Advertisement · 728 × 90

Posts by Hanne Grasmo

Well, not co-founder of National LGBT knowledge centre, it was a part of government and I was hired as project manager.

1 year ago 2 0 0 0

I'm back! Var så få folk her så jeg ga opp, men nå kommer de etter :)

1 year ago 1 0 1 0
Preview
‎Select Episodes: This Week: Mary Astell on Apple Podcasts ‎Show Select Episodes, Ep This Week: Mary Astell - 20 Nov 2023

ICYMI The latest episode in our "Wise Women" series, featuring Allauren Forbes from McMaster University on the life and thought of the "first English feminist," is now available to download: podcasts.apple.com/id/podcast/t...

2 years ago 3 2 1 0
Post image

Recently picked up LKYT- a gay Japanese visual novel game- on steam and have really been enjoying so far! I’m about 30 hours in and the game gets SPICY further on. The game has some solid storytelling, art and heartfelt characters archs. What are some queer centered games folks recommend?

2 years ago 2 1 0 0
Preview
The gamification of work and reality: How gaming has moved beyond leisure When considering gamification in work or leisure, a focus on true, intrinsic human motivation will always yield a more positive experience.

« La gamification du travail et de la réalité : comment les jeux ont dépassé le stade des loisirs ? »

venturebeat.com/virt...

2 years ago 0 1 0 0
Preview
Rise of the squidlike? Investigating the proliferation of Squid Game games What the world's newfound fascination with kids' playground games has brought to PC gaming.

« Enquête sur la prolifération des jeux vidéo liés à Squid Game » www.pcgamer.com/squi...

2 years ago 1 1 0 0
Preview
Why Games Are Still Letting Down People With Disabilities Gaming is a vital outlet for those with disabilities, but the community remains neglected by developers and targeted by gamers.

« Pourquoi les jeux vidéo déçoivent toujours les personnes handicapées ? » www.forbes.com/sites...

2 years ago 0 1 0 0
Preview
Perspectives on the European Videogame The history of European videogames has so far been overshadowed by the global impact of the Japanese and North American industries. However, European game development studios have played a major role in videogame history, and many prominent videogames in popular culture, such as Grand Theft Auto, Tomb Raider, Alone in the Dark, and The Witcher, were made in Europe. This book proposes an inquiry into European videogames, including both analyses of transnational aspects of European production and close readings of national specificities. It offers a kaleidoscope of European videogame culture, focusing on the analysis of European works and creators but also addressing contextual aspects and placing videogames within a wider sociocultural and philosophical ground. The aim of this collective work is to contribute to the creation of a, until now, almost non-existent yet necessary academic endeavour: a story and critical exploration of the works, authors, styles, and cultures of the European videogame.

« Perspectives sur le jeu vidéo européen » #GameStudies www.aup.nl/en/book/9...

2 years ago 1 1 0 0
Advertisement
Preview
Feeling the Sting of Shame in a Lupine LARP Bullied as a boy and shamed as a man, I faced my fears of embodied pretend play in a #LARP about #Shame set in a German village. Haunted by #Werewolves at night, the villagers face more than the #D…

Some highlights of the week from our recently published PlayLab! game reviews: A werewolf larp, NHL95, and Geometry Dash. We are currently on pace for publishing 2 articles a day.

www.tuni.fi/playlab/feel...

2 years ago 3 2 0 0

New articles are coming out in our PlayLab magazine every day: bsky.app/profile/play...

2 years ago 1 0 0 0

Here is our game journalism students own magazine: PlayLab! Read game reviews (analog and digital), game research highlights and features about games bsky.app/profile/play.... Please follow them!

2 years ago 2 1 0 0

Our Game Research Lab invites to the 20th Spring Seminar: The theme is Meta!
The seminar will be held at Tampere University, Finland, on 7–8 May 2024. The event is free of charge.
The Call for Papers can be found here: springseminar.org/2024-call-fo...

2 years ago 4 0 0 0
Preview
PlayLab! Magazine

To my defense: I am working the ground before #PlayLab magazine arrives in BlueSky. It is made by students of Game studies & Media studies at Tampere Uni - in the game journalism course I teach. PlayLab is filled will game reviews, digital and analog, plus features and research. www.tuni.fi/playlab/

2 years ago 5 1 0 0

Arrived in the blue sky today. Now using all my time to find folks to follow here, instead of writing on my PhD article on Sexual Arousal in (larp & bdsm) Character.

2 years ago 7 0 0 0