After countless sleepless nights, cold coffees, and hundreds of bugs crushed… THE MOMENT HAS COME. 🚀
The first version of the platform goes live on April 14th, 2026 🎉
Can't make it to our launch night?
📩 👉 www.indiedevs.ch
🐟 No, this is not an April Fools' joke 😛
#indiedevs #swissgames
DEMoCap 1.7 and Drag[en]gine 1.31 Released: dragondreams.ch/index.php/de... brings VR full body tracking, GUI launcher for Haiku-OS and other improvements and fixes.
www.youtube.com/watch?v=TOzk...
#indiedev #indiegames #SwissGames
How to turn #indiegames into hits: An interview with Swiss publisher Metaroot (paywall). www.games.ch/swissgames/a... #SwissGames #gamesCHweiz #games #publishing www.games.ch/swissgames/a... @metaroot.bsky.social @swissgamehub.com @oldcakefactory.bsky.social @sgdach.bsky.social @igda-ch.bsky.social
Release Drag[en]gine 1.30.3 with a fix for SteamVR crash on Windows.
In particular DEMoCap should now be usable again on Windows: dragondreams.ch/index.php/de...
#indiedev #indiegames #SwissGames
An illustration of Mui from Edifice standing on a stone windowsill, seemingly in darkness except for the glow of her yellow eyes. She is topless and holding the scabbard of her sword, with her left arm hiding her chest. She is still wearing her white cloak around her waist and her legs are crossed in front of her. A red damaged curtain is falling over the window in the top right of the painting. Behind her, you can see simple buildings bathed in sunlight in front of a blue sky, peaking through fluffy white clouds.
Finished this piece for Edifice! I dunno what I'll use this for but I just wanted to paint and draw Mui in a spooky way so uuuuh...yeah, here we go!
Had a fun with the colors on this one. Just throwing green in a bunch of spaces can give such interesting hues
#SwissGames
An interview with Swiss studio Optimotter, the developer of #SwiftraceCanyon (paywall). #SwissGames #ProHelvetia #gamesCHweiz #racinggame #indiegames #games #gamedev #gamedesign www.games.ch/swissgames/a... @sgdach.bsky.social @igda-ch.bsky.social @swissgamehub.com
New balance patch is live.
Based largely on community feedback - especially around territorial & war claims - plus updated settings, starting setups and a new feature!
Changelog:
store.steampowered.com/news/app/473...
Join the Open Alpha (Steam Demo)!
#screenshotsaturday #gamingnews 🎮 #swissgames
Drag[en]gine 1.30 Released: dragondreams.ch/index.php/dr... brings heavy refactoring of the game engine and IGDE localization support as well as other improvements and fixes.
www.youtube.com/watch?v=3FJk...
#indiedev #indiegames #SwissGames
One year in Zurich-Oerlikon: an interview with Samuel Vonäsch from the #SwissGameHub organizing team (paywall). #SwissGames #games #indiegames #indiedev #gamedev #gamedesign #Zürich www.games.ch/swissgames/a... @swissgamehub.bsky.social @sgdach.bsky.social @igda-ch.bsky.social
DragonScript VSCode Addon 2.4 released with improved TextMate grammar, improved semantic tokens and bug fixes: marketplace.visualstudio.com/items?itemNa...
#indiedev #indiegames #SwissGames
An interview with Swiss studio Mac n Cheese Games, currently developing #VoidMartyrs (paywall). #Munch #SwissGames #ProHelvetia #gamesCHweiz #gamedev #gamedesign #games www.games.ch/swissgames/a... @sgdach.bsky.social @igda-ch.bsky.social @swissgamehub.bsky.social
We have just released our demo of In Full Bloom!
A weird tamagotchi-like where you must keep the creature alive. Feed it and watch it grow,
and grow,
and grow.
There is only one way.
store.steampowered.com/app/4356050/...
#indiegames #indiedev #swissgames #weird #horror #asmr #tamagotchi #creepy
The last 7 weeks I spend on a large scale refactoring of the Drag[en]gine game engine to deal with technical depths and Microsoft problems. For those interested a blog article about Refactoring and the Good, the Bad and the Ugly: dragondreams.ch/index.php/20...
