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Posts by Nick Folkman

One of it not the strongest Weekly Shonen Jump author comment I've ever read.

2 months ago 2883 1121 5 0

If the admin's strategic goal was to break public resistance to immigration enforcement activities, it was a tactical mistake to go to the Twin Cities.

2 months ago 5952 1784 56 115

AHHHHHHHHHH CONGRATSSSSSSSSS!!!!!!!

3 months ago 1 0 0 0
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Game Writer Intern Hybrid - San Carlos, CA

Game writing internship!

There are very specific criteria so make sure you read the information.

Not affiliated. Shares welcome.

job-boards.greenhouse.io/crystaldynam...

3 months ago 35 33 0 1

Hell yeahhhhhh!!!!! Congrats y'all!!!!!

3 months ago 3 0 0 0

Please! I think I'm finally gonna start playing it soon so I need to start looking at what the possibilities are like 👀

3 months ago 1 0 0 0

RUH LEESE DA RIVERRRR

3 months ago 1 0 0 0

Pairing Yuri and Nhi together was exactly as much of a blast as we thought it'd be! SO much fun to record, and we still have a lot more eps coming down the road 🔥

3 months ago 8 2 1 0
Indiana Jones and the Last Crusade: Learning from Stoppard
By  Mike Fitzgerald, June  13, 2016

Comparing two drafts of a script can be hugely instructive, revealing point-by-point how a writer went about improving the story. When I stumbled upon an earlier draft of Indiana Jones and the Last Crusade, I discovered a dazzling, glittering trove of lessons as nourishing as eternal life itself. Well, nearly so.

Last Crusade was written by Jeffrey Boam, from a story by George Lucas and Menno Meyjes. So say the opening credits. Boam’s final draft, dated March 1, 1988 (ten weeks before production) differs drastically from the published script which reflects the released version of the film. Differences come as no shock, but with Last Crusade they aren’t just a few deleted scenes and some line changes. Whole sections of the Boam draft were reimagined, major set pieces were added, and the pacing and tone were markedly transformed. Whoever made these changes possessed a profound grasp of story craft.

Screenshot from https://www.creativescreenwriting.com/indiana-jones-and-the-last-crusade-learning-from-stoppard/

Indiana Jones and the Last Crusade: Learning from Stoppard By Mike Fitzgerald, June 13, 2016 Comparing two drafts of a script can be hugely instructive, revealing point-by-point how a writer went about improving the story. When I stumbled upon an earlier draft of Indiana Jones and the Last Crusade, I discovered a dazzling, glittering trove of lessons as nourishing as eternal life itself. Well, nearly so. Last Crusade was written by Jeffrey Boam, from a story by George Lucas and Menno Meyjes. So say the opening credits. Boam’s final draft, dated March 1, 1988 (ten weeks before production) differs drastically from the published script which reflects the released version of the film. Differences come as no shock, but with Last Crusade they aren’t just a few deleted scenes and some line changes. Whole sections of the Boam draft were reimagined, major set pieces were added, and the pacing and tone were markedly transformed. Whoever made these changes possessed a profound grasp of story craft. Screenshot from https://www.creativescreenwriting.com/indiana-jones-and-the-last-crusade-learning-from-stoppard/

Nine years ago Mike Fitzgerald wrote up an extraordinarily fascinating breakdown of the differences between the Tom Stoppard shooting script and the original Jeffrey Boam draft of Indiana Jones and The Last Crusade.

It's well worth your time: www.creativescreenwriting.com/indiana-jone...

9 months ago 734 332 12 45
5 months ago 15405 6194 59 120
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Absolutely losing my mind at how good these look 👏😭🙌

5 months ago 2 0 1 0

Yesssss amazing!!!!

5 months ago 1 0 1 0
an isometric wireframe shot of a level, showing the landscape in all its complexities.
caption:
the complexities displayed in this bushido blade wire-frame demonstrate the ambitious level designs in the game.

an isometric wireframe shot of a level, showing the landscape in all its complexities. caption: the complexities displayed in this bushido blade wire-frame demonstrate the ambitious level designs in the game.

bushido blade, development shot, level design (1996) archive.org/details/ultr...

11 months ago 342 67 4 4

Yessssssss congrats!!!!!!

5 months ago 2 0 0 0

looks BEAUTIFULLLLL, can't wait to get my copy!

5 months ago 1 0 0 0

If you’re at FREAKON in Melbourne today, come see @maxfolkman.bsky.social and I talk about the most humiliating moment in our lives during the micro talks at 1PM! 👀👀👀👀👀👀

6 months ago 5 0 1 0

hate to say I told you so www.theverge.com/policy/69730...

6 months ago 190 67 2 0
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7 months ago 183 54 2 9
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I loveeeeee the score for this movie, and also think about Naomi saying “I'm in my tree talking to the Dixie Chicks and they're making me feel better” all the time hahaha

7 months ago 2 0 0 0

that's what we've been playing! We're still learning, but we'll def play together soon 👀

7 months ago 1 0 0 0

god help me, I've gotten into magic the gathering

7 months ago 12 0 4 0

this article rocks

7 months ago 713 82 7 2

Oh gosh I’m so sorry Emma <3 <3

7 months ago 1 0 0 0

Are you going to MIGW too????? 👀👀👀👀👀👀

7 months ago 1 0 0 0

LOVE these clothes!!! The colors are fantastic ahhhhhh

8 months ago 1 0 1 0
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8 months ago 43 10 0 0
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Asked my daughter what she thought of her first viewing of THE THING and got this in response.

8 months ago 2204 563 32 19

Apologies to the excited airport security worker who thought he was meeting the Property Brothers until he realized he was just meeting us

8 months ago 2 0 0 0
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Steam and Itch.io Are Pulling ‘Porn’ Games. Critics Say It’s a Slippery Slope to More Censorship A conservative group is targeting payment processors as “a weapon” to get adult games deindexed in storefronts. Even games that have nothing to do with sex or abuse have been caught in the dragnet.

On Wednesday evening, developers began to notice their games were being unceremoniously delisted or outright removed from Itch.io. Itch's founder says it's the direct result of a financial censorship campaign from Collective Shout, an org with ties to anti-porn groups www.wired.com/story/steam-...

8 months ago 357 178 5 3

Given the 616 pages, I'm assuming this is just the cine scripts, which is really cool! One day tho I hope the larger studios start publishing/posting their gameplay scripts too b/c they're the bulk of the player experience, much more unique to our medium, and sooo much more useful to learn from

8 months ago 6 0 0 0