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Posts by Wobbly Polygons

A double-page ad for the Platinum range from PLAY Magazine Easter 1998's issue with an old lady leaning over and rgrinning with fluffy animal toys pegged on a washing line with the 'Tested on humans' tagline and a horrifying face with the face button symbols for features.

A double-page ad for the Platinum range from PLAY Magazine Easter 1998's issue with an old lady leaning over and rgrinning with fluffy animal toys pegged on a washing line with the 'Tested on humans' tagline and a horrifying face with the face button symbols for features.

Tested on humans since 1997. The Platinum range: friend of the cash-strapped, though not always that popular now with collectors.

๐Ÿ“–:PLAY March/April 1998

6 months ago 23 4 0 0
An ad for Project ZERO with rendered rolls of film and unrolled negatives, on which are game screenshots.

An ad for Project ZERO with rendered rolls of film and unrolled negatives, on which are game screenshots.

"... All that stands between you and certain death is an antique camera..."

Now this is a cool and clever ad for Project Zero aka Zero/Fatal Frame.

6 months ago 67 11 0 2
A crt screenie of a watery background ad polygon sealife, with Gran Turismo's demo represented by a starfish and gold wibblywobbly text

A crt screenie of a watery background ad polygon sealife, with Gran Turismo's demo represented by a starfish and gold wibblywobbly text

A seahorse for Tekken 3

A seahorse for Tekken 3

A manta ray-ish credature for MediEvil

A manta ray-ish credature for MediEvil

A hammer head shark for Kula World, dancing on its fins stood up

A hammer head shark for Kula World, dancing on its fins stood up

Demo 1 in 1997 asks what species of fish and associated watery invertebrate best represent Gran Turismo, MediEvil, Kula World, and Tekken 3.

6 months ago 73 19 1 1
The title screen for t RAKUGAKI SHOWTIME with pencil/crayon drawn characters with chibi anime flair and some stick figure/emoji aesthetics that look like they've been cut out of a sketch book page with little white borders around them

The title screen for t RAKUGAKI SHOWTIME with pencil/crayon drawn characters with chibi anime flair and some stick figure/emoji aesthetics that look like they've been cut out of a sketch book page with little white borders around them

A gameplay snap showing a brawl between two characters smacking into one another with cut-out motion trails.

A gameplay snap showing a brawl between two characters smacking into one another with cut-out motion trails.

Another shot with three papercraft characters in a grassy forest

Another shot with three papercraft characters in a grassy forest

Three characters, two with goofy round glasses and baggy pants, surge toward another bandana sporting character leaning back to throw

Three characters, two with goofy round glasses and baggy pants, surge toward another bandana sporting character leaning back to throw

What do you get if you combine dodgeball with arena brawling and Treasure silliness? You get RAKUGAKI SHOWTIME; a wild-and-wonderful Japanese-only game for the PSX with a distinct papercraft and crayon aesthetic. It's SO much fun.

6 months ago 97 16 0 1
A crt tv screenie of the Spider-Man title screen with ol' Spidey himself swinging away over a night-time city

A crt tv screenie of the Spider-Man title screen with ol' Spidey himself swinging away over a night-time city

A gameplay snap of early Spidey in his track pants, balaclava, and spiderman hoodie, standing on a ledge by the towering skyscrapers of NYC.

A gameplay snap of early Spidey in his track pants, balaclava, and spiderman hoodie, standing on a ledge by the towering skyscrapers of NYC.

Swinging toward and between the 'scrapers on a web thread connected to who knows what.

Swinging toward and between the 'scrapers on a web thread connected to who knows what.

Though it would be bettered by its sequel two years later, 2002's Spider-Man from Treyarch gave fans a taste of web-swinging on a scale not seen before.

The PS2 version is still impressive looking today.

7 months ago 64 12 3 3
A crt TV screenie of fighting the Alien Queen in Alien Trilogy, with its moody lighting and green glow from a first-person perspective.

A crt TV screenie of fighting the Alien Queen in Alien Trilogy, with its moody lighting and green glow from a first-person perspective.

