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Posts by Yesbox Studios

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I added a popular feature from Cities: Skylines. You can lock the building level (visuals) to any level you'd like

1 week ago 21 2 0 0
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A tiny slice of life from my upcoming city builder

Wishlist on Steam: store.steampowered.com/app/2287430/

4 weeks ago 13 2 0 0
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Updated the night time graphics when the moon is obscured by clouds. Im making a city builder, Metropolis 1998.

Wishlist my game on Steam: store.steampowered.com/app/2287430/

1 month ago 22 7 0 0
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Happy with the results so far :)

1 month ago 16 1 2 0

Nope, just some depth comparisons. It's just a texture that's placed on the map

1 month ago 2 0 0 0
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Added vehicle lights. (WIP)

1 month ago 14 1 1 0
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Added a tool to output trees and street lights on roads. Quick city beautification 🌳🏙️

1 month ago 14 1 0 0
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This is what abandoned buildings will look like in my game.

1 month ago 15 4 1 0
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Hardware costs are increasing 😰. Is Metropolis 1998 future proof?

I placed the largest building until 1 GB of RAM.
✴️Empty map: 450 MB (RAM)
✴️96 Huge Buildings: 550 MB (RAM)
✴️Save file size: 10 MB
✴️Base game size: 40 MB

2 months ago 10 0 0 0
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Bluesky is changing the volume of my videos :(. @bsky.app Can you stop this? The volume is now VERY loud

2 months ago 0 0 1 0
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It's 3:00 AM. Businesses can now be open 24 hours.
Was a teensy bit of work implementing workers shifts!

2 months ago 13 3 1 0
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First look at municipal utilities: Electricity Substation

2 months ago 14 0 0 0
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A small sample of new assets added to my game :)

2 months ago 14 1 0 0
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Units will now use the public spaces of apartment buildings/all buildings. Before, they only stayed in their apartments or went outside.

3 months ago 13 0 0 0
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Added tool to recolor items in-game.

4 months ago 8 2 0 0
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🏚️🏠🏡 As land value goes up, so does the building quality. I've got these changes working in game now :) This video shows the transition from lowest to highest.

4 months ago 9 1 0 0

Thank you for all this feedback! Universally no one likes level 5 😅. I'll make this feature optional (both globally and on an individual building level).

4 months ago 0 0 1 0
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Early sketch. Starting to work on building levels. 🏘️
Building levels will be mostly determined by biz/service availability (proxy for land value)
Thoughts? Ideas?

4 months ago 11 1 1 0
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You can customize the optional tilt-shift blur how you like. That wraps up this fun side-project :'-(

4 months ago 17 4 1 0
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I've added a new tool to help design cities faster. Building Copy & Place
Today is #screenshotsaturday too!

4 months ago 17 2 1 0
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Added street lights that mostly work in "3D" space, despite being a 2D game.

4 months ago 16 2 0 0
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The angle can be changed. Gonna let the user choose there own in the end

4 months ago 0 0 0 0
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I want my tilt-shift camera blur to be right.

Since my game is 2D, it's not so easy. But I figured it out a way. Red is closest to camera, then blue, then even more blue. Will post final results soon

4 months ago 6 0 2 0
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I had a fun Saturday and added a tilt shift camera effect.

4 months ago 16 0 0 0
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⚡️More municipal electricity progress⚡️
Substations (the steel building, temp art) will be needed to transform electricity the buildings can use. If there are not enough, the buildings furthest away will lose power.

5 months ago 10 2 0 0
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I've got the power ⚡️(early WIP) :)

5 months ago 5 0 0 0
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High rise + construction

5 months ago 30 6 1 1
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Working on municipal simulation !

6 months ago 12 3 1 0
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Terrain manipulation is now in game! 🗻

8 months ago 26 4 2 0
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Rendering 100K units requires a lot of CPU cycles, so the second half of the video shows the setup running at (a bit unstable) > 60 FPS!

9 months ago 1 0 0 0