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Posts by SFML

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Release SFML 3.1.0 · SFML/SFML SFML 3.1 is finally out! 🥳 While "only" a minor version, it brings major updates feature wise. The highlights are: Complete revamped text rendering engine using the power of HarfBuzz, cpp-unicodel...

SFML 3.1 has just been released! 🥳🎉

It's a minor release, but brings major new features!

- Revamped text rendering with complex text layouts
- Supporting TLS, HTTPS, SFTP, and IPv6
- Better Unicode support
- Many Android and iOS improvements

github.com/SFML/SFML/re...

4 days ago 7 2 0 0
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Release SFML 3.1.0 · SFML/SFML SFML 3.1 is finally out! 🥳 While "only" a minor version, it brings major updates feature wise. The highlights are: Complete revamped text rendering engine using the power of HarfBuzz, cpp-unicodel...

SFML 3.1 has just been released! 🥳🎉

It's a minor release, but brings major new features!

- Revamped text rendering with complex text layouts
- Supporting TLS, HTTPS, SFTP, and IPv6
- Better Unicode support
- Many Android and iOS improvements

github.com/SFML/SFML/re...

4 days ago 7 2 0 0
Home - Simple and Fast Multimedia Library Simple and Fast Multimedia Library

We're experiencing issues with the website.

In the meantime, you can find the tutorials and documentation at sfml.pages.dev

The source code and pre-built binaries can be found as usual on GitHub: github.com/SFML/SFML

2 weeks ago 0 0 0 0
An image of a tile map drawn using Cheese Map with a map that looks like the SFML logo.

An image of a tile map drawn using Cheese Map with a map that looks like the SFML logo.

An image of a tile map drawn using Cheese Map with a map that is filled with random colours.

An image of a tile map drawn using Cheese Map with a map that is filled with random colours.

An image of 3 overlapping tile maps drawn using Cheese Map with a maps of different colours.

An image of 3 overlapping tile maps drawn using Cheese Map with a maps of different colours.

An image of a map of free tiles drawn using Cheese Map with maps that look like a diagonal arrangement of coloured squared with darker versions behind them.

An image of a map of free tiles drawn using Cheese Map with maps that look like a diagonal arrangement of coloured squared with darker versions behind them.

Created some tutorials for Cheese Map with guidance from scratch to creating different type of maps:
github.com/Hapaxia/Chee...

Cheese Map is an SFML map drawable and can simplify drawing tile maps.

Here is a video of it in action during tests: www.youtube.com/watch?v=de0O...

#cheesemap #sfml

2 months ago 1 1 0 0
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Firebolt (wip)

#gamedev #indiegamedev #2d #gamedevelopment #sfml

2 months ago 14 3 0 0
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Implemented player-NPC collision, added map transitions, and hooked up interactions with a basic dialog system.
#gamedev #indiedev #SFML

2 weeks ago 15 6 0 0
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Added support for SFTP as a replacement for FTP by binary1248 · Pull Request #3675 · SFML/SFML Title. There are numerous problems/limitations of FTP (without extensions): FTP was not designed to be a secure protocol, both the control and data streams are unencrypted and unauthenticated When...

Do you need a SFTP client in your C++ code base?
Look no further!

SFML just added support for SFTP, deprecating the existing FTP client and we even provide a handy SFTP CLI as example!

github.com/SFML/SFML/pu...

#sfml #cpp #cplusplus

1 month ago 2 2 0 0
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Add support for IPv6 and more types of DNS queries by binary1248 · Pull Request #3667 · SFML/SFML Yet another necessary step to update SFML's implementation to modern standards. IPv6 has been around for quite a while now and is the only real solution to IPv4 address exhaustion. Most serious...

In December 1995 the first RFC to standardize IPv6 was published. 30 years later, #SFML has just merged support for "the most recent version of the Internet Protocol". 🥳

github.com/SFML/SFML/pu...

1 month ago 5 2 0 0
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Add support for IPv6 and more types of DNS queries by binary1248 · Pull Request #3667 · SFML/SFML Yet another necessary step to update SFML's implementation to modern standards. IPv6 has been around for quite a while now and is the only real solution to IPv4 address exhaustion. Most serious...

In December 1995 the first RFC to standardize IPv6 was published. 30 years later, #SFML has just merged support for "the most recent version of the Internet Protocol". 🥳

github.com/SFML/SFML/pu...

1 month ago 5 2 0 0

It took a while, but we've finally released the major version update of CSFML 3 and SFML .Net 3! 🎉

CSFML received a lot of the CMake, testing and CI changes that #SFML had already received.

SFML .Net examples now default to .NET 8.

3 months ago 8 3 1 0
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Release 3.0.0 · SFML/CSFML This is the official CSFML 3 release! 🎉 CSFML is the C binding for the C++ library SFML. This is a release brings CSFML it in line with SFML 3 and will allow for properly updating SFML.Net as well....

Both build on top of SFML 3.0.2 and of course include all the same features!

CSFML: github.com/SFML/CSFML/r...

SFML .Net: github.com/SFML/SFML.Ne...