"Get Away from Her, you BITCH!" ๐Ÿ”ฅ

7 months ago 59 4 4 0
A photo of the small news article from our copy of the EGM "Sony Details 32-bit PS-X!"

Sony of the Japan officially announced their new 32-Bit game system, codenamed, PS-X last month. Here are the specs to date:

Price - Under $480
Main CPU - R3000A 32-Bit
Secondary CPUs - multiple DSPs and co-processors
RAM 'More than 3DO'

Plus more details about full frame video at 60 fps and 16.77m colours

A photo of the small news article from our copy of the EGM "Sony Details 32-bit PS-X!" Sony of the Japan officially announced their new 32-Bit game system, codenamed, PS-X last month. Here are the specs to date: Price - Under $480 Main CPU - R3000A 32-Bit Secondary CPUs - multiple DSPs and co-processors RAM 'More than 3DO' Plus more details about full frame video at 60 fps and 16.77m colours

The MKII themed cover of EGM Jan 1994 with a headline at the top about the PS-X specs unveiling and also NEC's PC-FX.

The MKII themed cover of EGM Jan 1994 with a headline at the top about the PS-X specs unveiling and also NEC's PC-FX.

Almost two years earlier (Dec 1993/Jan 1994) than the release of the PlayStation in the US 30 years ago today: EGM's first unveiling of some juicy snippets of the Sony PS-X following its official announcement in Japan.

7 months ago 4 1 1 0
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Video

The PlayStation Can Produce Mind-Boggling Amounts of Bouncing Metal Frogs.

๐Ÿ“บ: PlayStation Developer's Demo Disc, 1995, given with preorders.

7 months ago 276 125 1 1

Same here!

7 months ago 1 0 0 0

Yeah! Def potential for one.

7 months ago 1 0 0 0

It did, yeah, was released on PC first a year earlier.

7 months ago 1 0 0 0
Another snap of a different player character making an audio log as he stands by a similar arch airlock and lots of intricately detailed pipework and computer terminals, giving the base a lived-in industrial look.

Another snap of a different player character making an audio log as he stands by a similar arch airlock and lots of intricately detailed pipework and computer terminals, giving the base a lived-in industrial look.

I love how rich with detail the Martian base where MG:R takes place. There's so much to look at with its pre-rendered backgrounds that wouldn't come across half as well with polygonal ones.

7 months ago 4 1 2 0
A crt tv photo of gameplay under composite of a brassy-looking metal plated room under eerie red light with a space suit hung up on the wall and one of the playable characters stood by an arched door. Seen through fixed perspective ala Resident Evil

A crt tv photo of gameplay under composite of a brassy-looking metal plated room under eerie red light with a space suit hung up on the wall and one of the playable characters stood by an arched door. Seen through fixed perspective ala Resident Evil

When some of the nicest pre-rendered backgrounds on the PlayStation meet polygons and gothic near-future sci-fi horror.

A late release and ambitious title with three switchable characters.

Stay Alone... Stay Alive.

๐Ÿ“บ: Martian Gothic: Reunification, Creative Reality/Coyote Developments, 2001

7 months ago 42 5 3 0
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Damp and dreary outside, going to cosy up with the first disc I ever put in a PlayStation.

7 months ago 28 8 1 0

xD You're welcome!

7 months ago 1 0 0 0
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Fancy a drive on wobbly polygon highways this Saturday? Grab a truck and then go wild decorating it once you have the coin in your pocket, all while hurling insults at your rival in an effort to take them down.

๐Ÿ“บ: Bakusou Dekotora Densetsu: Art Truck Battle, 1998

7 months ago 174 40 3 5
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And as someone commented, handy for playing lRPGs while having a hand free to eat pizza xD

7 months ago 2 0 0 0

Ooh, yeah, that shape doesn't look exactly comfortable.

7 months ago 2 0 0 0

The dpad is very nice to use too for navigating menus too, so there's another bonus. Mostly about comfort, button placement, and that.

