Advertisement ยท 728 ร— 90

Posts by maniospas

Releasing ๐Ÿฎ Moo: a small build system and language to process, load, and substitute text within a project & schedule actions.

I use it for developing html games in different files while packing them into one file for no in-game delays. Even images are base64 encoded.

github.com/maniospas/moo

2 weeks ago 0 0 0 0
encounter screenshot

encounter screenshot

After insightful playtesting, adjusted impact dmg in Dungeon Die-Die ๐ŸŽฒ๐ŸŽฒ.

As before, it is halved if anyone is shielded or poisoned. But also now is doubled only if the doubling is not lethal.

More survivable, yet still a massive threat.

#screenshotsaturday #indiegame #indiedev #solodev

1 month ago 7 2 0 0

Mostly viable for hobby dev: when I leave a project for a couple of weeks, coming back I cut anything that will take more than a couple of hours to reach mvp (scope creep - it's fine to re-add a brand new impl) or took me more than a minute to remember what it should be doing (complexity creep).

1 month ago 1 1 1 0
Post image

It's been a couple of days, but got the 4 stance x 4 shields roll under Stomp (turns 4 rolls into 5s) and figured it would be a shame not to show it somewhere.

1 month ago 0 1 0 0
furnace event dialog

furnace event dialog

The Great Furnace! Connected between floors. You place dice inside ๐ŸŽฒ๐ŸŽฒ and get better versions later, which helps plan your build.

The best part: its contents persist for new runs! Here I got a nice gift from my past self. :-)

Trying to design more such mechanics.

#indiegame #indiedev #solodev

1 month ago 3 2 0 0
Video

Enemies are now interlocking in massive neon nets, meaning your standard dodge might just land you right into a trap. Talk about a Monday!

Stellar Breach is about evolution however. As the swarm's tactics get more punishing, so do you. New dash trick to tear right through them! #gamedev #indiedev

1 month ago 9 4 1 0
Dungeon Die-Die: liquify & immunity item synergy
Dungeon Die-Die: liquify & immunity item synergy YouTube video by Manios Krasanakis

New synergy in Dungeon Die-Die ๐ŸŽฒ๐ŸŽฒ!

1. Liquify heals yet equally poisons yourself. Can be more harmful if careless.
2. Immunity lowers limit of what is excess poison.
3. Excess poison always moves to the enemy at round end.

So we get... this:

youtu.be/P02nvHyRINU

#indiegame #indiedev #solodev

1 month ago 4 2 1 0
Advertisement
Video

Medievalising a bit. Also first look at what kind of gameplay to expect

#pixelart #gamedev #indiedev #solodev #godot

1 month ago 20 5 0 0
Dungeon Die-Die intro
Dungeon Die-Die intro YouTube video by Manios Krasanakis

Created an intro for Dungeon Die-Die ๐ŸŽฒ๐ŸŽฒ.

Recording for it plus determining the starting build, until the first dice roll in the procedurally generated first floor. (No sound.)

youtu.be/3woB-z3rnLY

#indiegame #indiedev #solodev

1 month ago 4 2 0 0
game screenshot

game screenshot

A devlog of recent changes in Dungeon Die-Die ๐ŸŽฒ๐ŸŽฒ.

I have posted about many of these, but gathered progress in one place.

maniospas.itch.io/dungeon-die-...

#indiegame #indiedev #solodev

1 month ago 8 1 0 0
gameplay screenshot

gameplay screenshot

Got some feedback for Dungeon DIe-DIe ๐ŸŽฒ๐ŸŽฒ that made me rethink how carried items fit into gameplay.

Can now have multiple consumables, and even passives! Enemies may also benefit and be more unique (e.g. Golems have an Exoskeleton to take less poison and magic dmg).

#indigame #indiedev #solodev

1 month ago 4 1 1 0
game screenshot

game screenshot

New version of Dungeon Die-Die ๐ŸŽฒ๐ŸŽฒ! Many little things combine to make runs unique.

Play from your browser, and let me know what you think:
dungeon-die-die.netlify.app

#IndieGameDev #SoloDev #indiegame #IndieDev

1 month ago 4 2 0 0
Dungeon Die-Die: gameplay
Dungeon Die-Die: gameplay YouTube video by Manios Krasanakis

Had a lazy evening and spent some time playing Dungeon Die-Die ๐ŸŽฒ๐ŸŽฒ.

I have some thoughts on improvements going forward. Especially on the difficulty. Mic is not the best, but I'm happy I remembered to record at all.

youtu.be/_ALWNr4Un8A?...

#indiegame #indiedev

1 month ago 2 1 0 0
Post image

First version of this small game: maniospas.itch.io/sirk

In the main mode of playing, you control what's been added in the arena for sir K to last (and have fun) as much as possible before overwhelmed. If you don't add anything for a while, something random spawns anyway.

#indiegame #indiedev

1 month ago 5 1 0 0
game screenshot

game screenshot

Player-held items in Dungeon Die-Die ๐ŸŽฒ๐ŸŽฒ

They appear here and there to address extreme variance: a healing potion, detox tea, etc. One use only, and the player can only hold one to avoid abuse - and avoid management overhead.

