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Posts by Victortazo

inspired by CLAUDE.md, Iโ€™ve started putting markdown files named after coworkers into work code repos so I can remind them to stop doing shit to the codebase that annoys me

for some reason theyโ€™re all mad at me now, which means ill be adding commands to JEREMY.md for an attitude adjustment

2 months ago 802 170 6 6

Hello graphics Bluesky! ๐Ÿงก

I heard through the grapevine that my colleague Daniil Smoliakov is looking for new opportunities!

He's one of the most talented and tireless people I've ever seen at work so he deserves the praise ๐Ÿ˜Š

Try and get him while you can! ๐Ÿƒ๐Ÿ’จ

www.linkedin.com/in/daniil-sm...

3 months ago 4 6 0 0
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this is fine

9 months ago 2 0 0 0
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Finished Expedition 33 and all the side content! I had tremendous amounts of fun throughout the 60 odd hours it took me to finish it (I did have to cheese Simon, I'm not built like that). Congrats to the development team, and thanks for all the chroma ๐Ÿ‘จโ€๐ŸŽจ

10 months ago 2 0 0 0
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Still January so happy new year.

1 year ago 0 0 0 0
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Put my 18 inches of Messmer in a Messmer sized box

1 year ago 4 0 1 0
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I found an Elden Ring evergaol IRL

1 year ago 4 0 0 0
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Who is he

1 year ago 2 0 0 0
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Finally got to meet my idol

1 year ago 5 0 0 0
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1 year ago 5 0 1 0
Kamppi Chapel in Helsinki, looking very dark at grazing angles.

Kamppi Chapel in Helsinki, looking very dark at grazing angles.

Something's wrong with the Fresnel term on the BRDF, may have forgotten to invert the cosine term ๐Ÿค”

1 year ago 3 0 0 0

Please check out Ruben's post on order-independent transparency! My blog posting senses are tingling!

1 year ago 2 0 0 0
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Hola graphics people! โค๏ธ

I've been meaning to do some write-ups that are hopefully useful, so this first one is about my approach to Order-Independent Transparency.

osor.io/OIT

๐Ÿ™ŒSuper excited to finally release this!๐Ÿ™Œ

I hope you enjoy it!

1 year ago 99 31 7 2
Super Mario 64 (1996, Nintendo 64) uses blob shadows for characters.
Left: A blob shadow overlapping with tree shadows. Center: A blob shadow getting clipped using a hardware decal feature. Right: All moving characters and objects have their own shadow. The clipped shadow inside that transparent bubble shows the limitation of the Nintendo 64 decal feature. Screenshots taken in the ares emulator.

Super Mario 64 (1996, Nintendo 64) uses blob shadows for characters. Left: A blob shadow overlapping with tree shadows. Center: A blob shadow getting clipped using a hardware decal feature. Right: All moving characters and objects have their own shadow. The clipped shadow inside that transparent bubble shows the limitation of the Nintendo 64 decal feature. Screenshots taken in the ares emulator.

Left: Crash Bandicoot: Warped (1998, PlayStation) renders shadow textures at runtime. Right: Soldier of Fortune (2000, PC) also does but at a lower resolution.

Left: Crash Bandicoot: Warped (1998, PlayStation) renders shadow textures at runtime. Right: Soldier of Fortune (2000, PC) also does but at a lower resolution.

I wrote about video game shadow techniques on my blog:

๐Ÿ“œ 30fps.net/pages/videog...

I've always liked different ways to draw shadows in games. I went and tried to find visually distinct examples and explain their differences. I hope you'll find it inspiring!

1 year ago 151 48 10 4

I feel like in the past few years I've unlearned how to tweet. The website kept getting worse and worse. I used to really enjoy sharing my thoughts, shiny pixels and random pictures. So far I'm enjoying Bluesky, so I'm going to force myself to be a bit more active for a while and see if it sticks :)

1 year ago 1 0 0 0

A new Diffuse BRDF just dropped! Count me in, looks exciting.

1 year ago 2 0 0 0
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Forward from X:

โ€œEON: A practical energy-preserving rough diffuse BRDFโ€, by
Jamie Portsmouth, Peter Kutz, and Stephen Hill.

Link:
arxiv.org/abs/2410.18026

(GLSL code in paper)

Abstract: "We introduce the "Energy-preserving Oren--Nayar" (EON) model for reflection from rough surfaces. ..."

1 year ago 30 13 0 1
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1 year ago 2 0 0 0
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Hello hello, let's see if this one sticks.

1 year ago 9 0 2 0