Posts by Seba
More hovering :)
Still prototyping and tweaking movement.
Terrain is fully procedural now instead of a blender generated mesh.
#godot #gamedev #indiedev
Note to self: change physics backend BEFORE fine-tuning physics calculations and params.
#godot
No, using default godot 4.6.
The light strip is an emissive material with some bloom in post.
Working on a prototype for an action game with this, possibly rhythm based.
Different landscapes and obstacles would work well yeah.
Yeah it's 4 corner ray casts. The initial version was a very simple spring force that depended on the compression amount.
But this broke down quite fast with higher speed and bumps.
The current version has damping, stabilization, correction (towards ground up) and impact handling.
Just blendering.