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#PSVita #ビジュアルノベル #読書

このビジュアルノベルゲームで、プレイヤーは主人公になって北海道を焦らず旅しながら日記を書きます。 明るくて暖かく、感動できると思います。

本ではないですが、めちゃくちゃ楽しみにしていて、遊ぶつもりです!!

fog.jp/Re/f3/

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While many developers treated the Vita’s hardware features like an obligatory chore, Media Molecule approached them like a playground. Tearaway casts you, the player, into a world made entirely of paper. You guide a small messenger—either Iota or Atoi—through a landscape that reacts to your every whim. The game doesn’t just utilize the hardware; it weaves it into the narrative fabric, making the console itself an extension of the story’s mythology. You will find yourself poking your actual fingers through the “ground” using the rear touch pad to squash enemies or unfolding paper bridges with the front screen. It is a tactile, whimsical experience that feels intensely personal.

While many developers treated the Vita’s hardware features like an obligatory chore, Media Molecule approached them like a playground. Tearaway casts you, the player, into a world made entirely of paper. You guide a small messenger—either Iota or Atoi—through a landscape that reacts to your every whim. The game doesn’t just utilize the hardware; it weaves it into the narrative fabric, making the console itself an extension of the story’s mythology. You will find yourself poking your actual fingers through the “ground” using the rear touch pad to squash enemies or unfolding paper bridges with the front screen. It is a tactile, whimsical experience that feels intensely personal.

While many developers treated the Vita’s hardware features like an obligatory chore, Media Molecule approached them like a playground. Tearaway casts you, the player, into a world made entirely of paper. You guide a small messenger—either Iota or Atoi—through a landscape that reacts to your every whim. The game doesn’t just utilize the hardware; it weaves it into the narrative fabric, making the console itself an extension of the story’s mythology. You will find yourself poking your actual fingers through the “ground” using the rear touch pad to squash enemies or unfolding paper bridges with the front screen. It is a tactile, whimsical experience that feels intensely personal.

While many developers treated the Vita’s hardware features like an obligatory chore, Media Molecule approached them like a playground. Tearaway casts you, the player, into a world made entirely of paper. You guide a small messenger—either Iota or Atoi—through a landscape that reacts to your every whim. The game doesn’t just utilize the hardware; it weaves it into the narrative fabric, making the console itself an extension of the story’s mythology. You will find yourself poking your actual fingers through the “ground” using the rear touch pad to squash enemies or unfolding paper bridges with the front screen. It is a tactile, whimsical experience that feels intensely personal.

While many developers treated the Vita’s hardware features like an obligatory chore, Media Molecule approached them like a playground. Tearaway casts you, the player, into a world made entirely of paper. You guide a small messenger—either Iota or Atoi—through a landscape that reacts to your every whim. The game doesn’t just utilize the hardware; it weaves it into the narrative fabric, making the console itself an extension of the story’s mythology. You will find yourself poking your actual fingers through the “ground” using the rear touch pad to squash enemies or unfolding paper bridges with the front screen. It is a tactile, whimsical experience that feels intensely personal.

While many developers treated the Vita’s hardware features like an obligatory chore, Media Molecule approached them like a playground. Tearaway casts you, the player, into a world made entirely of paper. You guide a small messenger—either Iota or Atoi—through a landscape that reacts to your every whim. The game doesn’t just utilize the hardware; it weaves it into the narrative fabric, making the console itself an extension of the story’s mythology. You will find yourself poking your actual fingers through the “ground” using the rear touch pad to squash enemies or unfolding paper bridges with the front screen. It is a tactile, whimsical experience that feels intensely personal.

Tearaway is a tactile, whimsical experience that feels intensely personal.

#Gaming #RetroGaming #PlayStation #PSVita #GameArt #PlayStationVita #Platformer #RetroGames #Art #Photography #GameDev #IndieDev #GamingSky #PromoSky

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A person holds a black PS Vita displaying the title screen for Animal Crossing, with the bright game menu filling the handheld’s screen and a softly blurred TV glowing in the background.

A person holds a black PS Vita displaying the title screen for Animal Crossing, with the bright game menu filling the handheld’s screen and a softly blurred TV glowing in the background.

It’s amazing what the modding community can do. Animal Crossing GameCube version on the vita in 2026. It runs very well at 60fps so far. Not have had many slowdowns at the moment but this is only the first build. #psvita #vitaisland #animalcrossing #videogames

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A hand holds a black PS Vita in front of a blurred TV screen, showing the title menu for Digimon World: Next Order. The screen displays the game logo in Japanese with menu options including New Game, Load Game, and System Settings, over bright blue sky and grassy artwork.

