Progress on my procedural Rally Stage generator. It is now defining the width of the track and placing trees / rocks etc on the side of the track in a semi-realistic pattern. Fun to play with, can't wait until it can place 3d trees etc π
#gamedev #indiedev #madewithunity
Posts by Ash McConnell
It doesn't look like much, but I'm very pleased with my randomly generated "rally stage" π
#gamedev #indiedev #madewithunity #buildinpublic
Finally submitted my first Unity Asset (My race timing system). May the Unity Reviewing Gods have mercy!
gamedev #indiedev #madewithunity #buildinpublic
He does have a way with words π
Quite excited / scared to submit my first Unity asset to the store. A bit more proofreading of the documentation before I push the button. A bit more fiddling with the website too racetiming.slowtoast.com #madewithunity #buildinpublic #gamedev #indiedev
Getting website and documentation ready for my Race Timing Unity Asset.
Let me know if you'd like to give it a try, or you have any specific requirements.
#gamedev #indiedev #madewithunity #buildinpublic
I've made a short video to show how easy it is to my Sirocco Race Timing Unity Asset to an existing racing game. I'm hoping to release soon, DM me if you'd like to try the pre-release.
#gamedev #indiedev #madewithunity #buildinpublic
youtu.be/mivCf6NgMHI
My 2016 Zoe is still going well for 90% of our journeys
I've finally got around to naming my race timing unity asset. I think this is the logo I'm going for, I'm just not sure on the font. What do you think, any preference?
#gamedev #indiedev #madewithunity #buildinpublic
Two HUD elements in one day for the Race Timing Unity Asset. Latest: Lap Position Bar - shows all drivers on track with their race positions displayed directly on each dot.
#gamedev #indiedev #madewithunity #buildinpublic
Here's a quick snapshot #unity
An extra feature for my Race Timing System (I really need to name this thing π): Delta Bar! Shows the difference between your current lap and your best lap in real-time β²οΈ ποΈ
#gamedev #indiedev #madewithunity #buildinpublic
youtu.be/zRF7L5K-sXc
Impressive auto-replies π
Adding a delta bar to my Race Timing Asset for Unity today. I find it really useful in iRacing and RF2, so definitely something I want to support π. Let me know if you are making a racing game - is there anything I'm missing?
#gamedev #indiedev #madewithunity #buildinpublic
Having more fun coding my Race timing unity Asset. If you would like to try it out, drop me a DM. If there are any features you'd like let me know π
On to delta lap indicator next!
Here's the full video: -
youtu.be/YVXWgyB0S7Q
Damn lovely lighting that! π
I've been working on a demo to showcase my Race / Lap Timing Unity Asset. It's starting to come together π. Let me know if there is anything I've forgotten about (there is a list of features in the video description)
#gamedev #indiedev #madewithunity
youtu.be/M88vbEf0QeQ
Epic!
A picture of Grotbags from an old 80s show with Rod Hull and Emu
If you are an 80s child from the UK, you can't hear "There is somebody at the door" without thinking about Grotbags.
Returning to work after 3 weeks off π€£
Hi Folks, Good progress on my Unity Race Timing Asset this week. New sample UIs (6/6): Different gap modes for the timing tower:
- Gap on Track β Who is in front?
- Gap to Leader β Race Positions
- Gap to Fastest Lap β Qualifying
#gamedev #madewithunity #buildinpublic
Hi Folks, Good progress on my Unity Race Timing Asset this week. New feature (5/x): Added Qualifying Lap UI showing split times like F1! Sample UI demonstrating what's possible with the timing system! #gamedev #indiedev #madewithunity #buildinpublic
It was a fun week coding my own projects. Thanks to my coding buddy Ralph for keeping me going #dogtax
Hi Folks, Good progress on my Unity Race Timing Asset this week. New feature (4/x): Added countdown start lights with configurable sequences. Here it is with the normal #F1 start sequence #madewithunity #gamedev #indiedev #buildinpublic
Thanks to @kenney.nl for letting me put his cool F1-style low poly cars into my Unity Race Timing Asset
kenney.nl/assets
Hi Folks, Good progress on my Unity Race Timing Asset this week. New feature (3/x): Now you can end races after a set time limit. Perfect for qualifying sessions and time-based formats! #madewithunity #gamedev #indiedev #buildinpublic
I am a webdev too (mostly Angular), although I'm doing more backend at the moment.
Hehe, you are probably asking the wrong person. I sunk 10+ years into my racing simulator ( onlineracingchampionship.com), but that was with a really old game engine / part time / no AI. These days you can rely on thousands of tutorials, a fantastic editor and AI to suggest solutions. Go for it!
Hi Folks, Good progress on my Unity Race Timing Asset this week. New feature (2/x): Set races to finish after a specific number of laps. Simple setup for standard race formats! #buildinpublic #gamedev #indiedev #madewithunity
Hi Folks, Good progress on my Unity Race Timing Asset this week. New feature (1/x): Now you can define the number and position of sectors visually in a few clicks. Quick and easy setup! #gamedev #indiedev #madewithunity #buildinpublic