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Stress testing my web build of Kero Island, proud of how its coming together

#gamedev #devlog

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Trying to make improvements to the water. #ABrokenTale

#ABrokenTale #indiedev #gamedev #amateurdev #gamedevelopment #gamedeveloper #pixel #retrostyle #devlog #2D #amateur #pixel #pixelart #games #n64 #videogame #npc #nostalgia #water

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WIP on the MCโ€™s main scene >.< getting closer to the end!

#NaNoRenO2026 #bg #drawing #art #VisualNovel #sketch #indiedev #devlog #WIP #OC

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Watch out! The camera is panning upwards by itself for no reason!!! (W.I.P)

#devlog #gamedev #GBstudio #kopsocks

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Desenhando conceitos de personagens e primeira Skill do meu jogo
Desenhando conceitos de personagens e primeira Skill do meu jogo YouTube video by Renato GameDev

Mostrando um pouco do processo de concept art do meu jogo, durante a construรงรฃo da arte para uma skill

youtu.be/C3iiQzu_Atw

#indiegame #gamedev #devlog

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Desenvolvendo o sistema de XP no meu jogo indie
Desenvolvendo o sistema de XP no meu jogo indie YouTube video by Renato GameDev

Mostrando o processo de desenvolvimento da funcionalidade de XP do meu jogo indie

youtu.be/qTTWJWJncD8

#indiegame #gamedev #devlog

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O sistema de skills do meu jogo indie
O sistema de skills do meu jogo indie YouTube video by Renato GameDev

Novo video sobre o sistema de skills do jogo e como ele funciona

youtu.be/ygTndmpXH4w

#indiegame #gamedev #devlog

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Walls, tile-maps, drawing ordering and wall-impact particle.

Things are going foward

#indiegame #gamedev #devlog

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POV your gf after her first sip of morning coffee VS when she goes feral at sunset around 6:01 PM ๐ŸŒ‡

#devlog #indiedev

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Weekly Development Log - March 23-29:

Patches, Difficulty Adjustments and more

#JaBdevlog I #devlog I #TheDarkDelivers I #horror I #IndieGameDev I #gamedev

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First Date by Beef Cat Go on the Best First Date

ICYMI: I released a short MiniGame text adventure this month as part of a self-imposed game jam. Made in 48ish hours, go on the best First Date you can. There's dozens of branches and loads of endings. Check it out if you want to kill 5-10 minutes! #indiedev #gamedev #solodev #indiegame #devlog

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Desktop Ant Farm Simulator on Steam Desktop Ant Farm Simulator is a lightly interactive productivity app. Start each farm with a sprawling grid of dirt andย some ants. Watch as they dig out tunnels and pockets and listen to cozy lo-fi be...

Absolutely huge update to the early access for Desktop Ant Farm Simulator. A new ant type, a nutrient system, hunger and age, clickable GUI elements, 9 new Steam achievements and more! Check it out if you want a new idle desktop companion type game #indiegame #indiedev #gamedev #solodev #devlog

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Almost forgot #Devlog day. Last week added more new items to the TODO list than I managed to complete, but at least I now have plenty of goals for the near future.

#IndieGameDev #Itch

mobilelast.itch.io/hanaa/devlog...

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The journey of "Song of Morus" must go on.
#devlog #indiedev #indiegame

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Do your part to keep Bow Wow Town trash free!

What do you think these tokens will be used for?
#clickteam #firefly #madewithfusion #indiedev #gamedev #devlog

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aaaaaa it works!!!

#devlog #solodev #madeingodot #Godot #indiegames #indiegamedev #gamedev #indiedev #voxel #voxelart #magicavoxel

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Could be cool making certain parts of the game 3D. Like the inside of houses or something. This is just a test. #ABrokenTale
#ABrokenTale #indiedev #gamedev #amateurdev #gamedevelopment #gamedeveloper #pixel #retrostyle #devlog #2D #amateur #pixel #pixelart #games #n64 #videogame #npc #nostalgia #3D

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If you've not seen my latest video all about the importance of scale in your indie game project - make sure to check it out! ๐Ÿ‘€

It could actually help save you a lot of time ๐Ÿ˜…

#gamedev #gamedevelopment #devlog

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Going to try to do daily #devlog again now Augmental Puzzles is in early access and we prep for London Games Week #godot #vr

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Watch narrative designer turned level designer, Kay, turn this static mist asset into animated fog!

