Yeah, feel free to message me if I can answer anything or help pass you or anyone else along. Those links will tell me if anyone applies so I can also advocate on my end to try to help.
Happy to seperately (Absurd-aside) help make any connections ๐
Posts by Cameron Williams
Hey Steven, really sorry to hear that. Having heard a bit about the team before, I can imagine they are all incredibly talented! At Absurd Ventures we're down the street on the Promenade and have a couple of designer roles at the moment, would love to chat:
grnh.se/69f9990a7us
grnh.se/e9st56qc7us
Horribly tragic news... throughout my time at IW and since then I've only heard stories of how much Vince has helped people and been such a strong advocate for his teams. Huge loss for the industry of course but also huge loss as a person. Very sorry for your loss, Chet.
I'm at PAX West this weekend! Feel free to say hi if you see me around.
A post containing my top 100 video games of all time
Haven't decided if this is ordered or not but I was tired of telling people "X game is probably a top 100 game for me". So, here you go.
GTA 6 is really shaping up!
Despite some years of contribution, I'm, more than anything, excited for all of my old coworkers at Rockstar who have all eyes on them to deliver on insane expectations.
They nail it every time as I knew they would!
Huge congrats to them!!
youtu.be/VQRLujxTm3c?...
I guess maybe it's better than it fragmenting in a bunch of ways. Plus it makes the X-Ray cooler. But sheesh, can imagine that didn't feel great ๐
What a snap ๐ฏ Hope it heals up quick
Oh wow haha. That's a super crazy overlap. This is also the second time I've met someone in Baggage claim while returning from GDC who also worked on very similar stuff lmao. First time someone had a similar tagline though ๐
Not yet!! I think in the next week or so :)
Will defs post when it does!!
Your talk was awesome! I want to check it out again in the vault when it drops ๐
Congrats on such a great turnout!
It was an incredible honor and privilege to be a part of the GDC 2025 Level Design Summit and speak this year on open world engagement.
Thanks a ton for those who attended! For those who didn't get to, the talk will be available on the GDC vault within a few weeks!
#gdc2025 #openworld #leveldesign
Great to meet you there! Looking forward to checking out your talk on the vault ๐
Good to have met you at the show...well the airport.
Hope it was a good and productive GDC!
If you made it to GDC this year - come check out my talk on Open World Engagement in Room 2018 at 1:20PM!
See you there!
schedule.gdconf.com/session/leve...
Low sound w/ high pain
High sound w/ low pain
โ๏ธ ๐ค a gamble lol. Anyways, sounds cool, thanks for info. Enjoy it!
Yeah, that's what I'd figure. Cause if I'm playing on a high difficulty, especially using a bar...I don't think I'm focused on using tip toes lol.
Plus i'm curious if they still register well without shoes?
Rad!
Is it super loud? I've always wanted one but was afraid it wouldn't last in a Los Angeles apartment lol.
Thanks Wes! Much appreciated and hope you're doing great :)
No pressure of course, but I'm down to catch up either way :)
Hyped that I will be speaking at this year's @officialgdc.bsky.social!
My talk - Fostering Exploration: 9 Ways to Encourage Open World Engagement is Tues 3/18 at 1:20PM in Room 2018.
Lookimg forward to meeting and chatting OW!
schedule.gdconf.com/session/leve...
#GDC2025 #leveldesign #openworld
Welcome! ๐
+1 to small amounts of work each day
After working on huge IP and sequels for a while, I'm looking forward to going dark for a while and just making some rad stuff with rad people. Thanks to all of those who've been awesome to work with to this point!!
Oh and it's not just games that Absurd is making. There's a really interesting audio fiction that has released its first full volume. Check it out here:
www.absurdventures.com/abetterparad...
I haven't been a part of something at the conception phase like this in a long time. Getting to not only shape what the game is from a missions perspective but also getting to help form the culture of the studio is a great and exciting challenge. The team is small but growing!
First day is all done! I've joined @AbsurdVentures to work on missions alongside amazing talent including some of the legendary narrative folks from Red Dead/GTA. It's a new team building a concept from the ground up. I'm super excited and we're hiring!
www.absurdventures.com/careers
Four games I've worked on
Resident Evil 4
Deus Ex