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Posts by Piyush Verma

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Graphics Programming weekly - Issue 436 - April 12th, 2026 www.jendrikillner.com/post/graphic...

6 days ago 58 25 0 0

Probably the most comprehensible article I've seenvin a while about spherical harmonics!

6 days ago 1 0 0 0
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Behind the pretty frames of #PRAGMATA. Breaking down many tricks and hidden gems of the renderer behind CAPCOM's RE Engine.
i hope you enjoy & find this few months worth of freetime article useful...
mamoniem.com/behind-the-p...

1 week ago 83 23 0 2
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Graphics Programming weekly - Issue 435 - April 5th, 2026 www.jendrikillner.com/post/graphic...

2 weeks ago 75 27 0 0
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Graphics Programming weekly - Issue 433 - March 22nd, 2026 www.jendrikillner.com/post/graphic...

4 weeks ago 39 13 0 0

Thirteen.h, the C++ header only library to init a window in 1 line, access pixels and get mouse/keyboard state, now has controller support!
github.com/Atrix256/Thi...

Controller support is Windows only, but if anyone wants to implement it for Mac, Linux, or WASM, that'd be very welcome!

4 weeks ago 29 8 0 0
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Graphics Programming weekly - Issue 432 - March 15th, 2026 www.jendrikillner.com/post/graphic...

1 month ago 46 15 0 1
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Graphics Programming weekly - Issue 431 - March 8th, 2026 www.jendrikillner.com/post/graphic...

1 month ago 63 14 0 1
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Graphics Programming weekly - Issue 430 - March 1st, 2026 www.jendrikillner.com/post/graphic...

1 month ago 50 15 0 0
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Release v3.1.0 · GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator 3.1.0 (2026-02-23) Added supported for resource tight alignment (feature added in Agility SDK 1.618.1). It is used automatically when available. Added function Allocator::IsTightAlignmentSupporte...

D3D12 Memory Allocator library v3.1.0 is released, featuring support for resource tight alignment, other fixes and improvements.
github.com/GPUOpen-Libr...

1 month ago 12 4 0 0
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Graphics Programming weekly - Issue 429 - February 22nd, 2026 www.jendrikillner.com/post/graphic...

1 month ago 49 17 0 0
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Graphics Programming weekly - Issue 427 - February 8th, 2026 www.jendrikillner.com/post/graphic...

2 months ago 54 13 0 0
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Graphics Programming weekly - Issue 426 - February 1st, 2026 www.jendrikillner.com/post/graphic...

2 months ago 55 15 1 0
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Marcin Zalewski informed me that his blog post on real-time hair rendering using ray tracing is now available:
mmzala.github.io/blog/hair-ge...
This is nice work, in which he compares NVidia's hardware accelerated hair to several alternatives, including Reshetov's Phantom Ray Hair Intersector.

2 months ago 40 13 0 0
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Nanite Tessellation Nanite Tessellation, aka Nanite Dynamic Tessellation, aka Nanite Dynamic Displacement was the next major feature I worked on after Nanite it...

I'm finally writing up how Nanite Tessellation works. The first few blogs posts are up. More will be coming.
graphicrants.blogspot.com/2026/02/nani...

2 months ago 161 50 1 1
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Graphics Programming weekly - Issue 424 - January 18th, 2026 www.jendrikillner.com/post/graphic...

2 months ago 50 17 1 0
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Graphics Programming weekly - Issue 423 - January 11th, 2026 www.jendrikillner.com/post/graphic...

3 months ago 74 23 0 0
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New Method Is the Fastest Way To Find the Best Routes | Quanta Magazine A canonical problem in computer science is to find the shortest route to every point in a network. A new approach beats the classic algorithm taught in textbooks.

Fascinating! It's taken 40 years, but a group have found a faster shortest path technique than Dijkstra’s algorithm!

#gamedev #indiedev #gamemaker #gamedevelopment

www.quantamagazine.org/new-method-i...

3 months ago 55 13 0 1
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Ever seen one of these, and wondered *why* they work? 🧵

This is a so-called Bitonic sorting network, and the illustrations show the two common ways to implement them. From an implementation point of view the two methods are effectively the same, so which one you pick just comes down to preference.

4 months ago 39 10 2 0
r/GraphicsProgramming Wiki - "r/GraphicsProgramming Wiki"

Nice collection of graphics programming resources: cody-duncan.github.io/r-graphicspr...

3 months ago 32 5 0 0
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Graphics Programming weekly - Issue 422 - January 4th, 2025 www.jendrikillner.com/post/graphic...

3 months ago 53 24 0 1
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Graphics Programming weekly - Issue 421 - December 28th, 2025 www.jendrikillner.com/post/graphic...

3 months ago 60 14 1 0
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meshoptimizer 1.0 released A short post today. If you’re following me on any of the vast array of social accounts then you’re probably aware, but if you’re reading this blog through the ancient technology otherwise known as RSS...

One more thing! A few weeks ago I wrote a post that aggregates various articles I have written on meshoptimizer over the years:

zeux.io/2025/12/09/m...

If you’re looking for some reading to do over the break, consider revisiting these.

3 months ago 27 7 1 0
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The change log for v1.01.8

The change log for v1.01.8

Shader source for a work graph

Shader source for a work graph

The work graph running in the viewer

The work graph running in the viewer

Gigi v1.0.18 Released
Big items:
* Work Graph Support by Jan Werbrouck
* FSR Improvements by Wilson Sun from AMD.
* UI improvements by Martin Mittring.

github.com/electronicar...

Discord:
discord.gg/HPzqAw2H3k

3 months ago 24 2 1 0
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Graphics Programming weekly - Issue 420 - December 14h, 2025 www.jendrikillner.com/post/graphic...

4 months ago 50 20 0 1
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No Graphics API — Sebastian Aaltonen Graphics APIs and shader languages have significantly increased in complexity over the past decade. It’s time to start discussing how to strip down the abstractions to simplify development, improve pe...

My "No Graphics API" blog post is live! Please repost :)
www.sebastianaaltonen.com/blog/no-grap...

I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".

4 months ago 469 192 19 12
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Graphics Programming weekly - Issue 419 - December 7th, 2025 www.jendrikillner.com/post/graphic...

4 months ago 48 19 0 0
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Graphics Programming weekly - Issue 418 - November 30th, 2025 www.jendrikillner.com/post/graphic...

4 months ago 65 20 0 0
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Graphics Programming weekly - Issue 417 - November 15th, 2025 www.jendrikillner.com/post/graphic...

5 months ago 49 20 0 0
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Graphics Programming weekly - Issue 416 - November 9th, 2025 www.jendrikillner.com/post/graphic...

5 months ago 51 18 0 0