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Posts by Justo Delgado Baudí

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Dev snapshot: Godot 4.7 dev 5 – Godot Engine Freeze, Feature!

Our final 4.7 development snapshot arrives with #GodotEngine 4.7-dev5!

Asset store overhaul, rectangular area light sources, inline text shader previews, and more await:

godotengine.org/article/dev-...

5 days ago 343 32 2 6
Godot Stencil Holo
Godot Stencil Holo YouTube video by Bastiaan Olij

I had intended this to be a YouTube short, but it ran over a bit. Some might still find it useful. Focused on XR but works just as fine for non-XR use cases.

www.youtube.com/watch?v=C0_K...

1 week ago 18 4 0 0
The Mega Crit logo a heart and the Godot logo side by side

The Mega Crit logo a heart and the Godot logo side by side

We would like to thank @megacrit.com for another year of sponsorship. This time, upgrading to Corporate Platinum! We were supposed to post this earlier but we were all busy playing Slay the Spire 2 🫡

fund.godotengine.org

1 week ago 1107 116 8 6
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Dev snapshot: Godot 4.7 dev 4 – Godot Engine Howdy, neighbor!

#GodotEngine 4.7-dev4 has arrived! Grab your nearest neighbor, and sample our most recent batch of improvements firsthand:

godotengine.org/article/dev-...

1 week ago 282 31 6 4
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Tool scripts: Add a paragraph on how Inputs are handled in a tool script and how to get node references · Issue #5262 · godotengine/godot-docs Your Godot version: Godot 3.3.3 stable Issue description: Over the past three years I have wasted literally weeks on trying to figure out how to get my tool scripts to respond to Input. Eventually ...

An old Godot docs ticket was revived with a comment, and that sent me spelunking.

Do you know exactly why your edited scenes do not receive input events in the editor, even under `tool`? Well, there are 4 separate reasons:

github.com/godotengine/...

2 weeks ago 9 1 1 0
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Maintenance release: Godot 4.6.2 – Godot Engine The second 4.6 maintenance release has arrived; no foolin'!

Another maintenance release? No foolin'! 🤡

Featuring well over 100 regression fixes, #GodotEngine 4.6.2 is our most stable iteration yet. All 4.6 users are encouraged to upgrade to 4.6.2!

godotengine.org/article/main...

3 weeks ago 355 48 5 3
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Dev snapshot: Godot 4.7 dev 3 – Godot Engine A snapshot that will transform the way you design GUIs in Godot.

Here's #GodotEngine 4.7-dev3, and it's feature-packed with great workflow improvements!

🧃 Control transform offset
🔎 PopupMenu search bar
🧲 3D editor vertex snapping
🖼️ Android Picture-in-Picture
📚 MeshLibrary editor
📸 Linux Wayland HDR
✨ And a lot more!

godotengine.org/article/dev-...

3 weeks ago 496 80 13 11

Busco a alguien que le sepa a hacer rigging para una comisión, socorro, compartan

4 weeks ago 7 4 1 0

One year ago, I used #Godot for the first time!!

Since
- I made 6+ tiny games
- I became ambassador of Godot Quebec
- I went part time to make Godot guides
- I started making a real video game

Godot and it's community allowed me to grow in ways I never thought I could 🥺

Thank you so much 🩵🩵

4 weeks ago 390 19 13 1
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Cartoon by @laloalcaraz.bsky.social

4 weeks ago 7584 1393 150 69
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Release candidate: Godot 4.6.2 RC 2 – Godot Engine Once more for good measure!

We saw how much everyone liked that first 4.6.2 release candidate, so here's one more, as a treat 🍬

#GodotEngine 4.6.2-rc2 arrives! Featuring several new backported bugfixes, it's ready for one last round of testing:

godotengine.org/article/rele...

1 month ago 206 26 4 1
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Maintenance release: Godot 4.5.2 – Godot Engine A significant update for 4.5 users with important rendering bug fixes, especially for mobile and D3D12.

Have you ever thought something was lost in the mail, only to later realize that you simply never sent the item to begin with?

…No?

…On a completely unrelated note, #GodotEngine 4.5.2 releases today! Check out the full list of crucial fixes here:

godotengine.org/article/main...

1 month ago 272 37 4 1

Oh, yeah. I've not implemented it yet but my idea is that the events that started but did not end after the animation stops will emit the ended signal.

The animation maintainer blocked the event tracks feature though so it won't be available unless they change their opinion.