A hand holds a black PS Vita in front of a blurred TV screen, showing the title menu for Digimon World: Next Order. The screen displays the game logo in Japanese with menu options including New Game, Load Game, and System Settings, over bright blue sky and grassy artwork.

I loved a lot of the Digimon games on the Nintendo DS and wanted to try some fan translated games and managed to patch Digimon World: Next Order to try on the vita. I also got a couple for the 3DS as well #psvita #vitisland #digimon

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#Gamefemerides: Final Fantasy VI #GamefemeridesEl 2 de abril de1994 se lanzó en Japón ファイナルファンタジーVI (Final Fantasy VI, Final Fantasy III en esa época en América). Es un RPG desarrollado y publicado por Square (Square Enix) para Super...

#Gamefemerides
Hace 32 años se lanzó en Japón #ファイナルファンタジーVI ( #FinalFantasyVI). #RPG por #Square ( #SquareEnix).
#ElGamingnosune #RetroGaming #FinalFantasy #ファイナルファンタジー #Nintendo #SNES #NintendoSwitch #PlayStation #PS1 #PSVita #PS4 #Xbox #JRPG
www.legiongamerrd.com/post/gamefem...

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Super Stardust Delta running on ps vita

Super Stardust Delta running on ps vita

Good day to fire up the Vita #shmups #psvita

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Video

hehehehe vita!!!
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#art #speedpaint #gift #vita #psvita

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PS Vita Recovery Menu PS Vita Recovery Menu es un entorno de recuperación personalizado para PS Vita (y PSTV) con HENkaku / h-encore / Ensō. Mantén pulsado R al encender para arrancar directamente en el menú de recuperació...

Versión 1.06 de PS Vita Recovery Menu, un entorno de recuperación personalizado para PS Vita (y PSTV) con HENkaku / h-encore / Ensō:

#PSVitaRecoveryMenu #PSVita #Gaming #Videojuegos #Videogames #Homebrew

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#Gamefemerides: Ragnarok Odyssey Ace #GamefemeridesEl 1ro de abril de 2014 fue lanzado Ragnarok Odyssey Ace. Es una versión actualizada de Ragnarok Odyssey, desarrollado por Game Arts y publicado por GungHo y XSEED en América, para PlayS...

#Gamefemerides
Hace 12 años se lanzó #RagnarokOdysseyAce. Es una versión actualizada de #RagnarokOdyssey.
#ElGamingnosune #RetroGaming #GameArts #Gungho #XSEEDGames #Ragnarok #PlayStation #PlayStationVita #PSVita #PS3 #ARPG #RPG #Coop
www.legiongamerrd.com/post/gamefem...

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Gravity Rush Remastered_20260331102139
Gravity Rush Remastered_20260331102139 YouTube video by ShadowLightPress

More #GravityRushRemastered (More Dusty, more floaty platforming) www.youtube.com/watch?v=UqIm... #PSVita #GravityDaze #videogames

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#Gamefemerides: Toukiden Kiwami #GamefemeridesEl 31 de marzo de 2015 es lanzado Toukiden Kiwami (討鬼伝 極, lanzado en Japón el 28 de agosto de 2014). Es una versión mejorada de Toukiden: The Age of Demons para PlayStation Vita. El jueg...

#Gamefemerides
Hace 11 años se lanzó #ToukidenKiwamii ( #討鬼伝極). Versión mejorada de #ToukidenTheAgeofDemons en #PlayStationVita.
#ElGamingnosune #RetroGaming #OmegaForce #KoeiTecmo #Toukiden #討鬼伝 #PlayStation #PSVita #PS4 #ARPG #RPG #Coop #Multiplayer
www.legiongamerrd.com/post/gamefem...

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#Gamefemerides: Trillion: God of Destruction #GamefemeridesEl 29 de marzo de 2016 se lanzó Trillion: God of Destruction (魔壊神トリリオン, Makai Shin Toririon, lanzado el 23 de julio de 2015 en Japón). Es un RPG para PlayStation Vita, desarrollado por C...

#Gamefemerides
Hace 10 años se lanzó #TrillionGodofDestruction ( #魔壊神トリリオン). #RPG para #PlayStationVita por #CompileHeart y publicado por #IdeaFactory.
#ElGamingnosune #RetroGaming #PlayStation #PSVita #PSTV #Microsoft #Windows #SRPG
www.legiongamerrd.com/post/gamefem...

