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Posts by Tabski

Ah good catch. I just pushed a stealth-fix so the folder will get created.

3 months ago 0 0 0 0
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Yinglet Creator - More Export Functionality - Version 1.1.2 Patch Notes - Steam News Happy new year! Export support has been added for the glTF, VRM, and G3MF formats Unlike the Blender export, these formats will actually export sliders These formats also export with a ready-to-use se...

Yinglet Creator version 1.1.2 has been released.

A community contribution from the talented @aaronfranke.dev, this update adds additional export functionality for glTF, VRM, and G3MF formats.

Full patch notes:
store.steampowered.com/news/app/395...

3 months ago 69 37 3 1
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they just keep coming

3 months ago 17 3 1 0
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Reminds me of my first yinglet creator model from ~1 year ago. Keep it up, you got this!

3 months ago 16 2 1 0

Export functionality was added around 2 weeks ago:
steamcommunity.com/app/3954540

However, it only gets you a .blend file. Some users like the talented @hirsuta.bsky.social have figured out how to take it all the way to VR Chat but it takes a good amount of work:
bsky.app/profile/hirs...

3 months ago 3 0 1 0

when I asked the mods they said it was free to invite anyone to (hence why I link to it from yinglet creator). the only caution was to take care to not post it toooo publicly that bad actors / bots catch on

4 months ago 3 0 1 0

But that's just for blender. It still doesn't help with getting it into VRChat.

I'm not sure the custom material that drives all that can be recreated in VR chat. Someone who knows more about VR chat shader support would have to speak to that.

4 months ago 3 0 1 0
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For the mouth to open like the wiki shows: all three of those things must be done (updating the `ExpressionOpen`, the `ClosedToOpenUV`, and rotating the `mandible` bone).

4 months ago 2 0 1 0
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It's actually loosely based on some official Val artwork:

4 months ago 3 0 1 0
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Shout outs to @midas299.bsky.social for suggesting a way this could be implemented:

bsky.app/profile/mida...

4 months ago 14 1 1 0
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Yinglet Creator v1.1.1 has been released!

This update adds experimental export support.

Full patch notes:
store.steampowered.com/news/app/395...

4 months ago 126 58 2 3

That's actually a pretty pragmatic way to go about it.

I'm out of town right now but I'll sleep on that idea for when I'm back.

4 months ago 4 0 0 0

Official model export support is very unlikely to happen unfortunately.

To get into the boring technicals: I wasn't able to find a runtime .fbx or .gltf exporter that could handle the workflow. And creating something like that myself is a bit above my paygrade.

4 months ago 4 0 2 0

it'd still take a lot of effort and blender knowledge, but now that the project is open source you could manually re-assemble your ying out of the raw .blend files

github.com/TBartl/Yingl...

4 months ago 8 1 1 0

Also, the project is now open-source:
github.com/TBartl/Yingl...

4 months ago 10 2 0 0
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Yinglet Creator - Workshop Support is Here! - Steam News Workshop Support has been added to Yinglet Creator with the 1.1.0 update.

The first major update for Yinglet Creator is out now!

v1.1.0 brings Steam Workshop Support - users can now create and publish content for other users to download.

Learn more here:
store.steampowered.com/news/app/395...

4 months ago 91 54 3 0

Yeah I'm not sure how much I want to say just yet.

Not because I'm trying to keep it a surprise, but because I want to be confident that I can actually implement it before committing to anything.

5 months ago 2 0 1 0

Hmm, there's nothing implemented for that right now.

I'm currently focused exclusively on adding modding/workshop support. Once that's in, I'm hoping things open up to allow for more cool features like that.

5 months ago 0 0 1 0
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Yinglet Creator - Patch Notes for Version 1.0.2 - Steam News Another batch of bug fixes and quality-of-life additions: (New) Yinglets can now be positioned vertically in pose mode (New) Added a toggle for the shadow in pose mode (QoL) Default camera position ca...

Yinglet Creator v1.0.2 Patch Notes

tl;dr: even more bug fixes and QoL improvements

store.steampowered.com/news/app/395...

5 months ago 23 7 2 1

I'm impressed you staged all this without accidentally clicking off of pose mode ๐Ÿ˜…

5 months ago 6 0 1 0
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Yinglet Creator - Patch Notes for Version 1.0.1 - Steam News Thank you everyone for trying out my little project! The reception has been overwhelming in the best way possible. This is a small, boring patch to address some bugs and quality-of-life issues. (New) ...

Yinglet Creator v1.0.1 Patch Notes

tl;dr: Boring bug fixes and QoL improvements

store.steampowered.com/news/app/395...

6 months ago 21 4 2 0

I've had a grin on my face all day seeing everyone's yinglet creations.

Gonna grab some sleep, but I'll be addressing some of the reported bugs and quality-of-life issues shortly.

Thank you all for checking out my little project!

6 months ago 63 5 6 0
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You can click this little folder icon to jump their immediately but yeah it's a little unintuitive.

I'm not sure what's going on with the steam pictures. I usually have the steam overlay disabled but I'll check that out ๐Ÿ‘€

6 months ago 0 0 0 0
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Yinglet Creator is out now, for free, on Steam!

store.steampowered.com/app/3954540/...

6 months ago 1801 708 63 82

Cool design by the way!

6 months ago 1 0 1 0

There's no in-app texturing I'm afraid, nor do I plan on adding any.

Down the road I'm hoping to add modding/workshop capabilities, with texture upload support for things like this.

6 months ago 2 0 1 0
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Ah. I've got something like that for Poak. I didn't realize Narklet had something similar.

6 months ago 3 0 0 0
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nope!

6 months ago 2 0 1 0

not at launch, but that's something i'm considering. probably won't be for a while though since there's a few other things I wanna prioritize post-launch

6 months ago 9 0 2 1

nah, give your money to val or something instead

6 months ago 5 0 1 0