3 months ago 1 0 0 0

It took a while, but we've finally released the major version update of CSFML 3 and SFML .Net 3! 🎉

CSFML received a lot of the CMake, testing and CI changes that #SFML had already received.

SFML .Net examples now default to .NET 8.

3 months ago 8 3 1 0
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Release SFML 3.0.2 · SFML/SFML A few bugfixes and some build configuration enhancements, including automated release builds. Changelog General Automatic release CI builds (#3538) Documentation improvements (#3547, #3548) GitHub...

While work for #SFML 3.1 is getting closer to the finish line, we've just released a new patch version 3.0.2 with a few small bugfixes and build enhancements! 🥳

It's awesome to see so many contributors listed even with this small release! Thank you! ❤️

github.com/SFML/SFML/re...

7 months ago 6 3 0 0
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Release SFML 3.0.2 · SFML/SFML A few bugfixes and some build configuration enhancements, including automated release builds. Changelog General Automatic release CI builds (#3538) Documentation improvements (#3547, #3548) GitHub...

While work for #SFML 3.1 is getting closer to the finish line, we've just released a new patch version 3.0.2 with a few small bugfixes and build enhancements! 🥳

It's awesome to see so many contributors listed even with this small release! Thank you! ❤️

github.com/SFML/SFML/re...

7 months ago 6 3 0 0
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Summer is almost over and I'm releasing my summer-long project - MagRider! A simple-to-learn, hard-to-master 2D platformer where you move by magnetizing your avatar - a cutsy round ball.

Build by hand in C++, SFML and TGUI, this one also runs on Android and […]

[Original post on techhub.social]

7 months ago 8 5 0 0
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x1 against the initial Gunslinger prototype lol - Boltcraft II

#indiegames #gamedev #indiegamedev #2d #gamedevelopment #sfml

7 months ago 10 4 0 0
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Protocol Undeath Game - Available now for free!

lucasmence.itch.io/protocol-undeath

#indiegames #gamedev #indiegamedev #2d #gamedevelopment #sfml

8 months ago 15 6 0 0
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Are you ready for a complete rework of text rendering with #SFML?

- Unicode text shaping
- Bi-directional text
- Right / center / left alignment
- Vertical text
- Modifying per-glyph properties
- ...and more!

github.com/SFML/SFML/pu...

9 months ago 7 2 0 0
Video

Are you ready for a complete rework of text rendering with #SFML?

- Unicode text shaping
- Bi-directional text
- Right / center / left alignment
- Vertical text
- Modifying per-glyph properties
- ...and more!

github.com/SFML/SFML/pu...

9 months ago 7 2 0 0
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Deer Portal 0.9.2 release - #Windows build is working and playable. #GameDev #SFML #SFML3 #DeerPortal #CPP

devcarpet.itch.io/deer-portal/...

9 months ago 8 4 0 0
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Fire Staff weapon - Boltcraft 2

#indiegames #gamedev #indiegamedev #sologamedev #2d #gamedevelopment #sfml

9 months ago 19 5 0 0
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GitHub - gamepopper/Candle: 2D lighting for SFML 3.0 2D lighting for SFML 3.0. Contribute to gamepopper/Candle development by creating an account on GitHub.

I've made a fork of the original Candle library with all the changes to migrate it to 3.0, including updates to CMake so you can clone and set up a project in as few clicks as possible.

Just in case any dev still has use for it. (hint hint @sfml.bsky.social)

9 months ago 0 1 0 0
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So yeah, I am making a game again. An homage to Magnetic Joe, working title MagRider. Stupid name, yes, does someone have a better suggestion?

Made with C++, #SFML, and #TGUI, target platforms are Windows and Android.

#ScreenshotSaturday #IndieDev #GameDev

9 months ago 7 2 0 0
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Block Editor (Sped up)

10 months ago 16 2 2 0
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GitHub - coolaardvark/New-SFMLProject: Creates a stub Visual Studio solution folder (2022) for a SFML based C++ project Creates a stub Visual Studio solution folder (2022) for a SFML based C++ project - coolaardvark/New-SFMLProject

I know this is going to be very niche...
Are you a C++ developer that uses the #SFML libraries in Visual Studio? Are you tried of creating projects manually?
Well I have the answer for you, my New-SFMLProject #PowerShell script!
github.com/coolaardvark...

10 months ago 0 1 0 0
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Implemented custom collision bounds for characters, e.g. making only the feet collide. Really sells the forced perspective when you can partially overlap tiles "behind" the player! Makes you less likely to get stuck in narrow, horizontal gaps too.
#indiedev #gamedev #SFML #C++

10 months ago 21 3 1 0
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Howl of Terror spell

Boltcraft 1 / Boltcraft 2 comparison

#indiegames #gamedev #indiegamedev #sologamedev #2d #gamedevelopment #sfml

10 months ago 7 3 0 0

Only possible thanks to miniaudio, which is truly amazing. SFML 3.1 will also bring a few great addition to the audio module.

9 months ago 1 0 0 0

Hope you're following the migration guide! 😉

www.sfml-dev.org/tutorials/3....

9 months ago 1 0 1 0
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k e r n i n g
#gamedev #pixelart #indiedev #SFML #font

11 months ago 23 5 1 1