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#Gamefemerides: Resident Evil #GamefemeridesEl 30 de marzo de 1996 se lanzó en América Resident Evil. Es un survival horror desarrollado y publicado por CAPCOM para PlayStation 1. Es el juego con mejor debut de Capcom, con más de ...

#Gamefemerides
Hace 30 años se lanzó en América #ResidentEvil. #SurivalHorror por #CAPCOM para #PlayStation.
#ElGamingnosune #RetroGaming #Biohazard #PlayStation1 #PS1 #PSP #PSVita #PS3 #PS4 #Nintendo #GCN #NintendoSwitch #Xbox #XboxOne
www.legiongamerrd.com/post/gamefem...

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black PS Vita handheld is shown close up, with Secret of Mana running on the screen. The game display shows a character standing in a bright green forest clearing with trees, flowers, a mini-map in the top-right corner, and HP/status bars along the bottom.

black PS Vita handheld is shown close up, with Secret of Mana running on the screen. The game display shows a character standing in a bright green forest clearing with trees, flowers, a mini-map in the top-right corner, and HP/status bars along the bottom.

Testing out the overlocking feature on the vita and it’s a very nice difference! I have only tested it on Secret of Mana so far #psvita #videogames

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#Gamefemerides: The 3rd Birthday #GamefemeridesEl 29 de marzo de 2011 se lanzó The 3rd Birthday. Es un RPG con disparos en 3ra persona co-desarrollado entre Square Enix y HexaDrive, y publicado por el primero para el PlayStation Port...

#Gamefemerides
Hace 15 años se lanzó #The3rdBirthday. #RPG con #disparos en 3ra persona co-desarrollado entre #SquareEnix y #HexaDrive, y publicado en #PlayStationPortable.
#ElGamingnosune #RetroGaming #ParasiteEve #PlayStation #PSP #PSVita #PSTV #JRPG
www.legiongamerrd.com/post/gamefem...

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#Gamefemerides: The Legend of Heroes: Trails in the Sky #GamefemeridesEl 29 de marzo 2011 se lanza en América The Legend of Heroes: Trails in the Sky para PlayStation Portable. Es un RPG desarrollado por Falcom (日本ファルコム), y publicado en América por XSEED G...

#Gamefemerides
Hace 15 años se lanza en América #TheLegendofHeroes #TrailsintheSky para #PlayStationPortable. #RPG por #Falcom ( #日本ファルコム), y publicado por #XSEEDGames.
#ElGamingnosune #RetroGaming #NihonFalcom #英雄伝説 #空の軌跡 #PlayStation #PSP #PSVita #PSTV #JRPG
www.legiongamerrd.com/post/gamefem...

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#Gamefemerides: Parasite Eve #GamefemeridesEl 29 de marzo de 1998 se lanza パラサイト・イヴ (Parasite Eve) para PlayStation. Es un videojuego Acción RPG desarrollado y publicado por Square (Square Enix). El juego es una secuela a la nove...

#Gamefemerides
Hace 28 años se lanzó #パラサイトイヴ ( Parasite Eve) para #PlayStation. Acción RPG por #Square ( #ParasiteEve).
#ElGamingnosune #RetroGaming #SquareSoft #SquareEnix #AyaBrea #PlayStation1 #PS1 #PSP #PSVita #JRPG #RPG #ARPG
www.legiongamerrd.com/post/gamefem...

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Persona 4 Dancing All Night PROTOTYPE [PCSE00764] : Atlus : Free Download, Borrow, and Streaming : Internet Archive VCI dump of the Persona 4 Dancing All Night prototype, dumped using GCToolKit;.. this cart was (most likely) used at E3; and has technically been seen before...

oh yeah before i leave bsky for another few months because i remember immediately why i dont use it

archive.org/details/pers...

enjoy; a prototype build of Persona 4 Dancing All Night

#persona #persona4 #dancingallnight #psvita #vita #protototype

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Welcome Park Main Menu (No BGS)
Welcome Park Main Menu (No BGS) YouTube video by Siliccan

turns out VGMStream can just extract audio from SXD files, sooo enjoy Welcome Park but without any backgroun sounds

www.youtube.com/watch?v=DBxZ...
www.youtube.com/watch?v=S63S...
www.youtube.com/watch?v=3NJy...

#welcomepark #psvita

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#Gamefemerides: Senran Kagura: Estival Versus #GamefemeridesEl 26 de marzo de 2015 se lanzó 閃乱カグラ ESTIVAL VERSUS - 少女達の選択 (Senran Kagura Estival Versus - Shoujotachi no Sentaku). Es un hack n slash desarrollado por Tamsoft, publicado por XSEED Ga...

