Another great episode from @krisajenkins.bsky.social 's awesome show!
www.youtube.com/watch?v=ZUbc...
Posts by mel
Pnpm and Bun use symlinks to avoid that
Thanks! I meant to post a “deeper” breakdown back then but I did not have the time. When I’m back from holidays I will do it
It seems like the spec is scattered? MDN mentions “style” for css (developer.mozilla.org/en-US/docs/W...)
I can’t find it but I was sure there was an equivalent to bundlers “?raw” using import attributes.
The snow thing
#UnrealEngine #RealTime
What a great release!
Your channel is gold!
Repost (Instagram: Philipp Pavlov) - One more rnd for Tendril Studio
It was crazy setup! Fluid move spheres, spheres push fluids, spheres have mitosis animation with some post wiggle/wave animation, a lot of glitches during animation was smoothed with chops.
#fluid #pyro #houdini #sidefxhoudini
Very neat use of PDG - this looks awesome!
This was my introduction to @sidefx.bsky.social 's PDG back in 2021.
Using a few custom HDAs coupled with PDG to clean/normalize a collection of car models, the steps:
- Detect the bounds of the body
- Extract the wheels position and pivot for instances.
- Assign common shaders
- Export to USD
nvim-treesitter-context now supports nushell ⚡️
github.com/nvim-treesit...
Nice, this is in Godot?