#indiedev #indiegames #SwissGames
An interview with Swiss #gamedev Lena Frei (Plaid Games), who is currently working on #Skyfarm (paywall). #SwissGames #ProHelvetia #SheGotGame #gamesCHweiz #gamedev #games #permaculture #gardening #cozy www.games.ch/swissgames/a... @sgdach.bsky.social @igda-ch.bsky.social @swissgamehub.bsky.social
Belated happy new year from us at obleak!
We've had a crazy year so far and are super excited for the next one!
If you're interested in the four big pillars of "obleak games activities", check out our newsletter, here:
www.obleak.games/newsletter/j...
#swissgames #gamedev #indiedev #newyears
When diving under the ice, your submarine can get quite chilly, so I added a breath effect to make it more noticeable.
#IndieDev #IndieGame #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames #Unity
#Swiss #indiegames published in 2025: an overview (paywall). #SwissGames #gamesCHweiz #gamedev #games www.games.ch/features/art... @swissgamehub.bsky.social @stardustgames.bsky.social @flawberrystudio.bsky.social @okomotive.ch @lululu.games @zeitglas.bsky.social @twinearth.bsky.social
Von Schattenrätseln bis zum Almauftrieb-Adventure, vom Hexen-Roguelite bis zur Natursimulation:
2025 hat die #Schweizer #Games-Branche etliche spannende Indie-Titel hervorgebracht, die ganz unterschiedliche Genres abdecken.
🎥 youtu.be/TVxwN1Hv9tc?...
#SwissGames #SwissIndies
Finally finished the Newspaper transition. Think this really should give you the feel you are setting off in to the unknown 😊
#IndieDev #IndieGame #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames #Unity
Trailer !!! Announcement !!!
We released the steam page of Blessed be the chamber, a roguelite twist on russian roulette. Add it to your wish list now. 🥳
#indiedev #indiegames #swissgames
In my arctic exploration submarine game, the help system is solved using sticky notes that you can click to open the related page in the manual. Still needs some work but what are your toughs about this?
#IndieDev #IndieGame #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames #Unity
Poster GGJ 26 HSLU DFK Emmenbrücke Switzerland, official website https://globalgamejam.org/jam-sites/2026/hslu-digital-ideation
GGJ 2026 is happening at @hslu-luzern.bsky.social, Jan 30 - Feb 1, everybody over the age of 18 is invited, newbies to professionals, board or card games, microcontroller, VR, AR, games made in Max/MSP or Excel or Powerpoint, just bring your curiosity #swissgames #ggj #ggj26
An interview with Swiss #game studio Avancadia, currently developing #ArcaneWilds (paywall). #SwissGames #gamesCHweiz #gamedev #gamedesign #games www.games.ch/swissgames/a... @sgdach.bsky.social @igda-ch.bsky.social @swissgamehub.bsky.social
Would love your feedback sounds I added.
For diving I its a hum with some valve clanking.
For the snorkel its a mechanical noise accelerating and decelerating.
And for the pumps, some motor sound.
#IndieDev #IndieGame #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames #Unity
#Submarine
The engine minigame is now almost finished 🎉.
Progress is very slow lately, I'm struggling with some mental stuff and on top, the project is also in "that phase" where it just takes so much ⚡ to keep pushing...
#IndieDev #IndieGame #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames #Unity
A picture of Bob the owl, the shopkeep from Helvetii returning in Beach Slap. Now in glorious low poly 3D (and sporting a nice shirt)
Original concept of Bob in Helvetii (with his green coat and talons holding some fat gold coins)
Bob returns, as grumpy as ever, and in the THIRD DIMENSION. He'll also still have his little shop in Beach Slap. No vacations for him.
#screenshotsaturday #BeachSlap #SwissGames
The mouth creature from the game "In Full Bloom" in a meme edit using emojis. It features motion-blurred stars around the creature, an emoji hand holding a phone that displays a tiktok logo graphic, as well as a second hand that is a cut-out photo of a real hand in a glam-pose and sports long, pink nails.
I recently made this for a discord post and I just want you all to see it as well.
Context is optional and given only on request.
#indiedev #gameedit #swissgames
Drag[en]gine IGDE is now also available on Flathub: flathub.org/en/apps/ch.d....
#indiedev #indiegames #SwissGames
Guess it's time for an announcement
Thanks to our canton, I can finally say that PROJECT, now with its real name "Edifice", is officially IN DEV. So stay tuned as more things will start popping up! For now, have this nice doodle that was done on stream for the occasion
#Swissgames #indiedev