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🦋 The Butterfly Nest (蝶の巣)
Tekkon’s strip club (I have often wondered if this is why Tekkon got an R rating in the us (but a G in Japan) 🤷

I love how, on the price placard above the strip club box office, Shinji put both adult and child prices 😬

#Tekkon #AmerBeton #鉄コン #木村真二 #anime #アニメ

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Kowloon Walled City-inspired Suzuki’s hideout BG

Keita Sakai, one of the youngest BG artists of Art Director Shinji Kimura’s team, did these.

So much evocative “lived-in” detail. I’m particularly fond of the “Slippery Springs” (ヌルヌル温泉) towel hanging.

#Tekkon #AmerBeton #鉄コン #木村真二 #anime #アニメ

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More of the Kiddle Kastle (子供の城) designs. Kimura Shinji at his best, mating vibes from the Bechers' industrial typologies with our bad-trip theme park ideas.

#Tekkon #鉄コン #AmerBeton #木村真二 #anime #アニメ#美術監督

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Camera perspective mapping of simple scene geometry

Camera perspective mapping of simple scene geometry

Orthogonal wireframe render of shot geometry

Orthogonal wireframe render of shot geometry

Wireframe view of geo seen from taking camera

Wireframe view of geo seen from taking camera

Final rendered frame, going over rooftops

Final rendered frame, going over rooftops

Nice way to see camera mapping for hand-painted CG hybrid BG of scene 1 shot 6. Mapped textures look okay from perspective of the taking camera, but ridiculously distorted from any other angle.

#Tekkon #鉄コン #AmerBeton #松本大洋 #木村真二 #アニメ #anime

Viva #Softimage #XSI 💙 and 🖕 those who ⚰️ it

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#Tekkonkinkreet scene 12 shot 26 some key animation / finished frames ✨

Memos on keys to hold layer A (cops Sawada & Fujimura) and ripple Shiro's hair, hat frills. Color contours for rosy cheeks, snot bubble, eye highlights, shadows... 🧐

#Tekkon #鉄コン #AmerBeton #松本大洋 #Taiyo #anime #アニメ

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Shinji was so great at reusing drawings to create larger views, expanding the world of Tekkonkinkreet. As often as not, this was done on the copy machine, with scissors and tape.

Shinji was so great at reusing drawings to create larger views, expanding the world of Tekkonkinkreet. As often as not, this was done on the copy machine, with scissors and tape.

I love seeing Tower 1 get wrecked

I love seeing Tower 1 get wrecked

Kiddie Kastle Tower 2 (shares DNA with the Becher water towers)

Kiddie Kastle Tower 2 (shares DNA with the Becher water towers)

Tower 3, reminiscent of a steel factory blast furnace

Tower 3, reminiscent of a steel factory blast furnace

Art director Shinji Kimura’s Kiddie Kastle(子供の城)designs owe so much to my battered copies of Bernd and Hilla Becher’s photographic “typologies” (Gas Tanks, Water Towers, Blast Furnaces…), fantastic collections of industrial forms and texture.

#Tekkon #鉄コン #AmerBeton #木村真二 #anime #アニメ#美術監督

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Something in Nishimi’s characters that got to me was, without particularly resembling TEKKON era Taiyo, they have a charm/warmth/emotion that belongs to the same world (while being distinct). I’d never seen anime chara like them 💜 💜 💜

#Tekkon #鉄コン #AmerBeton #松本大洋 #Taiyo #西見 #Nishimi #anime #アニメ

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an array of image boards painted by Shinji Kimura, each representing a different scene in style and color

an array of image boards painted by Shinji Kimura, each representing a different scene in style and color

an array of image boards painted by Shinji Kimura, each representing a different scene in style and color

an array of image boards painted by Shinji Kimura, each representing a different scene in style and color

an array of image boards painted by Shinji Kimura, each representing a different scene in style and color

an array of image boards painted by Shinji Kimura, each representing a different scene in style and color

an array of image boards painted by Shinji Kimura, each representing a different scene in style and color

an array of image boards painted by Shinji Kimura, each representing a different scene in style and color

So evocative and charming 🎶

While designing our sets, art dir. Shinji Kimura was also mapping out the style of the movie with these great “image boards” (painted w Nicker Poster Colors on a piece of thick paper about 15 cm wide)

#Tekkon #鉄コン #AmerBeton #木村真二 #anime

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Trolly car and city. One of Shinji Kimura’s first drawings for Tekkon.

