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NVIDIA RTX PRO 4000 Blackwell SFF Edition graphics card displayed against a black background with flowing wave patterns. The compact, rectangular card features a circular cooling fan on top, vertical heat sink fins along the side, and the NVIDIA logo. Text "RTX PRO" appears in the bottom right corner.

# Alt Text NVIDIA RTX PRO 4000 Blackwell SFF Edition graphics card displayed against a black background with flowing wave patterns. The compact, rectangular card features a circular cooling fan on top, vertical heat sink fins along the side, and the NVIDIA logo. Text "RTX PRO" appears in the bottom right corner.

The second star of our #SIGGRAPH2025 lineup: NVIDIA RTX PRO 4000 Blackwell SFF Edition 🌟

⚡24GB of GDDR7 memory
⚡Space-saving design
⚡Packed with power for AI, rendering, and more.

🔗 Check it out: https://nvda.ws/41Hi1bX

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2025 Advances in RT Rendering - RT Subsurface Scattering via Hybrid RESTIR-Path Tracing & Diffusion
2025 Advances in RT Rendering - RT Subsurface Scattering via Hybrid RESTIR-Path Tracing & Diffusion YouTube video by SIGGRAPH Advances in Real-Time Rendering

#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talk recording for "Real-Time Subsurface Scattering via Hybrid ReSTIR-Path-Tracing and Diffusion” talk by Tanki Zhang from NVIDIA is now online youtu.be/AtFBbMnUgoc?...

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SIGGRAPH 2025 Advances in RT Rendering: Megalights: Stochastic Direct Lighting in Unreal Engine 5
SIGGRAPH 2025 Advances in RT Rendering: Megalights: Stochastic Direct Lighting in Unreal Engine 5 YouTube video by SIGGRAPH Advances in Real-Time Rendering

#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talk recording of "MEGALIGHTS: STOCHASTIC DIRECT LIGHTING IN UNREAL ENGINE 5" by @knarkowicz.bsky.social‬
and @tiagocostav.bsky.social‬ from @epicgames.alt.store.ap.brid.gy is now online: youtu.be/dmmN8_c8Tb0?... Enjoy!

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SIGGRAPH 2025 Advances in Real-Time Rendering in Games: Fast as Hell: idTech8 Global Illumination
SIGGRAPH 2025 Advances in Real-Time Rendering in Games: Fast as Hell: idTech8 Global Illumination YouTube video by SIGGRAPH Advances in Real-Time Rendering

#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talk recording of "FAST AS HELL: IDTECH8 GLOBAL ILLUMINATION" by @idsoftwaretiago.bsky.social from id Software is now online: youtu.be/VTrdeqMMMK0?... Enjoy!

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Computational Light Laboratory bridges student potential into scientific success with global academic and industrial partners - Computational Light Laboratory at University College London Computational Light Laboratory at University College London

⚡ Computational Light Laboratory bridges student potential into scientific success with global academic and industrial partners in 2025. To find out more:

📜 complightlab.com/documentatio...

#SIGGRAPH2025 #ACMMM2025 #SIGGRAPHASIA2025 #ACMTOG #IEEEVR #SPIEPW2025 #OPTICA

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Democratizing VR Creation with StellarX: How OVA Uses RapidPipeline to Empower Training Teams
Democratizing VR Creation with StellarX: How OVA Uses RapidPipeline to Empower Training Teams YouTube video by RapidPipeline

✨ Democratizing VR creation, at scale.
At #SIGGRAPH2025, OVA showed how StellarX + RapidPipeline let teams convert, optimize, and deploy VR simulations with full autonomy.
🎥 youtu.be/Vsf0FGnf9Xk
📖 rapidpipeline.com/en/blog/part...

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SIGGRAPH 2025 Advances: STRAND-BASED HAIR AND FUR RENDERING IN INDIANA JONES AND THE GREAT CIRCLE
SIGGRAPH 2025 Advances: STRAND-BASED HAIR AND FUR RENDERING IN INDIANA JONES AND THE GREAT CIRCLE YouTube video by SIGGRAPH Advances in Real-Time Rendering

#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talk recording of "Strand-Based Hair And Fur Rendering In Indiana Jones and The Great Circle" by Sergei Kulikov from MachineGames is now online: youtu.be/jSE1XXBEK-w

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SIGGRAPH 2025 Advances: STOCHASTIC TILE-BASED LIGHTING IN HYPEHYPE
SIGGRAPH 2025 Advances: STOCHASTIC TILE-BASED LIGHTING IN HYPEHYPE YouTube video by SIGGRAPH Advances in Real-Time Rendering

#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talk recording of "Stochastic Tile-Based Lighting in HypeHype" by Jarkko Lempiäinen from HypeHype is now online: www.youtube.com/watch?v=8O44...

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From Massive Models to Instant XR: Consensive + RapidPipeline @SIGGRAPH 2025
From Massive Models to Instant XR: Consensive + RapidPipeline @SIGGRAPH 2025 YouTube video by RapidPipeline

🎥 How do you stream massive 3D models in real time, without the lag?

At #SIGGRAPH2025, Consensive introduced GLoD, a new system for scalable XR streaming, powered by RapidPipeline
💡 Fast performance, no cloud dependency.
Watch → youtu.be/sTsGMultJZ8?...

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RAY TRACING THE WORLD OF ASSASSIN'S CREED SHADOWS (Advances in Real-Time Rendering SIGGRAPH 2025)
RAY TRACING THE WORLD OF ASSASSIN'S CREED SHADOWS (Advances in Real-Time Rendering SIGGRAPH 2025) YouTube video by SIGGRAPH Advances in Real-Time Rendering

#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talk recording of "Ray Tracing The World of Assassin’s Creed Shadows" by Luc Leblanc and Melino Conte from Ubisoft is now online: youtu.be/2K-rwy4aMmU?...

