SFML 3.1 has just been released! 🥳🎉
It's a minor release, but brings major new features!
- Revamped text rendering with complex text layouts
- Supporting TLS, HTTPS, SFTP, and IPv6
- Better Unicode support
- Many Android and iOS improvements
github.com/SFML/SFML/re...
Posts by SFML
SFML 3.1 has just been released! 🥳🎉
It's a minor release, but brings major new features!
- Revamped text rendering with complex text layouts
- Supporting TLS, HTTPS, SFTP, and IPv6
- Better Unicode support
- Many Android and iOS improvements
github.com/SFML/SFML/re...
We're experiencing issues with the website.
In the meantime, you can find the tutorials and documentation at sfml.pages.dev
The source code and pre-built binaries can be found as usual on GitHub: github.com/SFML/SFML
An image of a tile map drawn using Cheese Map with a map that looks like the SFML logo.
An image of a tile map drawn using Cheese Map with a map that is filled with random colours.
An image of 3 overlapping tile maps drawn using Cheese Map with a maps of different colours.
An image of a map of free tiles drawn using Cheese Map with maps that look like a diagonal arrangement of coloured squared with darker versions behind them.
Created some tutorials for Cheese Map with guidance from scratch to creating different type of maps:
github.com/Hapaxia/Chee...
Cheese Map is an SFML map drawable and can simplify drawing tile maps.
Here is a video of it in action during tests: www.youtube.com/watch?v=de0O...
#cheesemap #sfml
Firebolt (wip)
#gamedev #indiegamedev #2d #gamedevelopment #sfml
Implemented player-NPC collision, added map transitions, and hooked up interactions with a basic dialog system.
#gamedev #indiedev #SFML
Do you need a SFTP client in your C++ code base?
Look no further!
SFML just added support for SFTP, deprecating the existing FTP client and we even provide a handy SFTP CLI as example!
github.com/SFML/SFML/pu...
#sfml #cpp #cplusplus
In December 1995 the first RFC to standardize IPv6 was published. 30 years later, #SFML has just merged support for "the most recent version of the Internet Protocol". 🥳
github.com/SFML/SFML/pu...
In December 1995 the first RFC to standardize IPv6 was published. 30 years later, #SFML has just merged support for "the most recent version of the Internet Protocol". 🥳
github.com/SFML/SFML/pu...
It took a while, but we've finally released the major version update of CSFML 3 and SFML .Net 3! 🎉
CSFML received a lot of the CMake, testing and CI changes that #SFML had already received.
SFML .Net examples now default to .NET 8.
Both build on top of SFML 3.0.2 and of course include all the same features!
CSFML: github.com/SFML/CSFML/r...
SFML .Net: github.com/SFML/SFML.Ne...
It took a while, but we've finally released the major version update of CSFML 3 and SFML .Net 3! 🎉
CSFML received a lot of the CMake, testing and CI changes that #SFML had already received.
SFML .Net examples now default to .NET 8.
While work for #SFML 3.1 is getting closer to the finish line, we've just released a new patch version 3.0.2 with a few small bugfixes and build enhancements! 🥳
It's awesome to see so many contributors listed even with this small release! Thank you! ❤️
github.com/SFML/SFML/re...
While work for #SFML 3.1 is getting closer to the finish line, we've just released a new patch version 3.0.2 with a few small bugfixes and build enhancements! 🥳
It's awesome to see so many contributors listed even with this small release! Thank you! ❤️
github.com/SFML/SFML/re...
Summer is almost over and I'm releasing my summer-long project - MagRider! A simple-to-learn, hard-to-master 2D platformer where you move by magnetizing your avatar - a cutsy round ball.
Build by hand in C++, SFML and TGUI, this one also runs on Android and […]
[Original post on techhub.social]
x1 against the initial Gunslinger prototype lol - Boltcraft II
#indiegames #gamedev #indiegamedev #2d #gamedevelopment #sfml
Protocol Undeath Game - Available now for free!
lucasmence.itch.io/protocol-undeath
#indiegames #gamedev #indiegamedev #2d #gamedevelopment #sfml
Are you ready for a complete rework of text rendering with #SFML?
- Unicode text shaping
- Bi-directional text
- Right / center / left alignment
- Vertical text
- Modifying per-glyph properties
- ...and more!
github.com/SFML/SFML/pu...
Are you ready for a complete rework of text rendering with #SFML?
- Unicode text shaping
- Bi-directional text
- Right / center / left alignment
- Vertical text
- Modifying per-glyph properties
- ...and more!
github.com/SFML/SFML/pu...
Deer Portal 0.9.2 release - #Windows build is working and playable. #GameDev #SFML #SFML3 #DeerPortal #CPP
devcarpet.itch.io/deer-portal/...
Fire Staff weapon - Boltcraft 2
#indiegames #gamedev #indiegamedev #sologamedev #2d #gamedevelopment #sfml
I've made a fork of the original Candle library with all the changes to migrate it to 3.0, including updates to CMake so you can clone and set up a project in as few clicks as possible.
Just in case any dev still has use for it. (hint hint @sfml.bsky.social)
So yeah, I am making a game again. An homage to Magnetic Joe, working title MagRider. Stupid name, yes, does someone have a better suggestion?
Made with C++, #SFML, and #TGUI, target platforms are Windows and Android.
#ScreenshotSaturday #IndieDev #GameDev
Block Editor (Sped up)
I know this is going to be very niche...
Are you a C++ developer that uses the #SFML libraries in Visual Studio? Are you tried of creating projects manually?
Well I have the answer for you, my New-SFMLProject #PowerShell script!
github.com/coolaardvark...
Implemented custom collision bounds for characters, e.g. making only the feet collide. Really sells the forced perspective when you can partially overlap tiles "behind" the player! Makes you less likely to get stuck in narrow, horizontal gaps too.
#indiedev #gamedev #SFML #C++
Howl of Terror spell
Boltcraft 1 / Boltcraft 2 comparison
#indiegames #gamedev #indiegamedev #sologamedev #2d #gamedevelopment #sfml
Only possible thanks to miniaudio, which is truly amazing. SFML 3.1 will also bring a few great addition to the audio module.
Hope you're following the migration guide! 😉
www.sfml-dev.org/tutorials/3....