Trolly car and city. One of Shinji Kimura’s first drawings for Tekkon.

Billboard for travel company in Treasure Town. One of Shinji Kimura’s first drawings for Tekkon.

Billboard for travel company in Treasure Town. One of Shinji Kimura’s first drawings for Tekkon.

Entrance to shopping arcade, closely based on Shimokitazawa, one of Shinji Kimura’s first drawings for Tekkon.

Entrance to shopping arcade, closely based on Shimokitazawa, one of Shinji Kimura’s first drawings for Tekkon.

Shiro and Kuro’s fort, the Subaru 360. One of Shinji Kimura’s first drawings for Tekkon.

Shiro and Kuro’s fort, the Subaru 360. One of Shinji Kimura’s first drawings for Tekkon.

Shinji Kimura did a mountain of production design (usually a couple of these drawings each day) and we started storyboarding as soon as he was finished designing.

#Tekkon #鉄コン #AmerBeton #木村真二 #anime

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The first page of character sketches Nishimi did, still searching for our TEKKONKINKREET look. When I saw this page of Kuro sketches, I knew our search for a character designer was over.

The first page of character sketches Nishimi did, still searching for our TEKKONKINKREET look. When I saw this page of Kuro sketches, I knew our search for a character designer was over.

The second page of character sketches Nishimi did—this time focussing on Shiro.

The second page of character sketches Nishimi did—this time focussing on Shiro.

The third page of character sketches Nishimi did, including early Suzuki and Snake

The third page of character sketches Nishimi did, including early Suzuki and Snake

The fourth page of character sketches Nishimi did, including Kimura, Suzuki, Fujimura, the Minotaur, and a more refined Snake.

The fourth page of character sketches Nishimi did, including Kimura, Suzuki, Fujimura, the Minotaur, and a more refined Snake.

I discovered a #Nishimi drawing, forgotten on the copy machine, after he'd wrapped work on #Mindgame (directed by childhood pal Yuasa).

We'd just begun our search for an artist to render Taiyo's characters as anime, and there he was, right under our noses.

#Tekkon #鉄コン #AmerBeton #松本大洋 #西見 #anime

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Scene 8, shot 43, showing Shiro waking up in his hospital bed. Drawing by Chie Uratani.

Scene 8, shot 43, showing Shiro waking up in his hospital bed. Drawing by Chie Uratani.

Scene 10, shot 80, showing Kuro carrying his beloved Shiro doll toward Kiddie Kastle (子供の城).

Scene 10, shot 80, showing Kuro carrying his beloved Shiro doll toward Kiddie Kastle (子供の城).

Scene 8, shot 43 final image.

Scene 8, shot 43 final image.

Scene 10, shot 80 final image.

Scene 10, shot 80 final image.

A couple great cels. The drawing on green is by the brilliant Chie Uratani, who animated more shots than any other animator. The other, on white, might be Ass't Animation Sup. Takahiro Tanaka @takahiro12.bsky.social but it was long ago and who remembers?

#鉄コン #Tekkon #AmerBeton #anime #アニメ #松本大洋

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A1 (A layer, drawing #1) fixed by Shojiro Nishimi. Note that shadows and teardrops are indicated with differently colored pencils.

A1 (A layer, drawing #1) fixed by Shojiro Nishimi. Note that shadows and teardrops are indicated with differently colored pencils.

A3 (A layer, drawing #3) fixed by Shojiro Nishimi. Note that shadows and teardrops are indicated with differently colored pencils.

A3 (A layer, drawing #3) fixed by Shojiro Nishimi. Note that shadows and teardrops are indicated with differently colored pencils.

Final image

Final image

Final image

Final image

"Corrected" cels (yellow paper = Character Designer / Animation Sup. Shojiro Nishimi) and final images.

Animation in the final images uses cleaned-up in-between drawings, not the original cel artwork, so there are minor differences.

