Finally getting to execute on the ideas I had that required the entity system to be rewritten ;-;
I really wanted the wooden board to be part of the environment, with the player snapping it off and being able to use it as a physics object to throw at people.
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Posts by Big_Bird180
youwillloveeachother.com#tour
I got scene persistence working... I dont really know how honestly I was fixing some loading issues but then it just.. started working?
Im confused but I sure as shit am not touching it haha
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See? progress 👍
See? progress 👍
Still working on boring shtuff, nearly finished with the new entity system and then ill be moving onto some weapon stuff again!
Sorry for the side tangent, its been so slow but i think it'll be worth it!
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Is bluesky receptive to shit posts? Can i do that here?
wanted to try making Valves env_terrainMorph entity so I slapped together a really quick proof of concept for it.
Progress has been super slow due to work and what not but its still moving!
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Apparently the cultists in KOOK really don't take kindly to kill steals.
store.steampowered.com/app/2329690/...
Sent you a friend request on discord!
It sounds interesting!
I cannot believe I belly laughed at this.
Darn you for making me laugh at silly shit lmao <3
I got sound propagation down to 1.5% of the CPU time per tick in a pretty packed scene and went 'heyy, its done!'
It was not done, i'm rewriting a large amount of the pathfinding to make it faster.
Help.
#1 an interactive experience where you deliver parcels in a brutalist megastructure #1 an interactive experience where you deliver parcels in a brutalist megastructure
#gamedev #indie
One of the big things I've been working on for this project over the last 8 months is a sound propagation system and a dynamic weather system similar to #Gloomwood by @newblood.games or the original thief games!
So if cosmic horror and pretty rain seems cool...
I agree actually
#gamedev #indiedev
Heyo!
Been a while since i've existed here ;-;
Few things have changed!
Currently working on a melee focused survival-horror game that takes from games like BioShock: Infinite and Butchers Creak.
Im gonna try and post more here from now on so stick around if that interests you!
#gamedev #indiedev
Day #194 of working on the Cave Game
In the slew of rewrites recently, I've optimized and rewrote destruction, surface detection, Fire and more!
Expect to see some gameplay screenshots this christmas as development has officially started, thank you all <3
#gamedev #indiedev
Day #189 of working on the Cave Game
One of the many MANY things i'm working on right now is moving the games rendering away from URP, here's my progress thus far... slow progress ;-;
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Heya!
Currently working on a survival-horror "immersive-sim/metroidvania" set inside a labyrinth of a sewer-system.
#gamedev #imsim #unity3D #showcase #EbonGrotto
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