#Gamefemerides
Hace 12 años se lanzó #閃乱カグラESTIVALVERSUS少女達の選択 ( #SenranKaguraEstivalVersus). #Hacknslash por #Tamsoft, publicado por #XSEEDGames en Occidente, en #PS4 y #PSVita.
#ElGamingnosune #RetroGaming #Marvelous #SenranKagura #閃乱カグラ #PlayStation
www.legiongamerrd.com/post/gamefem...

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#Gamefemerides: Sword Art Online - Lost Song - #GamefemeridesEl 26 de marzo de 2015 se lanzó ソードアート・オンライン -ロスト・ソング (Sword Art Online: Lost Song). Es un RPG de acción para PlayStation 3, PS Vita, y PS4, y luego para Microsoft Windows desarrollado p...

#Gamefemerides
Hace 11 años se lanzó #ソードアートオンラインロストソング ( #SwordArtOnlineLostSong). #RPG de acción para #PS3, #PSVita, y #PS4 por #Artdink y publicado por #BandaiNamco.
#ElGamingnosune #RetroGaming #SwordArtOnline #SAOLostSong #PlayStation #ARPG #JRPG
www.legiongamerrd.com/post/gamefem...

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'PSVita: My Top Five' a list of games by danielholt | Backloggd My top five games on the PSVita In no particular order although Tearaway is the GOAT Note Some of these arent exclusive to the Vita but I played them on the system and as such those games are intrinsically linked to the console at least in my own mind

I made a quick top-five of my favourite #PSVita games.

backloggd.com/u/danielholt/list/psvita...

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Wipeout 2048 Concept Art by Darren Douglas

#Gaming #RetroGaming #PlayStation #PSVita #GameArt #Wipeout #PlayStationVita #Racing #Cyberpunk #ConceptArt #Sketch #Photography #Art #GameDev #IndieDev #GamingSky #ComicSky #PromoSky

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black PS Vita rests on a dark table while charging, displaying a bright pink Kirby-themed home screen with matching circular app icons for music, photos, calendar, email, settings, and other apps.

black PS Vita rests on a dark table while charging, displaying a bright pink Kirby-themed home screen with matching circular app icons for music, photos, calendar, email, settings, and other apps.

emodded my PS Vita 1000 model as I modded it 9 years and I never got the sd2vita to work. Now it works a dream. The whole process was very straightforward and didn't even need a computee now. I mainly wanted it as well to overclock it. love the custom themes. #psvita #videogames

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5 Games I'm Playing (1-19-26) In this week's entry of Games I'm Playing, I start all new games and abandon the old ones! Okay, not really but come check out my progress!

#GravityRush comes in like a gravity storm on the #Vita! How does it score? Let's #review! Link below 👇

insanenerdyculture.com/2026/01/19/5...

#playstation #PSVita #PlayStationVita #gaming #videogames

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#Gamefemerides: ファイナルファンタジーVI / Final Fantasy VI (32 años) YouTube video by Legion Gamer RD

Conmemoramos #Gamefemerides de #FinalFantasyVI!
Es considerado el mejor de la serie #FinalFantasy.
#ElGamingnosune #RetroGaming #SquareEnix #Nintendo #NintendoSwitch #SNES #PlayStation #PS1 #PSVita #PS4 #Xbox #JRPG #RPG
www.youtube.com/live/6vzVdin...

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New Scans Added to SEGA 8th Gen Software Section www.segadriven.com/2026/03/new-... #Sega #SegaDriven #Gaming #PSVita #WiiU #Scans

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#Gamefemerides: PlayStation Portable (PSP) #GamefemeridesEl 24 de marzo de 2005 se lanza en América (El 12 de diciembre de 2004) el PlayStation Portable (PSP). Consola portátil por Sony Interactive Entertainment. El desarrollo del aparato port...

#Gamefemerides
Hace 21 años se lanza en América #PlayStationPortable. Consola portátil de #Sony.
#ElGamingnosune #RetroGaming #PlayStation #PSP #PSVita #RPG #GTA #MGS #JRPG #TheLegendofHeroes #Falcom #Ys #FinalFantasy #MonsterHunter #Patapon #RatchetandClank
www.legiongamerrd.com/post/gamefem...

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Any People Who Are Skilled With Making PS VITA Homebrew On Here? I’m Trying To Port My Renpy Game But Keep Getting The Error Code 0x8011013D (I don’t really remember the code off the top of my head) #Vitahomebrew #PSVITA

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