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Posts by Cameron Williams

Yeah, feel free to message me if I can answer anything or help pass you or anyone else along. Those links will tell me if anyone applies so I can also advocate on my end to try to help.
Happy to seperately (Absurd-aside) help make any connections ๐Ÿ™

1 month ago 2 0 0 0
Lead Open World Designer Santa Monica

Hey Steven, really sorry to hear that. Having heard a bit about the team before, I can imagine they are all incredibly talented! At Absurd Ventures we're down the street on the Promenade and have a couple of designer roles at the moment, would love to chat:
grnh.se/69f9990a7us
grnh.se/e9st56qc7us

1 month ago 3 0 1 0

Horribly tragic news... throughout my time at IW and since then I've only heard stories of how much Vince has helped people and been such a strong advocate for his teams. Huge loss for the industry of course but also huge loss as a person. Very sorry for your loss, Chet.

3 months ago 4 0 0 0

I'm at PAX West this weekend! Feel free to say hi if you see me around.

7 months ago 0 0 0 0
A post containing my top 100 video games of all time

A post containing my top 100 video games of all time

Haven't decided if this is ordered or not but I was tired of telling people "X game is probably a top 100 game for me". So, here you go.

9 months ago 3 0 0 0
Grand Theft Auto VI Trailer 2
Grand Theft Auto VI Trailer 2 YouTube video by Rockstar Games

GTA 6 is really shaping up!

Despite some years of contribution, I'm, more than anything, excited for all of my old coworkers at Rockstar who have all eyes on them to deliver on insane expectations.
They nail it every time as I knew they would!

Huge congrats to them!!

youtu.be/VQRLujxTm3c?...

11 months ago 4 1 0 0

I guess maybe it's better than it fragmenting in a bunch of ways. Plus it makes the X-Ray cooler. But sheesh, can imagine that didn't feel great ๐Ÿ˜…

1 year ago 0 0 0 0

What a snap ๐Ÿ˜ฏ Hope it heals up quick

1 year ago 1 0 1 0

Oh wow haha. That's a super crazy overlap. This is also the second time I've met someone in Baggage claim while returning from GDC who also worked on very similar stuff lmao. First time someone had a similar tagline though ๐Ÿ˜…

1 year ago 1 0 1 0
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Not yet!! I think in the next week or so :)
Will defs post when it does!!

1 year ago 0 0 1 0

Your talk was awesome! I want to check it out again in the vault when it drops ๐Ÿ™
Congrats on such a great turnout!

1 year ago 1 0 1 0
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It was an incredible honor and privilege to be a part of the GDC 2025 Level Design Summit and speak this year on open world engagement.

Thanks a ton for those who attended! For those who didn't get to, the talk will be available on the GDC vault within a few weeks!
#gdc2025 #openworld #leveldesign

1 year ago 3 2 1 0

Great to meet you there! Looking forward to checking out your talk on the vault ๐Ÿ˜€

1 year ago 0 0 1 0
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Good to have met you at the show...well the airport.
Hope it was a good and productive GDC!

1 year ago 1 0 1 0
Preview
Level Design Summit: Fostering Exploration: 9 Ways to Encourage Open World Engagement 18th March, 2025 01:20pm - 02:20pm - Anyone who has worked on an open world game knows that one of the biggest challenges is getting p...

If you made it to GDC this year - come check out my talk on Open World Engagement in Room 2018 at 1:20PM!
See you there!
schedule.gdconf.com/session/leve...

1 year ago 2 1 0 0

Low sound w/ high pain
High sound w/ low pain
โš–๏ธ ๐Ÿค” a gamble lol. Anyways, sounds cool, thanks for info. Enjoy it!

1 year ago 1 0 0 0

Yeah, that's what I'd figure. Cause if I'm playing on a high difficulty, especially using a bar...I don't think I'm focused on using tip toes lol.
Plus i'm curious if they still register well without shoes?

1 year ago 1 0 1 0

Rad!
Is it super loud? I've always wanted one but was afraid it wouldn't last in a Los Angeles apartment lol.

1 year ago 1 0 1 0
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Thanks Wes! Much appreciated and hope you're doing great :)

1 year ago 1 0 1 0

No pressure of course, but I'm down to catch up either way :)

1 year ago 0 0 1 0
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Hyped that I will be speaking at this year's @officialgdc.bsky.social!
My talk - Fostering Exploration: 9 Ways to Encourage Open World Engagement is Tues 3/18 at 1:20PM in Room 2018.

Lookimg forward to meeting and chatting OW!
schedule.gdconf.com/session/leve...

#GDC2025 #leveldesign #openworld

1 year ago 12 2 1 0

Welcome! ๐Ÿ™‚

1 year ago 1 0 0 0

+1 to small amounts of work each day

1 year ago 1 0 0 0

After working on huge IP and sequels for a while, I'm looking forward to going dark for a while and just making some rad stuff with rad people. Thanks to all of those who've been awesome to work with to this point!!

1 year ago 1 0 1 0
Preview
A BETTER PARADISE Enter the new world from Absurd Ventures with the original audio fiction series, A BETTER PARADISE Volume One: An Aftermath. Listen now.

Oh and it's not just games that Absurd is making. There's a really interesting audio fiction that has released its first full volume. Check it out here:
www.absurdventures.com/abetterparad...

1 year ago 1 0 1 0

I haven't been a part of something at the conception phase like this in a long time. Getting to not only shape what the game is from a missions perspective but also getting to help form the culture of the studio is a great and exciting challenge. The team is small but growing!

1 year ago 1 0 1 0
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Preview
Absurd Ventures Careers We are hiring. Check out our current open positions at Absurd Ventures. Look for more to be added soon.

First day is all done! I've joined @AbsurdVentures to work on missions alongside amazing talent including some of the legendary narrative folks from Red Dead/GTA. It's a new team building a concept from the ground up. I'm super excited and we're hiring!
www.absurdventures.com/careers

1 year ago 8 0 1 0

Four games I've worked on

1 year ago 14 0 0 2
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Resident Evil 4

1 year ago 0 0 0 0
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Deus Ex

1 year ago 0 0 0 0