Work in progress tower defense game :)
#MadeWithDefold #indiegames #videogames #webgames #pcgames #gamedev #indiedev
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Skull Horde by 8BitSkull - a fast-paced auto battler dungeon crawler where you play as a flying skull necromancer is out now on Steam:
#MadeWithDefold #indiegame #Steam #pcgames #pcgaming #videogames #gamedev #indiedev
Next teaser from @jhonnygoransson.bsky.social on the upcoming Light Component for Defold:
"I've also started working on clustered rendering for this so we can have thousands of lights, but I don't have any preview for that yet. Stay tuned!"
#MadeWithDefold #gamedev #indiedev #vfx #rendering
This developer is making experimental real-time tree physics in Defold 🌿
Nikolay Armonik is simulating 1000 bones on the CPU in real time in his solo project, and the result looks fantastic! 🧡💙
#MadeWithDefold #gamedev #indiedev #solodev #WIP #graphics #physics #techart #indiegames #vfx
The latest trailer for Skull Horde by 8BitSkull has us on the edge of our seats. It’s shaping up to be a great test of what Defold can handle, with countless enemies swarming the screen.
Releasing April 10! 🗓️
#MadeWithDefold #indiegame #bulletheaven #survivorlike
www.youtube.com/watch?v=GCWi...
Biplanar mapping is a useful technique to texture 3D geometry without UV, making it great for e.g.:
🏔️terrain
🪨rocks
🌱grass
🌳or other organic shapes
Check the #opensource biplanar mapping #shader for #Defold by @selimanac.bsky.social:
forum.defold.com/t/biplanar-m...
We’re really happy to see @selimanac.bsky.social pushing the Defold ecosystem forward!
A new beta of Defold Graph Pathfinder is out with static 2D navmesh pathfinding support ▶️
#gamedev #indiedev #ai #navmesh #pathfinding #astar #MadeWithDefold
Ahoy! 🦜
Spotted @selimanac.bsky.social on the high seas crafting a slick water shader with reflections that look swashbucklin’ 🏴☠️
Drop an “Arrr!” in the comments, if you want a breakdown of how to make skybox reflections in Defold!
#gamedev #indiedev #MadeWithDefold #shaders #vfx
Look what we found:
an article covering Defold Graph Pathfinder by @selimanac.bsky.social published on Blips.fm blog:
blog.blips.fm/articles/gra...
#gamedev #indiedev #MadeWithDefold
Defold Wave is the next amazing native extension by @selimanac.bsky.social that allows to simulate floating objects and waves.
It's #opensource and comes together with nice stylized water #shader and two example projects:
forum.defold.com/t/stylized-w...
#MadeWithDefold #gamedev #indiedev
Source code for this project is available on GitHub now:
github.com/selimanac/de...
#madewithdefold #defold
Assets credited to @kenney.nl
Flyby
#defold #madewithdefold
Yes, it’s definitely a fundamental problem, what we humans often refer to as a professional liar 😀
And it acts like its answers are always perfectly correct.
We are co-hosting a game jam together with @crazygames and Indie Hero on June 13th to June 15th. The theme is Speed! Head over to the jam page to learn more:
gamejamplus.com/cgdwj-lp/
#gamejam #html5gamedev #indigamedev #indiegames #html5games
I kinda wish the Oblivion Remaster would have used the Skyrim engine instead of UE5. On my (not great not terrible) gaming PC with RTX2070 I have to reduce the graphics settings to Medium, which barely looks better than Skyrim when outdoor and the frame rate *still* struggles (at 1080p!!).
m not sure why, but I don’t get notifications from Bluesky. You can post your results on the forum instead: forum.defold.com/t/daabbcc-dy...
Hmm, I’m using a Silicon, so it might be a general issue with the newer GLFW version introduced recently. Do your projects work with an appmanifest file when the graphics setting for macOS is set to OpenGL(Graphics Osx)?
If your Defold version is earlier than 1.10, this might cause a problem. I’m using window.get_display_scale() introduced in 1.10. If it returns nil or 0, the camera might not zoom correctly.
Just download it and test it like you did, it looks fine. Which version of Defold are you using? >= 1.10 ?
Actually, I built this project on macOS from the ground up, so I’m a bit surprised. Let me check the GitHub version and I’ll let you know.
Meanwhile, in a different universe, I completed another example project for daabbcc. The source code and HTML5 build are now available:
forum.defold.com/t/daabbcc-dy...
#defold #madewithdefold
Skull Horde is using my two Defold native extensions (daabbcc and A*), and I’m very proud of that.
-> Wishlist on Steam: store.steampowered.com/app/3199360/...
#madewithdefold
Example project for daabbcc3D. Source for this simple project is available now, details:
forum.defold.com/t/daabbcc3d-...
#madewithdefold
Admit it, you just cleaned it! 😄 My desk has never been this clean—I always have tons of stuff on it! 😄
Actual CPU usage is not more than 20% (~18). I forgot to turn debug mode off while recording.
Moved to 3D. Stay away from crazy lovers!😍
#defold #madewithdefold
At least X has 720p.... This is almost 360p :)
Absolutely not :D