I'm back! Today let's finish up our Beziér editor demo and figure out what to do next with #Splines. Join me at 1:30PM CDT:
youtube.com/live/RGayUFQ...
#GameDevelopment #GleamLang #Tiramisu
📺 Jak is streaming now! www.twitch.tv/giacomo_cava...
@giacomocavalieri.me #gleamlang #gleamnews 📺
Pretty cool! #gleam #atomvm #beam
https://github.com/giacomocavalieri/orbital
Screenshot from the game site, showe th headline: „Play multiplayer tic tac toe” and settings boxes.
Multiplayer tic tac toe built with @gleam.run (Lustre + Tiramisu) 🔥
ttt.initthyself.com
#gleamlang #gleamnews
We got pretty far into our basic editor today, so thanks for hanging out! We will polish it up next week, follow and subscribe for notifications:
youtube.com/@seancribbs
#GameDev #GleamLang #Tiramisu
I couldn't resist the temptation to do an ambitious demo for Beziér splines, so let's build a miniature spline editor today! Join me live at 1:30PM CDT for more #GleamLang #GameDev with #Tiramisu:
youtube.com/live/jPHPkov...
@gleam.run
I'm very curious about the JIT/AOT compiler in #AtomVM. How does it compare to #BeamAsm when it comes to performance? #BEAM #Erlang #elixirlang #gleamlang
I’ve had zero interest in projects outside of work. I think this is a good thing ultimately but I miss #gleamlang and #erlang
21 reasons why AI agents love #gleamlang 🤔
curling.io/blog/21-reas...
#gleam #gleamnews #curling #programming
Thanks for attending and bringing the fun! We added two demos today -- an object following a path and a camera fly-through -- both using splines from our library.
Join me at the same time next week for more #GleamLang: youtube.com/@seancribbs
#GameDev #Splines
Going live in about 15 minutes with more splines! Today we'll build some demos showcasing how to use Beziér, Catmull-Rom, and Basis splines. Join me at 1:30PM CDT:
youtube.com/live/09Gijrg...
#GleamLang #GameDev #Tiramisu #Splines
"Gleam is boring, so I went to a conference about it" - valid.
Gavin's thoughts on #GleamGathering builders.perk.com/gleam-is-bor...
#gleamlang #gleamnews
Post #GleamGathering episode of @podsnack.se with Fredrik and Kristoffer
kodsnack.se/692/
[in Swedish]
#gleamlang #gleamnews
Screenshot of two slides: First one is pure text on navy background: HOW DO WE DO THIS? ▸ Almost entirely* Gleam! ▸ Almost entirely* pure functional code! *terms and conditions apply :-) ▸ Decision Trees ▸ IIFE removal ▸ Fast record updates ▸ Standard library improvements ▸ Improved equality checking ▸ Prefer pattern matches over use LUSTRE IS 50% FASTER NOW! thanks Gears and Jak and all contributors!!! 💜 💕 Second one has a background with lucy pattern in different shades of pink and a big text that says: I THINK THAT'S SOOO COOL!
Starting post #GleamGathering ̶s̶p̶a̶m̶ news with @becca.monster slides!
Whole presentation here: becca.monster/talks/Inside...
#gleamlang
Standardisera på Gleam?
Kristoffer överväger den klassiska Gleam-Zig-stacken.
Ett utdrag ur Kodsnack 692 - lyssna där poddar finns eller på kodsnack.se
#gleamlang #ziglang #podcast
Released envie for @gleam.run
Not because I “know better”.
Because I needed a more complete way to handle env vars, so I built one.
Typed config, clear failures, no drama.If it’s useful to you too, cool.
Docs: hexdocs.pm/envie/
Code: github.com/lupodevelop/...
#opensource #gleamlang #beam
Oh check this out!
Blogatto - A Gleam framework for building static blogs with Lustre and Markdown
blogat.to
#GleamLang #ElixirLang #WebDev #blog #IndieDev
Thanks for attending! We got our first published release of our little matrix library and built uniform splines for each of the existing forms. Grab the libraries on hex.pm:
hex.pm/packages/spl...
hex.pm/packages/mat...
See you next week: youtube.com/@seancribbs
#GameDev #GleamLang #Splines
Welcome to March! In today's stream, we're going to extend our parametric curves into uniform splines that conjoin multiple curves. Come join me at 1:30PM CST:
youtube.com/live/SR-eJgm...
#GameDev #Tiramisu #GleamLang #Splines @gleam.run
Thanks for attending! We were able to accurately reformulate our existing cubic splines in matrix forms and implement B-splines in less than 10 minutes. 💪
See you next week for more matrices and splines shenanigans:
youtube.com/@seancribbs
#GleamLang #Tiramisu #GameDev #Splines @gleam.run
Happy Sunday! Today we're going to use matrices to refine our implementation of splines and maybe make a new one. Join me at 1:30PM CST:
youtube.com/live/pPbCx1y...
#GleamLang #GameDev #Tiramisu #Splines @gleam.run
What a great session, thank you for attending and giving feedback in the chat! We published the first version of our library to Hex: hex.pm/packages/spl...
Join me again next week! youtube.com/@seancribbs
#GleamLang #GameDev #Graphics @gleam.run
Happy Sunday, we've got more splines to make! Join me at 1:30PM CST and we'll add some to our nascent library in #GleamLang:
youtube.com/live/bh7lz_1...
#GameDev #Graphics #Tiramisu @gleam.run
I've done enough testing that I think it is time to release musicmonday.app to you all. This is currently a Slack application written in #gleamlang which is installed into a channel and selects a random user (who hasn't been selected before) to suggest an **album** for everyone to enjoy.
Thanks for attending! We got the basic mathematics of Catmull-Rom splines implemented but weren't quite able to visualize them. See you next week when we pick that back up:
youtube.com/@seancribbs
#GleamLang #GameDev #Tiramisu
Hey folks, I'm taking a brief break from the puzzle game to implement some splines in #GleamLang! Today we'll look at Catmull-Rom splines which are useful for smooth paths and transitions. Join me at 1:30PM CST:
youtube.com/live/ICi-6-c...
#GameDev #Tiramisu @gleam.run
My #gleamlang re-write is functionally complete. I have a few more tests to complete and then it will be beta time!
Thank you for attending and giving great feedback in the chat! Next weekend we'll do something different, so stay tuned to my YT channel for updates:
youtube.com/@seancribbs
#GleamLang #GameDev #Tiramisu @gleam.run
I'm back! Let's polish the game UI and add some elements to the in-game HUD today. Join me at 1:30PM CST for more #GleamLang #Tiramisu #GameDev:
youtube.com/live/DfKaJw7...
@gleam.run