Our goal at Let's Make FX is to foster lasting relationships with our co-development partners. That's why we are so grateful to @fatelessgames.bsky.social for their continued collaboration year over year. We're fighting together to bring you the awesome RPG, Godforge!
#realtimeVFX #gamedev
Posts by Let’s Make FX
Thank you so much for the positive feedback!
Our studio has a really diverse body of work!
We've worked on open world RPGs, card battlers, hero collectors, spaceship bullet-hells, and even cozy tea shop sims! Our artists are constantly adapting to new challenges. As a result, we've built an incredibly capable team!
#realtimeVFX #gamedev #VFX
Happy one year work anniversary to Stephen Junceau! He is such a talented artist and the fx work he did on Godforge's Dracula is no joke!
#realtimevfx #gamedev #vfx
Happy one year work anniversary to Stephen Junceau! He is such a talented artist and the fx work he did on Godforge's Dracula is no joke!
#realtimevfx #gamedev #vfx
Our team has experience using real-time tools for film and TV productions as well as games. Check out some work our CEO @bryanvenzen.bsky.social has done on using Unreal for non-game productions.
For real-time VFX support on any project, connect with us!
#realtimeVFX #gamedev #animation
We build scalable assets to support gameplay features, we collaborate with designers to overcome challenges/improve visual feedback, and we offer unique solutions to difficult technical problems, all of which helps our clients ship on time and on budget.
#realtimevfx #gamedev
With GDC 2026 coming to a close, what about your experience did you find most rewarding? We sponsored the VFX mixer and had great discussions with development partners about future projects. Share your conference highlights!
#realtimeVFX #gamedev
Happy GDC 2026! This time last year we had just begun working with @fatelessgames.bsky.social on Godforge and our studio had just doubled in size! We've been hard at work since then. Check out some of what we've been up to!
#realtimeVFX #gamedev
Happy GDC 2026! This time last year we had just begun working with @fatelessgames.bsky.social on Godforge and our studio had just doubled in size! We've been hard at work since then. Check out some of what we've been up to!
#realtimeVFX #gamedev
This year our studio initiatives are to give back to the VFX community and support orgs that make a difference. That's why we are working with @beyond-fx.bsky.social to sponsor events that build community and non-profits like @gdocexpo.com that champions causes we care about.
#realtimeVFX #gamedev
Fun Fact - We love working with indie game developers! As a team we are passionate about helping people realize their creative vision and often indie studios are still crafting theirs. A capable real-time VFX team is crucial to that effort!
Here's some look dev from Cloudheim
#realtimevfx #gamedev
Thank you to our partners at @noodlecatgames.com for the collaboration and support!
Fun Fact - We love working with indie game developers! As a team we are passionate about helping people realize their creative vision and often indie studios are still crafting theirs. A capable real-time VFX team is crucial to that effort!
Here's some look dev from Cloudheim
#realtimevfx #gamedev
Huge thank you our partners at @fatelessgames.bsky.social for the collaboration!
Happy one year work anniversary to Jonathan Chua! He was our first hire at Let's Make FX and we are so lucky to have him. Check out some recent work he did on Fafnir, the fire dragon in Godforge!
#realtimevfx #gamedev #vfx
Let's Make FX is not just our studio name, its a call to action for artists looking to join our incredibly passionate team and its an exclamation to our development partners of our readiness to work!
Reach out! Our experienced team would love to help you ship your next game.
#realtimevfx #gamedev
Let's Make FX is not just our studio name, its a call to action for artists looking to join our incredibly passionate team and its an exclamation to our development partners of our readiness to work!
Reach out! Our experienced team would love to help you ship your next game.
#realtimevfx #gamedev
We're so excited to be a sponsor for this year's VFX Mixer along with all of the other amazing studios! Huge thanks to Beyond-FX for including us!
#gamedev #realtimevfx
Let’s Make FX hires skilled Seniors as well as Juniors as part of a long term growth strategy. Our goal is to foster an environment where newer artists can develop their skill while working alongside industry veterans. It’s an intentional initiative to cultivate our own talent.
#realtimevfx #gamedev
Check out these gameplay FX we did for Wanderstop! Huge thank you to the incredible team at Ivy Road for their partnership and teamwork.
#realtimevfx #vfx #gamedev
We are incredibly happy with how this cinematic turned out for @ivyroadgames.bsky.social's Wanderstop! Shout out to their entire team for all of the beautiful collaboration! Sound on!
If your team needs VFX support, send me an email or DM me. We would love to chat!
#realtimevfx #vfx #gamedev
Yeah, you got the gist! Cubemap with some fun material math to keep the image scale correct and UV distortion for the water wiggle feel.
On Ivy Road's debut title, Wanderstop, our team worked on the fluid for the Tea Machine, which is the most interacted with object in the play space.
Can anyone guess how we were able to arrive at a see through fluid solution that barely registers on the overdraw view?
#realtimevfx #gamedev
Thanks for the shout out! Would love to be included!
Shout out to @mcdoogleh.bsky.social and the team at @huskrafts.bsky.social for making an awesome new Rogue Eclipse trailer for Six One Indie Showcase!
#indiedev #gamedev
We are going through a rebrand! This new banner is really something to be proud of. Two years of hard work captured in one image! Thank you to all of our development partners!
#realtimeVFX #gamedev #codevelopment
This year’s GDC has been incredible! If you haven’t got to meet with us yet, reach out! Whether you are a solo dev or AAA, we would love to make VFX for your project.
#gamedev #gdc2025
I have always wanted to find an easier way to make more stylized "hand drawn" lightning FX. I found a fun method using blender! I'm testing things out matching a scene from Akira :)
#VFXFriday #realtimevfx #blender
Here's a quick demo of how it works!