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Posts by Piers ๐Ÿ’ซ๐Ÿณ๏ธโ€๐ŸŒˆ

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Arrows move us forward

19 hours ago 121 35 0 0

hii sundae

1 day ago 1 0 1 0
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Freeplay | The Shape of Games to Come talks and games and friends

Announcing: Freeplay is here to stay. Parallels 2026 is coming and we're advocating for games to be funded as art. Read more and get involved: freeplay.net.au/posts/freepl...

3 days ago 151 53 6 19

mm usually. This one I was just on had fare officers checking everyone though. Handing out fines and such. Pretty ridiculous.

1 week ago 2 0 0 0

apparently translink cops have a whole interrogation routine for the kids that didn't pay a 50 cent fare now. that cannot be worthwhile

1 week ago 7 0 3 0
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thank you for your chud son @piers.zip

1 week ago 13 1 1 0

you're welcome lmfao

1 week ago 1 0 0 0

you're right actually

1 week ago 1 0 0 0
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๐Ÿ˜ญ

1 week ago 1 0 0 0

I wanted a silly prize to hand out at conventions and such but evidently he needs a revision first lol

1 week ago 4 0 1 0
Corrin, of Freeline fame, has been chibified. poorly.

Corrin, of Freeline fame, has been chibified. poorly.

ohh my stupid chud son what have I done to you...

1 week ago 15 0 3 0

I was a big-time friendslop defender but guys I think we need to wrap it up this is too many

1 week ago 6 0 0 0
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joy.exe

1 week ago 62 18 2 0

Also my request would be a fan shape! for light coming from ventilation ducts and the like. Definitely needed this more than once.

1 week ago 1 0 0 0

You're such a blessing! omg. So many times I've gone to set up scene lights and been completely dumbfounded by the shortage of light cookies on the internet.

1 week ago 1 0 1 0

Someday the guy who vibecodes the AWS backend will break everything, and will not be able to vibecode his way out because all of the AI tools will be down.

I think that's how the internet ends.

1 week ago 13 1 0 0

I find Freeline's progress as a project really interesting because I remember being really proud of pretty much every iteration. Like it's really only as good as it is because I procrastinated until I was good at making it.

2 weeks ago 4 0 0 0

oh that's so gorgeous! yeah I am such a big fan of buildings incorporating plants, I just have to be a little bit restrained or I might accidentally make a city that looks nice to live in lol

2 weeks ago 1 1 0 0
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I kinda forgive people for remembering it as being really shiny though given that iirc a lot of the really iconic moments/areas actually just are

2 weeks ago 1 0 1 0

I really just love the way Mirror's Edge lets the sky, fog, and light take control of a scene, and I suppose I've been trying to bring in more dynamic lighting interactions like that.

2 weeks ago 1 1 1 0

I think that's true. I do hate the shiny plastic look Catalyst went for, it felt like a complete misinterpretation of the style. Mirror's Edge is still quite a shiny game though, it just uses reflectivity with a lot more intention.

2 weeks ago 0 1 1 0
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really really happy with how this is looking

2 weeks ago 32 2 2 0

mmm.. perhaps..

2 weeks ago 1 0 0 0

hahaha it's still an active obsession for me I guess

2 weeks ago 2 0 1 0

mm. they are nice windows.

2 weeks ago 26 0 2 0

adding shiny reflections to everything because lowkey I just want to make mirror's edge but I'll tell everybody I'm pushing the boundaries of cel shading

2 weeks ago 17 0 3 1

im realising that large-scale navigable cities are like the worst case scenario for optimisation in an indie game ;-;

2 weeks ago 5 0 0 0
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somehow made an "optimisation" that doubles the framerate on my PC and makes it considerably worse on my steam deck. this is the most "works on my machine" moment maybe ever

2 weeks ago 10 0 0 0

right?? T_T

so many things happen that are just... forgotten about... by the end of the movie. I don't even know how they managed it ;-;

2 weeks ago 1 0 1 0

oh this is just some shitty company's bid to claim the word "indie" huh? lol what a joke.

2 weeks ago 4 0 0 0