Also added various visual effects.

#indiegame #indiedev

1 month ago 2 1 0 0
Advertisement

Imo, this is a broader social issue: slop delivered at minimum cost. It even predates AI and, contrary to what I'd like, has an audience.

I don't believe that we can address this for gaming uniquely. Perhaps better discoverability with hard-to-manipulate algorithms could go a long way.

1 month ago 0 0 0 0
game screenshot

game screenshot

That's it. Dead to poison again!
(The green symbol on the top left.)

It's funny that even a pair of rats can be a threat when not paying attention, but perhaps there can be a way to make some mistakes/bad luck less punishing. A potion system maybe?

#indiedev #indiegame

1 month ago 3 1 0 0
map screenshot

map screenshot

Making routes interesting to think of in Dungeon Die-Die ๐ŸŽฒ๐ŸŽฒ.

To avoid the "best path=best grind" issue of roguelikes:
- healing is scarcer
- added chasms as soft barriers (deal dmg when crossed)
- take shorter routes via secret passages to avoid chasms

#indiegame #indiedev

1 month ago 4 1 0 0
Video

A hard encounter's end in Dungeon Die-Die ๐ŸŽฒ๐ŸŽฒ. At 2x speed.

Got lucky for the troll to roll a healing die in rage mode (doubles all direct dmg once in a while).

Then got impatient, neglected defense, and took a hit that overcame my meager leftover block.

#gamedev #indiedev #screenshotsaturday

2 months ago 7 3 0 0
game dialog screenshot

game dialog screenshot

Updated the event system in Dungeon Die-Die to have branching dialogs.

It's more fun this way, and long lists of alternatives become easier to parse. Here's one from starting a new run while ignoring options tailored to beginners.

#indiegame #indiedev

2 months ago 5 1 0 0
Preview
Dungeon Die-Die by maniospas A dice-based roguelike

If interested, have a run of Dungeon Die-Die ๐ŸŽฒ๐ŸŽฒ!

Roll two dice vs enemies, where each dot represents an effect. Craft your dice and get more as you go.

Free for browser play. Most mechanics are there, and feedback is always welcome.

maniospas.itch.io/dungeon-die-...

#indiegame #indiedev

2 months ago 2 1 0 0
cover art

cover art

gameplay screenshot

gameplay screenshot

Recent beta of a single-player RTS I've been making.

Post-apocalypse, survivors emerge from bunkers. They capture remains of the old world, research techs, and prepare their utopia before pollution comes back. โ˜ข๏ธ๐Ÿ›ข๏ธ

~15 mins per game

maniospas.github.io/midnight-1/

#indiegame #indiedev

2 months ago 3 1 0 0
Video

Spent some hours creating this prototype. Sir K wants to have fun in the arena. And you control the arena by spawning monsters and buffs(screen bottom).

Can control sir K too, or both the arena and him (for single-keyboard PvP). Needs balancing but the core loop's there.

#indiegame #indiedev

2 months ago 3 1 0 0
map screenshot

map screenshot

Showcasing the new map esthetics in Dungeon Die-Die ๐ŸŽฒ๐ŸŽฒ! Not sure on the art; it's too simple, yet properly captures what I want to.

#indiegame #indiedev

2 months ago 2 2 0 0

Oops! This time, I have no idea why the screenshot is not showing properly... Preview is correct but the result is not showing for me.

2 months ago 0 0 0 0
Advertisement
map screenshot

map screenshot

Improved maps in Dungeon Die-Die ๐ŸŽฒ๐ŸŽฒ. Several minor stuff come together to create an actual atmosphere.

Also had more play-tester feedback; simplification for onboarding was hiding fun parts early on, so now I trust the player more.

maniospas.itch.io/dungeon-die-...

#indiegame #indiedev

2 months ago 4 1 1 0

I love the mechanic! :-) Perhaps having the unique item be available only in the first try could be fun for replayability.

2 months ago 2 0 0 0
screenshot of poison mechanics

screenshot of poison mechanics

screenshot of magic mechanics

screenshot of magic mechanics

Reworked poison and magic dmg for Dungeon Die-Die ๐ŸŽฒ๐ŸŽฒ.

Both are risky, but now distinct (and differ from direct dmg types). Magic hurts back predictably, so go for big payoff turns. But poison needs balance, as too much contaminates you too.

maniospas.itch.io/dungeon-die-...

#indiegame #indiedev

2 months ago 4 1 0 0
screenshot showing secret passages text and routes

screenshot showing secret passages text and routes

New mechanic in Dungeon Die-Die ๐ŸŽฒ๐ŸŽฒ!

Secret passages whose destination is visible only when visited. You still know they exist so that you can plan for shorter routes (alongside merchants, strong enemies, and events).

maniospas.itch.io/dungeon-die-...

#indiegame #indiedev

2 months ago 7 2 0 0
Post image Post image

The actual screnshots because LibreWolf masks uploads for privacy...

2 months ago 0 0 0 0