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Posts by Ash McConnell

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Progress on my procedural Rally Stage generator. It is now defining the width of the track and placing trees / rocks etc on the side of the track in a semi-realistic pattern. Fun to play with, can't wait until it can place 3d trees etc 😊

#gamedev #indiedev #madewithunity

8 hours ago 12 3 0 0
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It doesn't look like much, but I'm very pleased with my randomly generated "rally stage" πŸ˜„

#gamedev #indiedev #madewithunity #buildinpublic

1 day ago 8 3 1 0
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three men in suits and ties are dancing in a room with a sign that says ' nbc ' on it ALT: three men in suits and ties are dancing in a room with a sign that says ' nbc ' on it

Finally submitted my first Unity Asset (My race timing system). May the Unity Reviewing Gods have mercy!
gamedev #indiedev #madewithunity #buildinpublic

2 days ago 5 0 0 0

He does have a way with words πŸ˜‚

3 weeks ago 0 1 0 0
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Quite excited / scared to submit my first Unity asset to the store. A bit more proofreading of the documentation before I push the button. A bit more fiddling with the website too racetiming.slowtoast.com #madewithunity #buildinpublic #gamedev #indiedev

1 month ago 6 2 0 0
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Getting website and documentation ready for my Race Timing Unity Asset.

Let me know if you'd like to give it a try, or you have any specific requirements.

#gamedev #indiedev #madewithunity #buildinpublic

1 month ago 11 3 0 0
ZERO to HERO: Complete Race Timing in Unity in 4 Minutes Γ°ΒŸΒΒŽΓ―ΒΈΒΓ°ΒŸΒ’Β¨
ZERO to HERO: Complete Race Timing in Unity in 4 Minutes Γ°ΒŸΒΒŽΓ―ΒΈΒΓ°ΒŸΒ’Β¨ Building a racing game but stuck on the timing logic? In this video, I take a Unity project with no timing system at all and fully integrate the RaceTiming f...

I've made a short video to show how easy it is to my Sirocco Race Timing Unity Asset to an existing racing game. I'm hoping to release soon, DM me if you'd like to try the pre-release.

#gamedev #indiedev #madewithunity #buildinpublic

youtu.be/mivCf6NgMHI

1 month ago 8 2 0 0
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My 2016 Zoe is still going well for 90% of our journeys

1 month ago 0 0 0 0
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I've finally got around to naming my race timing unity asset. I think this is the logo I'm going for, I'm just not sure on the font. What do you think, any preference?

#gamedev #indiedev #madewithunity #buildinpublic

1 month ago 7 1 1 0
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Two HUD elements in one day for the Race Timing Unity Asset. Latest: Lap Position Bar - shows all drivers on track with their race positions displayed directly on each dot.

#gamedev #indiedev #madewithunity #buildinpublic

1 month ago 5 2 1 0
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Here's a quick snapshot #unity

1 month ago 0 0 0 0
Unity Race Timing Asset - Delta Bar
Unity Race Timing Asset - Delta Bar A demo showing the delta bar UI. This allows the driver to compare their current lap to any other lap you decide (driver's best this session / driver's PB /...

An extra feature for my Race Timing System (I really need to name this thing πŸ˜‚): Delta Bar! Shows the difference between your current lap and your best lap in real-time ⏲︎ 🏎️

#gamedev #indiedev #madewithunity #buildinpublic

youtu.be/zRF7L5K-sXc

1 month ago 11 2 1 0

Impressive auto-replies πŸ˜„

1 month ago 1 0 0 0

Adding a delta bar to my Race Timing Asset for Unity today. I find it really useful in iRacing and RF2, so definitely something I want to support 😊. Let me know if you are making a racing game - is there anything I'm missing?

#gamedev #indiedev #madewithunity #buildinpublic

1 month ago 6 2 1 0
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Having more fun coding my Race timing unity Asset. If you would like to try it out, drop me a DM. If there are any features you'd like let me know 😊

On to delta lap indicator next!