#鉄コン #Tekkon #AmerBeton #anime #アニメ #西見祥示郎 #松本大洋

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Pencil drawing by Shinji Kimura: from over the river, looking out toward the horizon

Pencil drawing by Shinji Kimura: from over the river, looking out toward the horizon

Pencil drawing by Shinji Kimura: down angle on some of the streets of Treasure Town

Pencil drawing by Shinji Kimura: down angle on some of the streets of Treasure Town

Pencil drawing by Shinji Kimura: aerial view of Treasure Town, revealing the entire island and the outskirts.

Pencil drawing by Shinji Kimura: aerial view of Treasure Town, revealing the entire island and the outskirts.

Three views of Treasure Town (宝町) by #Tekkonkinkreet Art Director, the great Shinji Kimura.

#Tekkon is the story of a city, and one of the 1st things I said to Shinji in our 1st meeting was, "Let's make Treasure Town the star of the movie."

#鉄コン #AmerBeton #anime #アニメ #松本大洋 #TaiyoMatsumoto #木村真二

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Workflow used by CG Lead Takuma Sakamoto and Art Dir. Shinji Kimura

A. 2D Map

B. 3D Geo (camera POV)

C. 2D BG Layout

D. BG painting

Project D back onto refined version of B, animate camera, add hand-drawn animated elements, FX, shake, etc.

#鉄コン #AmerBeton #anime #アニメ #木村真二 #松本大洋

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Shinji Kimura's original map of Treasure Town (宝町) seen hanging on the wall of the Yakuza boss' HQ

Shinji Kimura's original map of Treasure Town (宝町) seen hanging on the wall of the Yakuza boss' HQ

First stage in creating a height field from which landforms and buildings could be extruded

First stage in creating a height field from which landforms and buildings could be extruded

A rough 3d model of Treasure Town, created from a height field

A rough 3d model of Treasure Town, created from a height field

Shinji Kimura's completed background, hand-painted in perspective, and ready to be projected onto our 3D model

Shinji Kimura's completed background, hand-painted in perspective, and ready to be projected onto our 3D model

It all began with a map!

Drawn by Shinji Kimura to hang on the wall of Yakuza HQ. But from that map we also derived landforms, height fields, and basic 3D geo onto which Shinji's painting was projected, to create another #TEKKON hybrid BG.

#鉄コン #AmerBeton #anime #アニメ #木村真二 #松本大洋

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TEKKONKINKREET theatrical poster #1, original layout by Character Designer / Animation Sup. Shojiro Nishimi

TEKKONKINKREET theatrical poster #1, original layout by Character Designer / Animation Sup. Shojiro Nishimi

TEKKONKINKREET theatrical poster #1, final artwork, characters drawn by Character Designer / Animation Sup. Shojiro Nishimi, BG by Art Director Shinji Kimura

TEKKONKINKREET theatrical poster #1, final artwork, characters drawn by Character Designer / Animation Sup. Shojiro Nishimi, BG by Art Director Shinji Kimura

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#TEKKONKINKREET theatrical poster #1, layout by Character Designer / Animation Sup. Shojiro Nishimi + BG by Shinji Kimura, our Art Director. (One mistake: balloon adverts in BG were inadvertently duped 😖)

Poster design → @ksnty.bsky.social 🏆

#鉄コン #Tekkon #AmerBeton #anime #アニメ #西見祥示郎 #木村真二 #松本大洋

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Here's another hybrid BG—multiple hand-painted elements cast onto surfaces from "slide projectors" for a completely hand-painted 3d stage. 🏆 Shinji Kimura + CG lead Takuma Sakamoto 🏆

#Softimage had amazing UI for this, still unsurpassed!

#鉄コン #AmerBeton #anime #アニメ #松本大洋 #TaiyoMatsumoto #木村真二 #XSI

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Final image: an aerial shot over Treasure Town.

Final image: an aerial shot over Treasure Town.

Hidden line rendering of the 3d stage.

Hidden line rendering of the 3d stage.

Seen from an angle, the textures appear stretched and squeezed onto surfaces. But from the point of view of the projecting camera, they look perfect.

Seen from an angle, the textures appear stretched and squeezed onto surfaces. But from the point of view of the projecting camera, they look perfect.

Hidden line rendering showing the taking camera's move.

Hidden line rendering showing the taking camera's move.

Our hybrid background technique—many individual hand-painted elements projected onto surfaces from virtual cameras (like slide projectors) for a completely hand-painted 3d stage. Brilliant work by Shinji Kimura and CG lead Takuma Sakamoto.

