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Posts by James McLaren

Oh wow awesome. I miss these guys.

4 days ago 2 0 0 0

That's a tiling texture right?

4 days ago 1 0 1 0

Is that the one where you just dropped "mottainai" into your talk towards the end and then just ran off before the questions? :-) (Good talk!)

4 days ago 1 0 1 0
I Was Wrong About Star Fox Command
I Was Wrong About Star Fox Command YouTube video by GVG

www.youtube.com/watch?v=pCpY...
This was a really lovely watch. Thanks, @jon.gvg.io! (especially pleased to have the touch controls singled out... a not-insignificant percentage of my twenties went on getting those right (with a lot of support from @selfresonating.bsky.social).

6 days ago 38 3 2 0
Visibility Buffer and Deferred Rendering in DOOM: The Dark Ages
Visibility Buffer and Deferred Rendering in DOOM: The Dark Ages YouTube video by Graphics Programming Conference

Our GPC 2025 talks are up on YT now!
youtu.be/fXakIV1OFes?...

youtu.be/mvCoqCic3nE?...

1 month ago 33 15 0 0

We announced a new game. Take a look!

2 months ago 17 1 0 0

Are those clogs? :-)

2 months ago 0 0 0 0
Preview
Graphics Programming Conference The Graphics Programming Conference is a conference for graphics programmers, from student to industry veteran, taking place in November in Europe.

Slides are up for our talk at the Graphics Programming Conference (GPC), with @domlaz.bsky.social and myself. #GPC25 #DOOM

graphicsprogrammingconference.com/archive/2025...

3 months ago 35 9 0 1

Ake-ome!

3 months ago 2 0 0 0
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It's easy to forget when you don't live in the UK how absolutely useless the train system is. It's hard to credit really, given that we basically invented the the train. We seem to have forgotten that they're actually supposed to work and be useful rather than being some sort of shared national pain

3 months ago 4 0 0 0

It shrink-f'd-off.

3 months ago 1 0 0 0

Which is just ((1u<<(x1-x0))-1u)<<x0. Also Merry Christmas :-).

3 months ago 3 0 1 0
Screenshot of the blog post.

Screenshot of the blog post.

I got the first post about direct lighting material occlusion up on my blog. On this one I go over the commonly used micro-occlusion approach and its limitations, and I start digging into micro-shadowing as an improvement.

irradiance.ca/posts/micros...

4 months ago 49 14 1 0

Congrats!

4 months ago 1 0 0 0

My general recommendation: don't ever miss a talk by Chris Wyman, regardless of the topic.

8 months ago 21 4 0 0
AWAYSIS Day of the Devs Deep Dive
AWAYSIS Day of the Devs Deep Dive YouTube video by 17-BIT

If you missed our segment in @dayofthedevs.org today, here’s @jkooza.bsky.social and some of his pals talking about what awaits you in #AWAYSIS.

www.youtube.com/watch?v=R4sN...

#indiedev #gamedev

4 months ago 18 9 1 1

You need to be careful when making your random selection each morning. Some of those match :-)

4 months ago 0 0 0 0
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The post on using spatial hashing with raytraced ambient occlusion attracted quite a bit of interest so I expanded it into a blog post to discuss how it works behind the scenes to both reduce the noise and its cost. interplayoflight.wordpress.com/2025/11/23/s...

4 months ago 102 29 4 1

Funding: if your mid/large business uses Dear ImGui - and maybe you are approaching end of year budget/planning etc. - please consider reaching out (PM/email) so I can help you help Dear ImGui !

5 months ago 95 50 0 2
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New blog post! Behind the scenes of some of the techniques involved in making our last PC demo 💫 gboisse.github.io/posts/this-i...

5 months ago 113 38 1 1
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5 months ago 685 166 8 6

Good seeing you :-)

4 months ago 0 0 1 0

Dude, seriously, you were there? Totally missed you! Maybe next year :-)

4 months ago 0 0 1 0

Good talk! Nice to meet you and Phil.

5 months ago 1 0 1 0

Check out the latest from one of Kyoto's greatest!

5 months ago 6 1 0 0
Evaluating and Sampling Glinty NDFs in Constant Time Geometric features between the micro and macro scales produce an expressive family of visual effects grouped under the term 'glints'. Efficiently rendering these effects amounts to finding the highlig...

Oooh, new glints paper at SIGGRAPH Asia 2025: perso.telecom-paristech.fr/boubek/paper...

5 months ago 20 5 0 0

You look like an old Dutch master :-)

6 months ago 0 0 1 0
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I am in awe at how good Ghost Of Yōtei looks, but I have two very small pronunciation notes for my dear friends at SP:

0) 怨霊 is in no way pronounced アンリオ. Please don't

1) the game isn't called Ghost of 予定. That is a very different game where you find ways to not show up for plans with friends

9 months ago 8 2 1 0

O wow, ReSTIR keeps giving. Awesome stuff.

10 months ago 22 2 1 0
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#SIGGRAPH - Save the date - Advances in Real-Time Rendering in Games will be Tue, Aug 12 - a full day course in 2 parts (Part I - 9am-12:15pm, Part II - 2pm-5:15pm).

Stay Tuned for the program and the speakers - the line up is very strong this year!

10 months ago 18 5 0 0