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Posts by mel

Graphite: Image Editing as a Syntax Tree (with Keavon Chambers & Dennis Kobert)
Graphite: Image Editing as a Syntax Tree (with Keavon Chambers & Dennis Kobert) YouTube video by Developer Voices

Another great episode from @krisajenkins.bsky.social 's awesome show!
www.youtube.com/watch?v=ZUbc...

1 year ago 0 0 0 0

Pnpm and Bun use symlinks to avoid that

1 year ago 3 0 1 0

Thanks! I meant to post a “deeper” breakdown back then but I did not have the time. When I’m back from holidays I will do it

1 year ago 3 0 1 0
Preview
Import attributes - JavaScript | MDN The import attributes feature instructs the runtime about how a module should be loaded, including the behavior of module resolution, fetching, parsing, and evaluation. It's supported in import declar...

It seems like the spec is scattered? MDN mentions “style” for css (developer.mozilla.org/en-US/docs/W...)

I can’t find it but I was sure there was an equivalent to bundlers “?raw” using import attributes.

1 year ago 1 0 1 0
Video

The snow thing
#UnrealEngine #RealTime

1 year ago 71 12 4 1

What a great release!

1 year ago 2 0 0 0

Your channel is gold!

1 year ago 2 0 1 0
Video

Repost (Instagram: Philipp Pavlov) - One more rnd for Tendril Studio

It was crazy setup! Fluid move spheres, spheres push fluids, spheres have mitosis animation with some post wiggle/wave animation, a lot of glitches during animation was smoothed with chops.

#fluid #pyro #houdini #sidefxhoudini

1 year ago 43 3 0 0

Very neat use of PDG - this looks awesome!

1 year ago 20 1 0 0
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This was my introduction to @sidefx.bsky.social 's PDG back in 2021.
Using a few custom HDAs coupled with PDG to clean/normalize a collection of car models, the steps:

- Detect the bounds of the body
- Extract the wheels position and pivot for instances.
- Assign common shaders
- Export to USD

1 year ago 8 0 1 1
Video

nvim-treesitter-context now supports nushell ⚡️
github.com/nvim-treesit...

1 year ago 0 0 0 0

Nice, this is in Godot?

1 year ago 3 0 1 0