#鉄コン #AmerBeton #anime #アニメ #松本大洋 #TaiyoMatsumoto #木村真二

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Background layout of Treasure Town skyline.

Background layout of Treasure Town skyline.

Animation layout for the start of the shot, showing crow enter frame and fly into the distance.

Animation layout for the start of the shot, showing crow enter frame and fly into the distance.

Animation layout for the middle of the shot, showing crow fly toward tower in background.

Animation layout for the middle of the shot, showing crow fly toward tower in background.

Closeup on crow on tower. This one is drawn on our old L/O paper, with 16:9 markings. Can't remember why!

Closeup on crow on tower. This one is drawn on our old L/O paper, with 16:9 markings. Can't remember why!

#TEKKON Scene 1 shot 14 BG and animation layout

Start wide then, at the end, do a quick zoom in to crow on tower. This is from 2005.12.9, so about halfway in our shots. <Probably> by assistant animation sup. Takayuki Hamada.

#鉄コン #AmerBeton #anime #アニメ #松本大洋 #TaiyoMatsumoto

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Scene 12 shot 24. A pair of animation "cels," revised by Character Designer / Animation Sup. Shojiro Nishimi (he was using yellow paper for his revisions, I was using pink, Uratani green, etc...)

#鉄コン #Tekkon #AmerBeton
#anime #アニメ
#西見祥示郎 #松本大洋

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Video

クロォォォーーー!😭

Some finished animation from one of my favorite cuts of TEKKONKINKREET, scene 8 cut 79, boarded and animated by brilliant animation sup. Chie Uratani, who took on many of Shiro's shots and was our most prolific animator.

#Tekkon #AmerBeton #鉄コン
#anime #アニメ #浦谷千恵 #松本大洋

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Tekkonkinkreet concept art by Shinji Kimura, depicting a worm's-eye-view of a colorful storefront in a multi-cultural metropolis.

Tekkonkinkreet concept art by Shinji Kimura, depicting a worm's-eye-view of a colorful storefront in a multi-cultural metropolis.

Shinji Kimura concept art, eventually recycled as BG (with many additional paintings to fill gaps revealed by the camera move). So many great details in this one painting...

Nicker Poster Colors on art paper. They don't make 'em like this any more!

#Tekkon #AmerBeton #anime #アニメ #木村真二 #松本大洋 #鉄コン

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Hand-painted BG depicting a down angle of a retro skyscraper topped with elaborate signage.

Shinji painted this very early on, one of his first fully realized BG paintings. The painting was never used, though the same building appears early in the film.

Hand-painted BG depicting a down angle of a retro skyscraper topped with elaborate signage. Shinji painted this very early on, one of his first fully realized BG paintings. The painting was never used, though the same building appears early in the film.

Shinji Kimura's great "Talkie Building," one of our first fully realized BG. Though the same building appears in the movie, the painting was never actually used as a BG.

Hand-painted, of course — Nicker Poster Colors on art paper.

#Tekkon #AmerBeton #anime #アニメ #木村真二 #松本大洋 #鉄コン

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Scene 2 shot 55 cel A36 showing Shiro and Kuro atop the "Talkie" building. Extra-large layout needed because the shot is an extreme track-back from a close-up. This one was drawn by Animation Sup. Masahiko Kubo. If you look closely you can see where sheets were taped together to create a double-height sheet.

Scene 2 shot 55 cel A36 showing Shiro and Kuro atop the "Talkie" building. Extra-large layout needed because the shot is an extreme track-back from a close-up. This one was drawn by Animation Sup. Masahiko Kubo. If you look closely you can see where sheets were taped together to create a double-height sheet.

Scene 2 shot 55 cel A36. Extra-large layout needed because the shot is an extreme track-back from a close-up. This one was drawn by Animation Sup. Masahiko Kubo.

#Tekkon #AmerBeton #anime #アニメ #松本大洋 #鉄コン

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A L/O corrected by Animation Sup Shojiro Nishimi (I suspect Takayuki Hamada drew the original). The arrow shows wind direction. In the lower right is a comment “shadow on neck” and another that says “it’s a closeup so put little highlights here” (the beads of Kuro’s necklace)

A L/O corrected by Animation Sup Shojiro Nishimi (I suspect Takayuki Hamada drew the original). The arrow shows wind direction. In the lower right is a comment “shadow on neck” and another that says “it’s a closeup so put little highlights here” (the beads of Kuro’s necklace)

So rough and so great!