Here's the full video: -
youtu.be/YVXWgyB0S7Q

1 month ago 1 0 0 0

Damn lovely lighting that! 😍

2 months ago 0 0 0 0
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Race / Lap timing Unity asset demo
Race / Lap timing Unity asset demo Showing a demo race with AI (thanks to PerfectGames). Thanks to RCC Design for the fantastic car and track.Features for the Unity Asset so far: -ҏ±ï¸ CORE TIM...

I've been working on a demo to showcase my Race / Lap Timing Unity Asset. It's starting to come together 😊. Let me know if there is anything I've forgotten about (there is a list of features in the video description)

#gamedev #indiedev #madewithunity

youtu.be/M88vbEf0QeQ

2 months ago 9 1 0 0

Epic!

2 months ago 2 1 0 0
A picture of Grotbags from an old 80s show with Rod Hull and Emu

A picture of Grotbags from an old 80s show with Rod Hull and Emu

If you are an 80s child from the UK, you can't hear "There is somebody at the door" without thinking about Grotbags.

2 months ago 1 0 0 0
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Returning to work after 3 weeks off 🀣

2 months ago 1 0 0 0
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Hi Folks, Good progress on my Unity Race Timing Asset this week. New sample UIs (6/6): Different gap modes for the timing tower:

- Gap on Track β†’ Who is in front?
- Gap to Leader β†’ Race Positions
- Gap to Fastest Lap β†’ Qualifying

#gamedev #madewithunity #buildinpublic

3 months ago 10 3 0 0
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Hi Folks, Good progress on my Unity Race Timing Asset this week. New feature (5/x): Added Qualifying Lap UI showing split times like F1! Sample UI demonstrating what's possible with the timing system! #gamedev #indiedev #madewithunity #buildinpublic

3 months ago 19 1 0 0
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It was a fun week coding my own projects. Thanks to my coding buddy Ralph for keeping me going #dogtax

3 months ago 2 0 1 0
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Hi Folks, Good progress on my Unity Race Timing Asset this week. New feature (4/x): Added countdown start lights with configurable sequences. Here it is with the normal #F1 start sequence #madewithunity #gamedev #indiedev #buildinpublic

3 months ago 14 2 0 0
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Assets Β· Kenney

Thanks to @kenney.nl for letting me put his cool F1-style low poly cars into my Unity Race Timing Asset
kenney.nl/assets

3 months ago 2 0 0 0
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Hi Folks, Good progress on my Unity Race Timing Asset this week. New feature (3/x): Now you can end races after a set time limit. Perfect for qualifying sessions and time-based formats! #madewithunity #gamedev #indiedev #buildinpublic

3 months ago 11 2 0 0

I am a webdev too (mostly Angular), although I'm doing more backend at the moment.

3 months ago 1 0 0 0
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ORC Racing Simulator ORC is a realistic racing simulator for the PC that is based on real world cars using a state of the art bespoke physics engine It is developed by a small team of motorsports and sim racing enthusiast...

Hehe, you are probably asking the wrong person. I sunk 10+ years into my racing simulator ( onlineracingchampionship.com), but that was with a really old game engine / part time / no AI. These days you can rely on thousands of tutorials, a fantastic editor and AI to suggest solutions. Go for it!

3 months ago 1 0 1 0
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Hi Folks, Good progress on my Unity Race Timing Asset this week. New feature (2/x): Set races to finish after a specific number of laps. Simple setup for standard race formats! #buildinpublic #gamedev #indiedev #madewithunity

3 months ago 13 1 1 0
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Hi Folks, Good progress on my Unity Race Timing Asset this week. New feature (1/x): Now you can define the number and position of sectors visually in a few clicks. Quick and easy setup! #gamedev #indiedev #madewithunity #buildinpublic

3 months ago 17 1 1 0