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Posts by nothke

What happened??

8 months ago 0 0 1 0

Yep ❤️❤️

10 months ago 0 0 0 0
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10 months ago 37 3 1 0

Library of Blabber mentioned!

10 months ago 8 1 0 0

Deleting social media from my phone for at least a week. See ya in hell.

1 year ago 9 0 0 0

It's also because it's young. I can see it easily descend into what Twitter is now in coming years

1 year ago 1 0 6 0
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Through fog to new year

1 year ago 9 0 1 0
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First pass of Tsubasa tarmac rims done on stream last night. Missing some brakes 😉 #ShakedownGame

1 year ago 12 0 0 0
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nothke - Twitch Working on Shakedown Really - C++ and 3D

Live now: www.twitch.tv/nothke?sr=a

1 year ago 0 0 0 0
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Hi all, back to #ShakedownGame dev for a bit, I am left to model Tsubasa wheels, since right now they are using 2017 spec ones. Starting on stream in about 10 minutes

1 year ago 13 0 1 0
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It's the best!! And most addictive 🥰😋🤤

1 year ago 1 0 1 0
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nothke - Twitch Working on Shakedown Really - C++ and 3D

I'm live on Twitch, come hang out! www.twitch.tv/nothke?sr=a

1 year ago 2 0 0 0
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I'm slowly finishing an update for #ShakedownGame and (surprise!) going back to streaming! Starting now, I will be going over whats new, adding those missing menu items and making Tsubasa wheels :) See ya.

1 year ago 2 0 1 0
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Adding some dithering to #ShakedownGame, it both breaks up posterization banding and adds painterly A E S T H E T I C S ♥ Thx to Bumbadida on my Discord for suggesting it and doing an initial implementation

1 year ago 30 4 1 1

It's good that you have kept that secret until now (at least I only saw behind the scenes now). That is incredibly impressive! 👏

1 year ago 1 0 0 0

Wait I had no ideas these were toys!! Great job fooling me 👏

1 year ago 3 0 1 0
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Snow Road
'Colin McRae Rally 2.0'
PlayStation

1 year ago 80 15 0 0
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First time testing #Yugodot in local multiplayer with newbies. So far so good. #screenshotsaturday #GodotEngine

1 year ago 18 2 0 0
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@thiefthecircle.bsky.social is that you?

1 year ago 2 0 0 0
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3. And I'll be doing a fireside chat about my indie gamedev life so far at Gamescon in Belgrade on 22nd

Hope all goes well. I'll notify you if any of those will be streamed, I am not sure yet 😊

1 year ago 4 0 0 0

Unusually, in November I'm doing 3 talks 😱

1. "Don't be afraid of pointers" on 12th, about why, how, what are pointers, from raw memory to how modern languages "hide" them

2. "30 reasons to use Zig" on 20th at mathematical faculty in Belgrade, redoing my #ziglang intro talk..

1 year ago 9 0 1 0
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Did exactly the same kind of stuff in Trails of Tenere, worked quite well

1 year ago 1 0 1 0
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Raw autumn on the road

1 year ago 11 1 0 0

✅ Touch grass

1 year ago 1 0 0 0
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Ahh I’m away in the mountains and forgot to update the #0hgame website! But hey, you can just stay up until 3am and make game and not tell anyone! (jk, don’t do this get some sleep instead :P)

I’ll be somewhere in Sudeten if anyone needs me. Zero Hour Game Jam remains the worst organised game jam.

1 year ago 32 1 3 2

Hi 👋

1 year ago 0 0 0 0
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Tonight at 8:20pm CEST I'm doing live 3D modeling workshop at DC Krov - "How to PhotoSlap™️a Yugo!" - making trashy but functional models from photos. Here's a similar thing I did with a Moskvitch a year ago. Will try to stream too :) #gameart #gamedev

1 year ago 23 3 1 0
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Starfield reminded me when I used to go onto the NASA archives and find all the photos that were never published on the main site because they weren't topical, just hardware bathed in stark orbital light

2 years ago 890 293 12 8
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Io, a couple of days ago...

(Credit: NASA / JPL-Caltech / SwRI / MSSS / Kevin M. Gill / CC BY 3.0)

2 years ago 4 1 0 0
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