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Posts by Werner Ziegelwanger

since I have to reduce the complexity a lot to get low poly models, there is always geometry to fix manually. For 90% or so Blender does an awesome job.

1 week ago 1 0 1 0
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Working on some additional models for my game. Yes: there will be dogs!
#gamedev #blender

1 week ago 10 3 0 0
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I finally added my first fully AI generated 3d model to my game and this is awesome! No need for 3d artists anymore.
#gamedev #ai

1 week ago 6 2 0 0
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2 weeks ago 1 0 1 0
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From 2D AI generated image to AI generated high poly 3D model in minutes. Not bad artwork for a developer ๐Ÿ˜‰
#gamedev #blender #ai

2 weeks ago 6 2 1 0
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I added some rivers today. Fertile land for establishing new cities. ๐Ÿ›–๐Ÿž
#gamedev #hexagon #onemoreturn

2 weeks ago 7 2 0 0
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Where should Vienna build the Hunter building?
(yes I know there are only placeholder for now)
#gamedev #hexagon

3 weeks ago 3 1 0 0
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First try to use Blender MCP to generate 3D objects for my AI generated 2D assets....well....๐Ÿค”
#gamedev #ai #blender

3 weeks ago 7 2 0 0
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Some stone age settlements with random low poly house models. I think this is a nice place to build my empire.
#gamedev #onemoreturn #hexagon

3 weeks ago 8 3 0 0
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I created my first 3d city today. Currently only from one building model (more will follow). From above it lools like rabbit droppings ๐Ÿคฃ
#gamedev #hexagon #onemoreturn

1 month ago 3 1 0 0
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Fixed my tree issue, now the map looks quite nice.
Forests, Jungles, Desert. Cities are next!
#gamedev #hexagons #onemoreturn

1 month ago 8 2 0 0
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Plant a tree they said, this will look incredible they said....
#gamedev #hexagon #godot

1 month ago 2 1 0 0
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If the content department is not yet ready, simply insert placeholders as a developer.
#gamedev #hexagon #4x

2 months ago 7 1 1 0
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First test of 3D map. Basics work. Quite good, but there is obviously potential for improvement.
#gamedev #hexagon

3 months ago 9 2 0 0
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Working on a low poly heightmap on a hexagon. Yes, you are right: I on the move to switch my game into 3rd dimension ๐Ÿ’ช๐Ÿป
#gamedev #hex #hexagon #4x

3 months ago 5 2 0 0
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2 weeks vacation and I have new ideas for my game. I'm planning new features.
#gamedev #onemoreturn

3 months ago 6 2 0 0
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Switched from Photoshop to Gimp and I have never regretted it. Works fine for me and is better suited for my hobby project. #gamedev

4 months ago 11 3 0 0
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I'm doomed ๐Ÿคฃ maybe too much random in this map... #gamedev #onemoreturn

5 months ago 9 2 0 0
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Since I'm finalising save/load methods for my upcoming game, I also enjoy top down views of different maps. This is my world, and I'm it's god ๐Ÿ’ช๐Ÿป #gamedev #hex #onemoreturn

5 months ago 21 4 0 0
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First draft of new game menu. it is now possible to set all values for player and map generator that currently exists. #gamedev

5 months ago 13 4 0 0
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First draft of the main menu of my game...added awesome music and ken burns effect. What do you think? Do you want to click on 'New Game'??? #gamedev #4x #onemoreturn

5 months ago 8 2 0 0
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Friday night and I'm working on my hobby project again. This time adding Save and Load.
#gamedev

6 months ago 15 1 0 0
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This week I added city population to my 4x game. There will be different improvements to them and they are influenced by availability of goods (like in Anno). This example shows a happy Pioneer and an angry Merchant. Class is indicated with different houses.

8 months ago 0 0 0 0
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A month without news? Sorry, my 4X game project is not dead...it is alive, but I'm working with my coworker on economy basics, there is nothing visually to show. #gamedev #cats

10 months ago 9 1 0 0
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Current progression of combat computation. This is what I do...place some units, test combat on different terrains, tweak and repeat ๐Ÿคฃ I hope the final game makes as much fun
This video is double speed

11 months ago 0 0 0 0

the terrain tiles are not final, there will also be an update

1 year ago 0 0 0 0
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I recently updated some graphics. You can see that a fisher's hut can be built and a city can build houses (different images, the one with obelisk defines the capital city).
#gamedev #hexagon #civ

1 year ago 14 0 1 0

yes ๐Ÿ’ช๐Ÿป

1 year ago 0 0 0 0
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Added a rudimentary tech tree and a new UI element for it. Not much to see here, but a lot is going on in codebase.
#4xgame #gamedev #godot

1 year ago 16 0 1 0
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Latest update of my 4X game. It is now possible to attack enemy cities.
#gamedev #4x

1 year ago 8 3 0 0