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Posts by Redspace Interactive

Great resources and exactly the kind of thing I'm looking for. Thank you!

1 year ago 1 0 1 0

I'm waist deep in the script for Sub Astra and realize I may need some actual voice talent.

How do y'all find voice actors? Are rates usually per line, or based on project size. My budget is small, but I want all labor to be fairly compensated.

#gamedev #voiceacting

1 year ago 7 2 2 0

If you're a LGBTQIA+ artist, crafter, creator, editor, writer, etc (anything at all, really),

drop a link for your goods and/or services here so people can find you. I want to drive funds in your direction.

1 year ago 589 291 172 8

I don't know who needs to hear this, but you aren't a failure just because you don't meet your own goals. Sometimes you just fail. Progress is not linear and sometimes life gets in the way. We've all been where you are and together we can get where we want to be.

#MotivationWednesday #gamedev

1 year ago 6 0 0 1

If your goal seemed impossible, how long would you persist in pursuing it? What would discourage you? What would motivate you? What would make you so mad at it's seeming impossibility that you would do whatever it takes to make it happen?

#goals #design #creativity #passion

1 year ago 0 0 0 0

What drives humans to imagine life among the stars? Why is exploration baked into our genes. And if we are alone, and knew it to be true, would there be any meaning to such a journey?

#space #exploration #sci-fi #thefinalfrontier

1 year ago 0 0 0 0

We are told that space is dark and empty. That you could travel millions of years at the speed of light and still not reach another galaxy.

1 year ago 0 0 1 0

Quick question for other indie devs:

Besides core game engines, what tools and plugins save you the most time and money? What are your most mundane and time-consuming tasks?

#gamedev #indiegames #solodev #unity3d #unreal #godot

1 year ago 6 1 0 0

Want a #gamedev secret? We are all secret magical geniuses who never have challenges. Instead, the first ideas we have spring to our minds fully formed and are always as fun as we think they'd be. Every day has 30 hours and we get as much sleep as we need. We are also experts in everything.

1 year ago 3 0 0 0
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What fictional non-biological characters do you find relatable? Are human-like features necessary for you to empathize with them? Do they have to exhibit signs of sentience for you to care?

#robots #storytelling #gamedev

1 year ago 3 0 0 0
Distant space ship silhouetted against bright star.

Distant space ship silhouetted against bright star.

The "Anastole" has been found in a decaying orbit above a distant star. Scans show that all life pods have been ejected. Time is running out to discover what happened and rescue anyone still aboard.

Visit the Patreon to find out more:
patreon.com/redspaceinteractive

#sneakpeak #indiedev #redspace

1 year ago 4 0 0 0

A sneak preview of the first game set in the Redspace universe is coming layer today.

Follow if you want to be among the first to see it! #progressupdate #indiegames #gamedev #redspace

1 year ago 4 1 0 0

My personal mantra is sourced from the wise words of both Nike and Shia Lebouf: Just Do It!

Don't let your dreams be just dreams!

1 year ago 1 0 0 0

say it with me: i am going to make and publish a game in 2025 #gamedev #indiedev #indiegame

1 year ago 78 9 11 6

There are only two kinds of #gamedev: making a game for yourself or making a game for someone else. Do you agree with this statement? Which type of game actually finds the most success? And most importantly, how do you actually define success?

#hottake #controversy #indiegames #sologamedev

1 year ago 6 1 1 0

Despite what we all wish, #gamedev is hard. #sologamedev is even harder. To all solo indie devs, what gamedev Discords do you engage with regularly? What resources help you?

#collaboration #indiegamedev #discord #community

1 year ago 6 1 0 0
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Now I'm visualizing a bandage cosmetic for Bumbi, poor doggo.

1 year ago 0 0 1 0

Right? And if anything, it increases server costs, because delivering the update to them and forcing updates to end users takes extra bandwidth.

1 year ago 4 0 0 0

Why'd you post screenshots of sunrises then? ๐Ÿ˜‰

1 year ago 1 0 1 0

That's why making the game *you* want to play can be so effective. There's no way to disappoint yourself, since you can just change it!

1 year ago 0 0 1 0

On the plus side, you can switch back and forth as you get bored or stuck!

1 year ago 1 0 1 0

Hopefully it's not too difficult to add a small update to each to prevent this from happening.

1 year ago 0 0 1 0

Practically, I think there is a benefit to ensuring old apps are being maintained. "Updates" could include bug fixes, a fresh coat of paint, or desired quality of life updates. It does seem like an automatic email sent based on the gap between the last update compared to number of users.

1 year ago 2 0 1 0

The description is hard to visualize, but it sounds interesting. The only stupid game idea is one that isn't prototyped to see if it's fun!

1 year ago 1 0 1 0

The design reminds me of a bacteriophage. It might be too aggressive for your design, but a central injector would be sweet!

1 year ago 3 0 1 0
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Glorious

1 year ago 0 0 0 0

Do you think adding a 3rd day would have made it more difficult? Or would it have led to burnout?

1 year ago 0 0 0 0

Naps make me tired. I would sleep the rest of the day, haha. Maybe a walk would serve the same goal!

1 year ago 1 0 0 0

Attention Indie game devs who also work full time! What strategies have you found that help you make progress, despite a full work day? Do you wait for the weekend to do most of your development work? What sacrifices have you made? #indiegamedev #gamedev #worklifebalance #passionproject #boundaries

1 year ago 12 3 2 0

Many older games like Half-Life 1 & 2 were quite linear. Modern games seem to focus on an open or semi-open world. What keeps linear games fun to play? What makes them appealing? What features make them replayable? #gamedev #indiegames #oldschool #half-life2 #gaming

1 year ago 4 1 0 0