looks like disabling the validation layer fixes the crash
Posts by Anoop Ravi Thomas
anyone know if the RTX neural shading sample from the Nvidia neural kit works on RtX 2080? it's crashing in the driver during a transition. its running on vulkan and i have the latest drivers
Haven’t watched any of the old Indiana Jones movies at all. I’m a fan of action adventure narratives and this looks like one
I might get this game
I would love to… I am curious to see how all the edge cases were handled on the GPU
We’re insane. I aim to achieve my handle 😁
Implementing bilinear cube map sampling on CPU is a bit of a pain, especially when dealing with the edges with the +Y/-Y faces
The interface here is really similar to the other vile one. But already liking the video uploads here
current state of CPU path tracer: using embree + Intels TBB for each pixel, GLTF scene loader. using simple PBR with environment map in first hit. need to improve cube map sampling, use Disney BSDF and port all this to GPU.
hello world