerful enough to run it. 🤦If it gets remade I'm definitely jumping in

1 year ago 0 0 0 0
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Really nice, especially the foggy atmospheric shot

1 year ago 1 0 1 0
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ArtStation - Hiding seams with tilable textures

I wrote this a while back.. actually it was quite a while back now.

www.artstation.com/blogs/chrisr...

It's a little guide on how to hide seams on Trees + Branches etc, providing 3 different solutions. Some more optimized than others :P

#GameArt

1 year ago 27 10 2 0
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Stone wall I managed to scan while on summer vacation

www.artstation.com/artwork/3EbmBE

It was assembled in RealityCapture and made seamless in Unity ArtEngine with a clone stamp tool.

1 year ago 0 0 0 0
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Explore Remedy’s Game Developer Conference 2024 Talks on Creating Alan Wake 2 Dive into the knowledge behind our most ambitious game and explore our technical innovations in Northlight.

Dive into the knowledge behind Alan Wake 2, and explore technical innovations in our Northlight Engine.

Now available on our website: All our talks from GDC on programming, visual arts, audio design, narrative, and Northlight! www.remedygames.com/article/expl...

#AlanWake2 #gamedev

1 year ago 457 59 7 2
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Portuguese Azulejos Tiles, Matthias Schmidt Small personal project that i worked on recently. I haven't been able to share much of my professional work for the last couple years due to NDAs, delayed projects etc. so i figured it's time to share...

I just published this personal project on my artstation. #substancedesigner #substance3d #madewithsubstance #gameart #textures #materials
www.artstation.com/artwork/8BbgV6

1 year ago 41 11 4 0

Hello people ❤️ gonna try Blue Sky, i heard its much more positive place to interact

1 year ago 24 0 4 0