Graphics Programming weekly - Issue 436 - April 12th, 2026 www.jendrikillner.com/post/graphic...
Posts by Piyush Verma
Probably the most comprehensible article I've seenvin a while about spherical harmonics!
Behind the pretty frames of #PRAGMATA. Breaking down many tricks and hidden gems of the renderer behind CAPCOM's RE Engine.
i hope you enjoy & find this few months worth of freetime article useful...
mamoniem.com/behind-the-p...
Graphics Programming weekly - Issue 435 - April 5th, 2026 www.jendrikillner.com/post/graphic...
Graphics Programming weekly - Issue 433 - March 22nd, 2026 www.jendrikillner.com/post/graphic...
Thirteen.h, the C++ header only library to init a window in 1 line, access pixels and get mouse/keyboard state, now has controller support!
github.com/Atrix256/Thi...
Controller support is Windows only, but if anyone wants to implement it for Mac, Linux, or WASM, that'd be very welcome!
Graphics Programming weekly - Issue 432 - March 15th, 2026 www.jendrikillner.com/post/graphic...
Graphics Programming weekly - Issue 431 - March 8th, 2026 www.jendrikillner.com/post/graphic...
Graphics Programming weekly - Issue 430 - March 1st, 2026 www.jendrikillner.com/post/graphic...
D3D12 Memory Allocator library v3.1.0 is released, featuring support for resource tight alignment, other fixes and improvements.
github.com/GPUOpen-Libr...
Graphics Programming weekly - Issue 429 - February 22nd, 2026 www.jendrikillner.com/post/graphic...
Graphics Programming weekly - Issue 427 - February 8th, 2026 www.jendrikillner.com/post/graphic...
Graphics Programming weekly - Issue 426 - February 1st, 2026 www.jendrikillner.com/post/graphic...
Marcin Zalewski informed me that his blog post on real-time hair rendering using ray tracing is now available:
mmzala.github.io/blog/hair-ge...
This is nice work, in which he compares NVidia's hardware accelerated hair to several alternatives, including Reshetov's Phantom Ray Hair Intersector.
I'm finally writing up how Nanite Tessellation works. The first few blogs posts are up. More will be coming.
graphicrants.blogspot.com/2026/02/nani...
Graphics Programming weekly - Issue 424 - January 18th, 2026 www.jendrikillner.com/post/graphic...
Graphics Programming weekly - Issue 423 - January 11th, 2026 www.jendrikillner.com/post/graphic...
Fascinating! It's taken 40 years, but a group have found a faster shortest path technique than Dijkstra’s algorithm!
#gamedev #indiedev #gamemaker #gamedevelopment
www.quantamagazine.org/new-method-i...
Ever seen one of these, and wondered *why* they work? 🧵
This is a so-called Bitonic sorting network, and the illustrations show the two common ways to implement them. From an implementation point of view the two methods are effectively the same, so which one you pick just comes down to preference.
Graphics Programming weekly - Issue 422 - January 4th, 2025 www.jendrikillner.com/post/graphic...
Graphics Programming weekly - Issue 421 - December 28th, 2025 www.jendrikillner.com/post/graphic...
One more thing! A few weeks ago I wrote a post that aggregates various articles I have written on meshoptimizer over the years:
zeux.io/2025/12/09/m...
If you’re looking for some reading to do over the break, consider revisiting these.
The change log for v1.01.8
Shader source for a work graph
The work graph running in the viewer
Gigi v1.0.18 Released
Big items:
* Work Graph Support by Jan Werbrouck
* FSR Improvements by Wilson Sun from AMD.
* UI improvements by Martin Mittring.
github.com/electronicar...
Discord:
discord.gg/HPzqAw2H3k
Graphics Programming weekly - Issue 420 - December 14h, 2025 www.jendrikillner.com/post/graphic...
My "No Graphics API" blog post is live! Please repost :)
www.sebastianaaltonen.com/blog/no-grap...
I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".
Graphics Programming weekly - Issue 419 - December 7th, 2025 www.jendrikillner.com/post/graphic...
Graphics Programming weekly - Issue 418 - November 30th, 2025 www.jendrikillner.com/post/graphic...
Graphics Programming weekly - Issue 417 - November 15th, 2025 www.jendrikillner.com/post/graphic...
Graphics Programming weekly - Issue 416 - November 9th, 2025 www.jendrikillner.com/post/graphic...