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#SIGGRAPH2025 Advances in Real-Time Rendering in Games course - my slides from the retrospective: "Advances in Real-Time Rendering in Games - a 20th Year Retrospective, and a Look Ahead" are now online: advances.realtimerendering.com/s2025/index....
Enjoy!

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#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talks slides posted: "Adaptive Voxel-Based Order-Independent Transparency" shipping in the upcoming Call of Duty: Black Ops 7 by Michal Drobot from Activision Central Tech is now online: advances.realtimerendering.com/s2025/index....

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SIGGRAPH 2025 Conference Highlights
SIGGRAPH 2025 Conference Highlights This year in Vancouver at SIGGRAPH 2025, more than 10,000 attendees from around the world came together to co-create the future of computer graphics and interactive techniques. With more than 2,400…

#ACMSIGGRAPH2025 Conference Highlights ✨

Catch the highlights, replays, and top moments here 👉 buff.ly/76yT6fc

#SIGGRAPH2025 #ComputerGraphics #Innovation

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Forest Wild XR Team List

Forest Wild XR Team List

Kudos to the Hybrid Dance Xplorations and Forest Wild XR team (32+) at #Siggraph2025 Frontiers!

Special thanks to CEO Nima Ziraknejad, Ph.D., P.Eng., CTO Pranav Saxena, P.Eng., Ali Javdani Rikhtehgar and the HoverTap(tm) engineering team at NZ Technologies for their readily responsive support.

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A big thank you to Adam Bargteil | #Siggraph2025 Frontiers Chair, Ginger Alford, #Siggraph2025 Conference Chair and others in operations for their logistical support and enthusiasm.

#SFU #SIAT #Arts&Tech #HybridDance #XR #Vancouver

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Throwback to our 3D Pipeline Workshops @ #SIGGRAPH2025!
3 days of live talks with Zakeke, Atelier Markgraph, Glossi, Rooom, Roomle, Planner 5D, Consensive, Verus Digital, 10k Science & OVA ai.
📝 Full recap: rapidpipeline.com/en/blog/3d-p...
🔜 Spotlights coming soon
#RapidPipeline #3DWorkflows

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SIGGRAPH 2025 ✅
3 days, 12+ live talks, brand-new integrations & one packed booth!
📝 Full story: rapidpipeline.com/en/blog/sigg...
Thank you to everyone who visited Booth #606!

#SIGGRAPH2025 #RapidPipeline #3DPipeline #DigitalTwins #Realtime3D

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📹 Vancouver → Cologne with SIGGRAPH & gamescom.

Live mocap and mogen demos, packed aisles, cosplayers, and lots of swag. Thanks for stopping by our booths!

Missed us? More in person events soon. Questions? Use our site contact form.

#SIGGRAPH2025 #gamescom2025 #Mocap

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#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talks slides online: "Ray Tracing The World of Assassin’s Creed Shadows" by Luc Leblanc and Melino Conte from Ubisoft is now online: advances.realtimerendering.com/s2025/index....

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StreamME: Simplify 3D Gaussian Avatar within Live Stream SIGGRAPH 2025

saw on bird app and wanted to share:

From live video to 3D avatar in seconds. This #SIGGRAPH2025 paper from Adobe Research reconstructs a realistic head avatar on the fly, with no pre-cached data, and adapts seamlessly to facial motion for VR, animation, and online communication. 🔗 adobe.ly/4lyowVF

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#SIGGRAPH2025 Advances in Real-Time Rendering in Games course slides for "MegaLights: Stochastic Direct Lighting in Unreal Engine 5” talk by @knarkowicz.bsky.social and @tiagocostav.bsky.social from Epic Games are now online
advances.realtimerendering.com/s2025/index....

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#SIGGRAPH2025 Advances in Real-Time Rendering in Games course slides for "Fast as Hell: idTech8 Global Illumination” talk by @idsoftwaretiago.bsky.social from @idsoftware.bsky.social
are now online
advances.realtimerendering.com/s2025/index....

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#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talks slides for "Real-Time Subsurface Scattering via Hybrid ReSTIR-Path-Tracing and Diffusion” talk by Tanki Zhang from NVIDIA are now online
advances.realtimerendering.com/s2025/index....

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#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talks slides for "Stochastic Tile-Based Lighting in HypeHype" by Jarkko Lempiäinen are now online: advances.realtimerendering.com/s2025/index....

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#SIGGRAPH2025 Advances talks slides sharing: "Strand-based hair and fur rendering in Indiana Jones and the Great Circle" by Sergei Kulikov from Machine games is now online advances.realtimerendering.com/s2025/index....

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Finally logged my #Siggraph2025 Electronic Theatre shorts. And watched a 💔ing documentary. Hold your public library (and your PBS station) close, folks.
#LetterboxFriday #LastFourWatched

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That’s a wrap for #SIGGRAPH2025! Huge thanks to @netflix.com for joining forces on our Women in Tech & Entertainment panel and big shoutout to everyone who came to the panel and our Breakfast Mixer!
Can’t wait for what’s next. Virtual events coming soon!

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It was so good to be in Vancouver to present our work “Interactive Optimization of Scaffolded Procedural Patterns” at #Siggraph2025!

If you couldn’t make it, have a look at our project page!
💻 marzia-riso.github.io/iospp.html

Can’t wait for what’s next! 🎉

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openart video Veo3 LEGO Alain Chapters Party
openart video Veo3 LEGO Alain Chapters Party YouTube video by Alain Chesnais

My latest Veo3 attempt with LEGO Alain at the SIGGRAPH 2025 Chapters Party

#SIGGRAPH2025

youtu.be/7lSs_yP2-os

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