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Posts by Mathew Morse

Horrifying, but awesome

1 year ago 1 0 0 0

I parked on a busy street during the day. All devices were well hidden. I guess they have a device that can find Bluetooth devices, I had no idea that existed

1 year ago 1 0 0 0

You got this

1 year ago 1 0 0 0

Sounds like you had a great GDC. Looking forward to seeing what you make

1 year ago 1 0 0 0

Just saw this at day of the devs. Looked pretty cool, but it was too busy to get hands on with it.

1 year ago 2 2 0 0

I feel like the animations would go a long way of selling interactions like this. Arms flailing, fire, smoke cloud ( if you want something "loud". Or have the character turn to the side and shake a pot/pan.

Maybe have the character shift to the side in 3/4ths ish view so you can see the stove?

1 year ago 0 0 1 0

Something between the two?
2 is a little too dark, and lights have a little too much boom. 1. Seems a little too washed out?

1 year ago 1 0 1 0

Just need to add drugs

1 year ago 1 0 1 0

Well I did a stupid thing and got my laptop stolen from my car but luckily I was using GitHub so this didn't put me too far behind. Hopefully I can get back to working on my survival game prototype soon

1 year ago 3 0 1 0
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Lil work friends

1 year ago 9 0 0 0
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This is very cute

1 year ago 1 0 1 0
Video

Shag and bal weekend in denver
#hotjazzjamboree

1 year ago 3 0 0 0

I'm also stuck on this as well!

1 year ago 1 0 1 0

Why are you running!?!

1 year ago 1 0 0 0

I hadn't thought about using a collision box to detect notes. I'm using the beat time(the time the beat should arrive) against the current time on input. I'm trying to let the music drive everything.

1 year ago 1 0 1 0

Exactly, sometimes banging your head against it is the only way through

1 year ago 0 0 0 0
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Good morning #downtownsanjose

1 year ago 6 0 0 0

Game devs how often do you come upon a problem that you feel like should be dead simple, yet you still struggle with it?

Trying to figure out a sustained beat input detection in a rhythm game.

Previously it was random city generation. Just couldn't figure it out.

#gamedev #godot

1 year ago 6 0 1 0
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TALKING SMALL
TALKING SMALL YouTube video by brian david gilbert

This me fr fr
youtu.be/KL4CIRygoH0?...

1 year ago 3 0 0 0

Are the yellow blocks using floodfill algo, but just showing the leading edge?

1 year ago 1 0 1 0

Looks like a world I'd want to explore

1 year ago 2 0 0 0

New genre? Bounce-likes?

1 year ago 1 0 1 0

Every 3 seconds

1 year ago 0 0 0 0

Did you skip 3D and go straight to 4D?

1 year ago 0 0 0 0

Sometimes I feel like social media is mostly yelling into the void

1 year ago 3 0 0 0
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I forgot the name was changed to veilguard

1 year ago 1 0 0 0

I need a game I can mindlessly play. I'm thinking dreadwolf but I've heard it's only okay

1 year ago 2 0 1 0

You're the chosen one

1 year ago 1 0 1 0

This is a really cool idea. I could see it in an arcade

1 year ago 1 0 0 0

But my stupid way is the best stupid way!

1 year ago 1 0 0 0