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MavonEngine — Multiplayer 3D Game Engine Build multiplayer 3D games for the browser with a unified server-client architecture, integrated physics and real-time networking.

You can now bootstrap it yourself!!

`npx @mavonengine/create-bootstrap`

mavonengine.com

#indiedev #indiegame #solodev #gamedev #indiegamedev #threejsjourney #nodejs #typescript #threejs

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MavonEngine — Multiplayer 3D Game Engine Build multiplayer 3D games for the browser with a unified server-client architecture, integrated physics and real-time networking.

Demo is up and working!!!! Final docs and npx create command coming tomorrow so you can bootstrap it yourself!

mavonengine.com

#indiedev #indiegame #solodev #gamedev #indiegamedev #threejsjourney #nodejs #typescript

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Preview
Nav Mesh Need a nav mesh solution that works both on the client & the server individually. Use case could be server controlled entities that need to be controlled...

Does anyone have any good resources for nav mesh generation? Doesn't even have to be js / node specific just general?

mavonengine.com/community/d/...

#indiedev #indiegame #solodev #gamedev #indiegamedev #threejsjourney #nodejs #typescript

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Community Engine Plugins This is a WIP draft! The goal here is to allow users to implement interfaces that expose certain logic to allow plugins to attach themselves to either exist...

Starting to plan out community engine plugins!!

mavonengine.com/community/d/...

#indiedev #indiegame #solodev #gamedev #indiegamedev #threejsjourney #nodejs #typescript

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Video

There is just over 24h left to vote on entries, so if you are part of the #threejsJourney community and like this project, please be sure to check it out and vote!

All Challenge #22 Spaceship entries and voting is found here: threejs-journey.com/challenges/0...

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U.S.S. Enterprise NCC-1701-G (threeJS edition!)

I spent the final 2 weeks of February working on this entry for the 'Spaceship' themed #threejs challenge.
Another entry for @bruno_simon's #threejsJourney community challenges (And one I had a lot of fun making!) 🚀✨ #startrek

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There is just over 24h left to vote on entries, so if you are part of the #threejsJourney community and like this project, please be sure to check it out and vote!

All Challenge #22 Spaceship entries and voting is found here:

https://threejs-journey.com/challenges/022-spaceship

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U.S.S. Enterprise NCC-1701-G (threeJS edition!)

I spent the final 2 weeks of February working on this entry for the 'Spaceship' themed #threejs challenge.
Another entry for @bruno_simon's #threejsJourney community challenges (And one I had a lot of fun making!) 🚀✨ #startrek

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Difficult to find time these days, but I could add orbit controls to my ray marching demos #threejs #threejsjourney @tresjs.org

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Added some more prefab samples to the homepage:

mavonengine.com

Just drag & drop community prefabs directly into your #threejs games.

#indiedev #indiegame #solodev #gamedev #indiegamedev #threejsjourney #nodejs #typescript

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Now with prefabs ready to be pulled in. Going to make this so you can create prefabs and register them easily so you can browse a list of ready to go prefabs built by others

mavonengine.com

#indiedev #indiegame #solodev #gamedev #indiegamedev #threejs #threejsjourney #nodejs #typescript

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Namek - ThreejsJourney Challenge

Live: diorama-namek.vercel.app

#ThreejsJourney #html #css #javascript #threejs #anime #japan #blender #dragonball

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Just fome free time to play with thebookofshaders.com voronoid lesson. Such a great resource to learn.

As usual with @tresjs.org #threejsjourney #threejs

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The editor gets dynamically loaded into the same canvas instance that your game is running on. Up next: Previewing assets such as models / animations / sounds / textures.

mavonengine.com

#indiedev #indiegame #solodev #gamedev #indiegamedev #threejs #threejsjourney #nodejs #typescript

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Multiplayer 3D Browser Game Engine

Multiplayer 3D Browser Game Engine

I have been busy!! 😬 I've managed to abstract parts to reuse in other games for single or multiplayer (With authoritative Server). Im aiming to have an initial preview release out by end of march.

mavonengine.com

#indiedev #indiegame #solodev #gamedev #indiegamedev #threejs #threejsjourney #nodejs

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Implemented the water shader from #threejsJourney with culling under the terrain and 3 levels of LOD. Works pretty good so far.

Check it out here: strainzero.com/play

#indiedev #indiegame #solodev #gamedev #indiegamedev #threejs

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Post image Post image

www.patreon.com/posts/intera...

#threejs #threejsJourney #mathematics #inversion #surfaces #knots

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Huge improvement in getting rid of the jank feeling by transition between animation states. Also using the push down state machine from @stuffwithstuff.com book for players and zombies.

#screenshotsaturday #indiedev #indiegame #solodev #gamedev #indiegamedev #threejs #threejsjourney

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Zombies will now affect your health when they attack and kill you and other players!

strainzero.com/play

#indiedev #indiegame #solodev #gamedev #indiegamedev #threejs #threejsjourney

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You can now kill other players & zombies with grenades. Also the proof of concept of networked synchronized lootable "pickups" now works too!

strainzero.com/play

#indiedev #indiegame #solodev #gamedev #indiegamedev #threejs #threejsjourney

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I had a lot of fun playing with shader like the old days, (no AI). I create kind of like an "Actions lines" demo. I use just a plane, but this probably would be better like a post-processing :D as usual with
@tresjs_dev
#threejs #threejsjourney

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I finally finished porting my "Ultimate Lens Flare" to the #threejs WebGPU. The performance is incredible because now, threejs has occlusion queries directly integrated into the render pipeline.

If you want to see the result: planpoint-webgpu.vercel.app

#webgpu #tsl #threejsJourney #creativeCoding

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Night Out
#threejs #threejsJourney #blender #webgl

Live: cozy-night-out.vercel.app

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Quick and funny one Ribbon demo, based on @akella.bsky.social video, as usual with @tresjs.org #threejs #threejsjourney

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#WCCChallenge '25 Wk 36 - "Earth" #easing functions + #simplexnoise = #threejs #generativert
#WCCChallenge '25 Wk 36 - "Earth" #easing functions + #simplexnoise = #threejs #generativert YouTube video by Project Somedays

#WCCChallenge '25 Wk 36 - "Earth" #easing functions + #simplexnoise = #threejs #generativert
youtube.com/shorts/xPl1I...

Jumping off Bruno Simon’s awesome on #threejsjourney lesson on #threejs particles

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#threejs #threejsJourney challenge final update.

The project is now live! Check it out here: aquarium-parallax.vercel.app

Even though it is not perfect, I have learned so much in the past couple of weeks while building it.

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Implemented @threejs.org PositionalAudio last night and wow does it make a huge difference even with such a simple change.

strainzero.com/play

#indiedev #indiegame #solodev #gamedev #indiegamedev #threejs #threejsjourney

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📣✨Hopf fibration #interactive #visualization✨🤩

🔗 www.dynamicmath.xyz/hopf-fibrati...

#mathematics #topology #threejsJourney #threejs

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#threejs #threejsJourney challenge update.

Light, shadows and caustics.

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PVP NOW WORKS!!!

strainzero.com/play

Next up will be taking damage instead of instant death. Most important part was the death mechanic itself and the respawn.

#indiedev #indiegame #solodev #gamedev #indiegamedev #threejs #threejsjourney

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