1 month ago 1 0 1 1
Post image Post image

dicey dungeons
nvidia dlss 5 off vs on

1 month ago 168 23 5 0
Super Hexagon DLSS 5 meme
(thanks to SangKom on steam for the Super Hexagon art!)

Super Hexagon DLSS 5 meme (thanks to SangKom on steam for the Super Hexagon art!)

1 month ago 92 19 2 1

Yeah... Same. I made it out of frustration. I tried to convey it with them but they won't change their position... 🤷

1 month ago 0 0 0 0

dicey dungeons 2

1 month ago 66 1 3 0
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Godot XR update — March 2026 – Godot Engine March update from the Godot XR Team, upcoming game jam, new features, and new platforms!

New update about what's happening for Godot XR is out:
godotengine.org/article/godo...

1 month ago 34 5 0 1
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Save 67% on The Knightling on Steam The Knightling is an open world, action-adventure where you play as an aspiring knight in search of their missing mentor, Sir Lionstone. Equipped with only a legendary shield, you’ll brave your way th...

Making a game as a little indie studio is hard, marketing it is harder! The best way you can support us is to play The Knightling, leave us a review, and share the game with your friends! And it's on a huge sale now!
Our 0.35 marketing person thanks you 🙏
store.steampowered.com/app/1471650/...

1 month ago 57 27 2 10
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Add a new Event track type to the Animation resource · Issue #14303 · godotengine/godot-proposals EDIT: The proposal evolved a bit, see current implementation and features in #14303 (comment) Problem or limitation When working with animations you may want to be able to emit a signal that someth...

Yes, here's the proposal github.com/godotengine/...

I've not opened a PR yet but here's the current implementation github.com/mrcdk/godot/...

1 month ago 1 0 0 0

Welp, the Godot's animation maintainer doesn't think that event tracks are useful or needed 🥲 and they don't think they can be merged.

I tried to explain what advantages they bring against other track types but they say these advantages can be workaround...

I guess UX is not a focus 🤷

#Godot

1 month ago 2 0 2 0
joining in on the meme of the day with dicey dungeons enhanced by DLSS5, (thanks to https://bsky.app/profile/terriv.bsky.social for the enhancement!)

joining in on the meme of the day with dicey dungeons enhanced by DLSS5, (thanks to https://bsky.app/profile/terriv.bsky.social for the enhancement!)

1 month ago 470 78 3 0
facade (2005) screenshot with an added “DLSS5 OFF” label graphic

facade (2005) screenshot with an added “DLSS5 OFF” label graphic

facade (2005) screenshot with an added “DLSS5 ON” label graphic 

real world photos of Tom Welling and Anne Hathaway have replaced the game’s characters

facade (2005) screenshot with an added “DLSS5 ON” label graphic real world photos of Tom Welling and Anne Hathaway have replaced the game’s characters

1 month ago 1908 504 14 14
On the left is a plain Red Crewmate at the Skeld Cafeteria in 2D with text at the bottom of the screen “DLSS OFF”. 

On the right is a Red Crewmate with a highly detailed face and hands at the Skeld Cafeteria in 3D with text at the bottom of the screen “DLSS ON”

On the left is a plain Red Crewmate at the Skeld Cafeteria in 2D with text at the bottom of the screen “DLSS OFF”. On the right is a Red Crewmate with a highly detailed face and hands at the Skeld Cafeteria in 3D with text at the bottom of the screen “DLSS ON”

is this how graphics work

1 month ago 1618 337 17 7
1 month ago 10929 2889 79 41

I'm not sure what you mean by animation cancelling. Could you elaborate?

1 month ago 0 1 1 0
Add a new Event track type to the Animation resource · Issue #14303 · godotengine/godot-proposals Problem or limitation When working with animations you may want to be able to emit a signal that something should happend at an specific time in the animation like: play a sound, instantiate some v...

It's a built-in feature. I'll open a PR once I finish it. Here's the proposal github.com/godotengine/...

1 month ago 5 0 1 0
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Me 4 weeks ago: I should add event tracks to animations. It should be fast and easy!

Me today: Haha, how naïve past me was...

I'm almost done!

#Godot

1 month ago 25 2 2 0
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EVERYBODY STAY CALM! we have realtime area lights in godot, I REPEAT, AREA LIGHTS IN GODOT, this is not a drill 🚨 🗣️

1 month ago 1438 221 30 12

My account was restored. Dumb twitter bots...

1 month ago 2 1 0 0