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#MondayNightBytes
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// extreme shaking + flashing

Considering my proximity to horror content and my personal preferences, this was bound to happen eventually.
#mondaynightbytes

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// flashing

#mondaynightbytes

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// flashing

Bitwise operations and polar coordinates, together at last.
#mondaynightbytes

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// lots of movement

#mondaynightbytes

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// strobing, lots of movement

idk what to put for this one
#mondaynightbytes

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// sort-of strobing lights

For this week's— wait, hang on, I think I opened Bonzomatic by mistake.
#mondaynightbytes

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// flashing + lots of movement

Haven't touched TIC-80 in a hot minute, so today's #mondaynightbytes was a great excuse to warm up.

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// flashing

My mind's been elsewhere as of late, so I just built off of what I did last time. #mondaynightbytes

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More VQT stuff because I was fresh out of ideas again. #mondaynightbytes

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Some new sound data tech has been provided for this week's #mondaynightbytes that makes it easier to represent the whole range of sound. Loved just watching this one.

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Boing. #mondaynightbytes

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// hard color pulsing (not strobing, but close ig)

Once again no ideas for this week's #mondaynightbytes, so I just played it by ear.

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// lots of motion

Another #mondaynightbytes done. This one has some lag on my machine that I tried to combat in the back half, and only realized a more efficient way to do the spotlight until the jam was almost over.

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// flashing

Brought over an in-progress thing for this week's #mondaynightbytes to mess around with it.

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// flashing lights, maybe eyestrain

#mondaynightbytes

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Back to #mondaynightbytes this week!

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Didn't feel like continuing the 3D stuff today, so in lieu of that: Polar boing. #mondaynightbytes

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Another small increment to my 3D setup for this week's #mondaynightbytes

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Happy trains day! #mondaynightbytes

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This week's thing for #mondaynightbytes was built off of last week's 3D thing (projected properly this time). The jam ended up getting extended by 30 minutes, which finally gave me time to experiment with making a multi-part sinusoidal thing!

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// eyestrain, lots of movement

Today on #mondaynightbytes: 3D! I forgot how to properly re-scale things on projection when I made the foundations yesterday, but it looks cooler this way, so I can forgive it.

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For once, I had no ideas going into this week's #mondaynightbytes, but I managed to cook up something nice IMO. Particularly proud of the background color-fade effect I stumbled upon.

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My original idea for this week's #mondaynightbytes ended up being something that I couldn't figure out live, so I, yet again, had to improvise.

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// eyestrain-y and/or flashing-y

This week's #mondaynightbytes thing. I tried doing approaching walls, but TIC-80 kept freezing up when one went past the camera, so I had to improvise something else.

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My thing this week for #mondaynightbytes was centered around the VGA palette, for reasons.

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Decided to forgo my usual sizecoding for this week's #mondaynightbytes and just do whatever. Still ended up well under 1K with formatting.

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I had a bit of a plan going into this week's #mondaynightbytes, but I noticed someone else's program was working the stream's bitrate pretty hard, and for some reason, I decided to make it worse.

Minor visual epilepsy/flashing lights warning on this one.

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Pretty happy with how this week's #mondaynightbytes intro came out! Managed to get a pretty clean set of effects while keeping everything within 512 characters.

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Here's this week's #mondaynightbytes thing, featuring an on-the-spot PRNG formula and some disfigured rotating square code.

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