So rough and so great!

This one has a note from Animation Sup to Assistant Animation Sup Takayuki Hamada, who drew the original: “to Hamada, no lip sync please”

This one has a note from Animation Sup to Assistant Animation Sup Takayuki Hamada, who drew the original: “to Hamada, no lip sync please”

A trio of nice Kuro closeup layouts. I picked these from a stack of copies we handed out to animators joining the production mid-stream. (Some deets in the ALT.)

#Tekkon #AmerBeton #anime #アニメ #西見祥示郎 #松本大洋 #鉄コン

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A diagonal pan depicting Shiro madly scribbling the Minotaur (イタチ) in the police station, with Sawada looking on his horror. This entire sequence was boarded by Chie Uratani, one of our animation supervisors (作画監督) who also animated many of Shiro's scenes.

A diagonal pan depicting Shiro madly scribbling the Minotaur (イタチ) in the police station, with Sawada looking on his horror. This entire sequence was boarded by Chie Uratani, one of our animation supervisors (作画監督) who also animated many of Shiro's scenes.

Pan frame of Shiro in the police station. This entire sequence was boarded by the wonderful Chie Uratani.

#Tekkon #AmerBeton #anime #アニメ #浦谷千恵 #松本大洋 #鉄コン

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Réédition des chroniques de la délinquance adolescente signées par l'auteur d'Amer Béton et Ping Pong.

La critique : regard-critique.fr/bandes-dessi...

#Manga #BD #comics #PrintempsBleu #青い春 #TaiyoMatsumoto #Furyo #AmerBeton #PingPong @delcourt-bd.bsky.social @delcourt-tonkam.fr

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Here is one of the completed image boards ("style frames") complete w BG by the great Shinji Kimura. This was the first time we ran our entire cel "pipeline" (smeared brown ink, mottled paint, soft shadows) mated with a real BG.

#Tekkon #AmerBeton #anime #アニメ #西見祥示郎 #木村真二 #松本大洋 #鉄コン

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Layout #1 for an image board ("style frame" outside of Japan?), drawn by our brilliant Animation Sup / Character Designer Shojiro Nishimi. This was meant to be a fully realized frame, with BG, effects, etc.

Layout #1 for an image board ("style frame" outside of Japan?), drawn by our brilliant Animation Sup / Character Designer Shojiro Nishimi. This was meant to be a fully realized frame, with BG, effects, etc.

Layout #2 for an image board ("style frame" outside of Japan?), drawn by our brilliant Animation Sup / Character Designer Shojiro Nishimi. This was meant to be a fully realized frame, with BG, effects, etc.

Layout #2 for an image board ("style frame" outside of Japan?), drawn by our brilliant Animation Sup / Character Designer Shojiro Nishimi. This was meant to be a fully realized frame, with BG, effects, etc.

Layout #3 for an image board ("style frame" outside of Japan?), drawn by our brilliant Animation Sup / Character Designer Shojiro Nishimi. This was meant to be a fully realized frame, with BG, effects, etc.

Layout #3 for an image board ("style frame" outside of Japan?), drawn by our brilliant Animation Sup / Character Designer Shojiro Nishimi. This was meant to be a fully realized frame, with BG, effects, etc.

Layouts for our first three image boards ("style frames" outside of Japan?), drawn by our brilliant Animation Sup / Character Designer Shojiro Nishimi (on #Animatrix paper, since this was all we had in the studio with 'scope frame markings 😅)

#Tekkon #AmerBeton #anime #アニメ #西見祥示郎 #松本大洋 #鉄コン

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Video

Tiny bit of #TEKKON behind-the-scenes, peak 4℃ (maybe not everyone agrees). Shojiro Nishimi, Shinji Kimura, Chie Uratani, Masahiko Kubo, Takuma Sakamoto, Miyuki Ito, Kazuhiro Takei, Hiroaki Ando, me... They've all moved on.

#TEKKON #AmerBeton #鉄コン #anime
Music @plaidmusic.bsky.social

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