7 months ago 1 0 1 0

The x and o buttons are placed on the top underside where your index finger naturally rests when holding it, so it's actually quite comfortable to press those. Same with the triggers being at the bottom for games that use them for camera controls. I've played FFT with mine and that came in handy.

7 months ago 2 0 1 0

xD

7 months ago 3 0 0 0
A photo of our copy of Crime Crackers's sticker sheet with logo, PlayStation, and character stickers

A photo of our copy of Crime Crackers's sticker sheet with logo, PlayStation, and character stickers

Memory card and console stickers ๐Ÿ’œ We've got a few Japanese import games that included them. They're things I remember mainly appearing as magazine freebies here in the UK, and usually a lot less cutesy.

7 months ago 18 1 0 0
A photo of my hand partly in view holding up our ASCII Grip, the one-hand use vertical Wiimote-like controller with a rounded end and buttons arranged around it.

A photo of my hand partly in view holding up our ASCII Grip, the one-hand use vertical Wiimote-like controller with a rounded end and buttons arranged around it.

The ASCII Connection - For RPG lovers everywhere. ๐Ÿ’œ

Marketed primarily for playing RPGs, the ASCII Grip also has accessibility benefits.

7 months ago 123 37 8 4
A photo of an official Sony periphs pamphlet from our copy of Crash 3. Shows a G-Con45 light gun, multitap, and the Dual Shock grey controller.

A photo of an official Sony periphs pamphlet from our copy of Crash 3. Shows a G-Con45 light gun, multitap, and the Dual Shock grey controller.

Lots of cool memory card colours and four different colours of non-DS pads.

Lots of cool memory card colours and four different colours of non-DS pads.

Official Peripherals on Parade.

That delicious Cherry Red memory card <3 And I have the black, white, and smoke grey controllers. Always feels a little weird having non-Dual Shock pads in different colours other than the grey.

7 months ago 43 4 0 0
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Oh, aha, it was a typo yeah, PC.

7 months ago 0 0 0 0

Aha, it really does! Kingsley's is what I immediately thought of when Tunic was released.

7 months ago 2 0 0 0
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Death by Stereo has been rattling around my head for not far off thirty years now.

Originally an Acorn Archimedes game, then 3DO, then finally to PO, PS1, and Saturn.

๐Ÿ“บ: Star Fighter/Star Fighter 3000, Fednet Software, 1996 (PS1 version)

7 months ago 28 5 2 0
The colourful loading  screen for Kingsley's Adventure with the young adventurous anthro fox brandishing sword and shield as he surges forward toward the viewer

The colourful loading screen for Kingsley's Adventure with the young adventurous anthro fox brandishing sword and shield as he surges forward toward the viewer

The title screen with a polygonal castle

The title screen with a polygonal castle

A gameplay snap with Kingsley conversing with a Goose. There's an Animal Crossing quality to the character designs and the talking sounds they all make

A gameplay snap with Kingsley conversing with a Goose. There's an Animal Crossing quality to the character designs and the talking sounds they all make

A close up of Kingsley's polygon foxness

A close up of Kingsley's polygon foxness

Just a lil' fox on a lil' adventure. ๐ŸฆŠโš”๏ธ

Psynosis's charming Zelda-alike ARPG adventure starring a kingdom of anthropomorphic animals who all talk like Animal Crossing characters. Which only makes them even cuter to interact with!

7 months ago 57 17 2 5
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From the GamesMaster magazine Xmas 1997 VHS special: some sweet looking back at the hits of the year and those still to come in '98. ๐Ÿ”ฅ

Soul food for the PSX-loving heart. <3

7 months ago 23 5 1 0
A snap from GameFan magazine's 8-page FFVII feature with screenies and artwork, plus the exciting news that Squaresoft planned to release twenty titles on PSX before the end of 1997.

A snap from GameFan magazine's 8-page FFVII feature with screenies and artwork, plus the exciting news that Squaresoft planned to release twenty titles on PSX before the end of 1997.

May 1996's GameFan - sizzling with excitement as Squaresoft and Sony's firming relationship promises to bear a bumper crop of fruit. Twenty games on the way!

10 months ago 130 21 3 4