#gamedev #indiedev #gamedevelopment #indiegame #devlog #behindthescenes #gamedesign #psychologicalhorror #gametok #indiegames #unity2d

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Revised rules again

1. 9-cell rows, columns, diagonals must contain 1-9 exactly once.
2. 7-cell rows & columns must repeat
rest are the same(overlapping 3x3 boxes, centre of 3x3 boxes etc)

Thanks Frohni for the idea :)

#Starcell #PuzzleSky #IndieGame #IndieDev #Devlog #LogicPuzzle #GameUpdate

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Watch me turn this static mist asset into animated fog!

#gamedev #indiedev #gamedevelopment #indiegame #devlog #behindthescenes #gamedesign #psychologicalhorror #indiegames #unity2d

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Participation in Continue Your Game Jam 7 Devlog โ€“ Continue Your Game Jam Over the past few weeks, I took part in the Continue Your Game Jam 7, which was a great opportunity to move forward on several important aspects of Hex Harmony. I mad.....

Participation in Continue Your Game Jam 7 - Hex Harmony: Demo
polobuilder.itch.io/hex-harmony/...

#Indiegame #gamedev #devlog

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I understood that whenever I use them I accidentally mistake one for another and then it costs me 20 minutes at best to figure it out.

"<" and ">", go to hell >:(
#indiedev #gamedev #indiegame #devlog #unity

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I made a customizable map generator for my roguelike game. Now i just need to bind it so when a new level is selected it generates a new map. ๐Ÿฅณ

#devlife #devlog #godot #Godot #gamedevlife #roguelike

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Added a CHAINSAW in my roguelike #devlog #indiegame #indiedev

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Finally being able to do this sort z-axis animation is ridiculously gratifying. I knew this Should have been possible forever ago but just couldn't get it to work until the other day

#devlog #solodev #madeingodot #Godot #indiegames #indiegamedev #gamedev #indiedev #voxel #voxelart #magicavoxel

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Last week was complete chaos. The effective kind, mostly. We replaced a lot of art, moved a lot of things around, and somehow managed not to break everything in the process, which already feels like a small miracle.

This week is a bit more focused. Weโ€™re continuing work on characters for the remaining Volumes and random runs. On top of that, weโ€™re preparing a localization update for Simplified Chinese and adding Japanese language support. And yes, bug fixing is still here, as always, quietly cowering in the corner.

And somewhere between all of this, I still need to finally update the remaining Volumes to the new format for descriptions and choices. Realistically, that probably means squeezing it in between other tasks or sacrificing part of the weekend to the game instead of making money. Yep, I need money to live and make the game. 

So yes, this week will be a busy one too. Hot, messy, and full of work. Pretty much like I expect this spring to be.

Last week was complete chaos. The effective kind, mostly. We replaced a lot of art, moved a lot of things around, and somehow managed not to break everything in the process, which already feels like a small miracle. This week is a bit more focused. Weโ€™re continuing work on characters for the remaining Volumes and random runs. On top of that, weโ€™re preparing a localization update for Simplified Chinese and adding Japanese language support. And yes, bug fixing is still here, as always, quietly cowering in the corner. And somewhere between all of this, I still need to finally update the remaining Volumes to the new format for descriptions and choices. Realistically, that probably means squeezing it in between other tasks or sacrificing part of the weekend to the game instead of making money. Yep, I need money to live and make the game. So yes, this week will be a busy one too. Hot, messy, and full of work. Pretty much like I expect this spring to be.

๐Ÿ˜‰Last week was pure chaos, but somehow we replaced a lot of art without burning everything down ๐Ÿ™ƒ

This week is more focused: more characters for the remaining Volumes and random runs, Chinese localization updates, Japanese support, and bug fixes.

More in ALT text.

#gamedev #indiedev #devlog

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Aster Pebble - Devlog #04 Road to the Demo

Devlog #04 for our fantasy point and click game is up now for everyone.

We chat about new notebook content, UI polish, and other small tweaks!

wanderingdoorgames.obviousgain.ca/door-log/202...

#GameDev #IndieGame #GodotEngine #Godot #PixelArt #PointAndClick #Devlog #OpenSource #FOSS #CozyGame

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New Player Experience - Development Log #524 | Prosperous Universe In this week's devlog Michi talks about the planned changes to the new player experience.

In this week's #devlog Michi talks about the planned changes to the new player experience.

prosperousuniverse.com/blog/2026/03...

#gamedev #browsergame #mmo

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