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Posts by Bryan McNett

8 months ago 3 0 0 0

my kids pronounce "Pokemon" a lot more closely to the Japanese than I do, though I've spoken Japanese for 34 years and they haven't ever

8 months ago 1 0 0 0

The Spy Who Loved Metropolis

10 months ago 1 0 0 0
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Apple just gave the iPhone lockscreen its biggest overhaul in years - and this feature takes the cake Thanks to iOS 26, you can view any photo wallpaper in 3D - not just those shot with Apple's spatial effects.

been working on this

www.zdnet.com/article/ios-...

10 months ago 8 0 0 0
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Hilltop 🍉 on X: "Jingle Cats is a Japan-only PS1 game where you make cats fall in love so they'll sing songs for you. We've translated it for you to enjoy. https://t.co/kaBe0c0zgL" / X Jingle Cats is a Japan-only PS1 game where you make cats fall in love so they'll sing songs for you. We've translated it for you to enjoy. https://t.co/kaBe0c0zgL

@okonomiyonda.bsky.social

x.com/HilltopWorks...

10 months ago 1 0 0 1

Decades ago, "dollars to donuts" meant something expensive for something cheap. Its meaning flipped during my lifetime.

1 year ago 1 0 0 0

You'd have to assume that the old SGI workstations had something similar going on, at least on the GPU side

1 year ago 0 0 0 0
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It finally happened, after 30 years: my ability to read Japanese will save me $100 on the new Nintendo gadget. Now I can say it was worth the effort

1 year ago 1 0 0 0
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No idea why my town is so obsessed with Initial D

1 year ago 0 0 0 0
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GingerOfOz on X: "THE PLAYSTACEAN IS REAL https://t.co/49jTcL8M6a" / X THE PLAYSTACEAN IS REAL https://t.co/49jTcL8M6a

@okonomiyonda.bsky.social

x.com/GingerOfMods...

1 year ago 2 0 1 0

Life has gone full circle lately: my kid is pushing me to try Uncharted, and like my dad in the 80s I keep weaseling out. "But daaad, your name is in the credits!!" Uhh, ok kid I'm busy dusting the bookshelf

1 year ago 1 0 0 0
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A 1970s tech CEO, showing off the latest GPU

1 year ago 4 0 0 0

I have never experienced existential dread, after having children. I figure it's their problem now, good luck

1 year ago 1 0 0 0

Working at Apple on graphics these days

1 year ago 9 1 0 0

Recently confused to discover that さつま揚げ in Taiwan is 甜不辣 ("tempura"?)

1 year ago 1 0 1 0
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. @okonomiyonda.bsky.social I found a use for tessellation you could get behind

1 year ago 2 0 0 0

It's programmed for hagiography

1 year ago 0 0 1 0
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As of today, I have left Unity after 6.5 years. Onward to the next adventure! (whatever that is)

1 year ago 5 0 0 0

Wait until you hear about bokeh

1 year ago 1 0 0 0
TikTok - Make Your Day

www.tiktok.com/t/ZT2rEAvCa/

this is 5 minutes from my house

@okonomiyonda.bsky.social

1 year ago 0 0 0 0

Patreon is for when you already have followers with whom you want no interaction whatsoever, except payment. You may be at that point, but I am not

1 year ago 0 0 1 0

I stopped reading at O(N). We can do better than that!

1 year ago 0 0 1 0

Switch was an XB360, and Switch2 is a PS4 - not in terms of raw specs - but in terms of which generation of TV games can be ported over without significant re-engineering

1 year ago 1 0 0 0

Yeah, I've never heard of anyone trying to simulate stuff across 32 frames in parallel, in some cases buffering up all that data costs more than just recomputing it on the fly

1 year ago 0 0 0 0

I remember seeing that paper when it was new

1 year ago 1 0 0 0

But the bigger gains would be with NPC stuff, because it's more possible to engineer their actions to be predictable

1 year ago 0 0 0 0
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When you predict N frames out and N/2 of them were wrong, you can throw those away and predict another batch of N. As long as the player doesn't spam unpredictable moves constantly, you come out ahead

1 year ago 0 0 2 0

Thinking that the parallelization problem in games would be solved if we evaluated everything for N future frames in parallel, and then we'd have a misprediction problem instead. But that sounds like a more tractable problem to be stuck with

1 year ago 1 0 1 0

Everyone dies two deaths: the first when your life ends, and the second - many years later - when high school acquaintances stop wishing you happy birthday on Facebook

1 year ago 1 0 0 0

You might be surprised how many bigcorp pro game devs with 10 years experience, haven't ever shipped a game

1 year ago 9 0 1 0