I get heavy waves of imposter syndrome sometimes, idk why tho cuz looking at it objectively everything is great, its like the internal feeling im slacking or could be doing more.
I'm happy people are enjoying the things i create and actively work on.
Posts by Heat
not ready
bsky.app/profile/heat...
There are now automated builds for the sf3 third strike port 3sx! you can give 3sx a try without needing to build it yourself!
You will be required to bring your own own copy of the game and currently it doesn't include netplay yet.
get it here: 3sx.fooly.net
Another BSNES-Netplay patch to fix to spectating and other bugs that were told to me, be sure to update if you had troubles. patches are not backwards compatible.
github.com/HeatXD/bsnes...
The Street Fighter III 3rd Strike PC port 3sx is using my rollback framework GekkoNet for their netplay. Great project!
I'm sorry, the BSNES-Netplay release day had a spectating problem. ive fixed it. be sure to try again if you had troubles before spectating your friends!
github.com/HeatXD/bsnes...
Hey everyone!
I've set up a small Discord server for all my personal projects. It's a great place to report issues, find people to play with or just chat about the stuff I'm working on!
discord.gg/7D36kCXhGH
Feel free to join, anyone is welcome :)
Hey everyone!
New BSNES-Netplay update is here!
After a lot of hard work, multitap support is finally here, meaning netplay sessions now support up to 5 active players!
Release link down below.
BSNES-Netplay Multitap update coming this week.
Ive been hammering at this for a while but i think i got it fixed. Been actively testing with no desyncs. Im happy with it😄
until i find a wizard that can help me find the root cause, my suspicion is that the timing goes out of wack when rolling back causing the multiplexing order to change across clients, somehow resulting in a desync.
its been quite hard to progress on bsnes-netplay because my knowledge in emulator specifics is limited, but so far when testing its fine as long as i dont enable rollback when multitap is enabled, so ill prolly create a build that disables rollback when multitap is enabled (1/2)
progress is progressing :) 5man bsnes netplay multitap soon
Been working on stuff lots of stuff on the background but BSNES multitap (5-player) functionality coming in the next netplay release don't have a date yet but it's getting close :) the SNES sports fans are gonna love this.
Squeezed in two hours of SNES netplay tonight using Heat's new bsnes build
We've prayed for times like this. We're so back!!!
SNES and GB netplay in a single package? can it get any better :)
Good news everyone! Since Bsnes uses a sameboy core for Super Gameboy, we decided to try out some SGB enhanced gameboy fighters to see if they work on Heat's rollback client!
They do!!!
just do whatev man! have fun playing :)
Thanks to everyone for supporting my projects.
I just wanna create cool stuff that people get to have fun with and actually use. It's night and day compared to my job where it sometimes feels I'm typing into an endless void.
Good Evening!
First build of bsnes netplay is here, below is a small example how you would set it up with spectators (you need actual ips/ports when using it yourself).
Have fun!
Download link down below (windows and linux)