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Posts by Nerd

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#Dungeon25
Freshwater Run

1 year ago 1 1 0 0
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#dungeon25
Journey to The Reach

1 year ago 2 1 0 0
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#dungeon25

1 year ago 4 1 0 0
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#dungeon25
Goblin Leader

1 year ago 1 0 0 0
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12. Trap. Spike pit covered by thin cave dust. Perception roll. Fall 6' and suffer 1d6 damage.
#dungeon25

1 year ago 3 1 0 0
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11. Elite guards
2 Elite guards. They will not interfere in 10. They will defend this area in front of a secret door.
Elite guards AC15 HD1 HP6 Att 1 shortsword D1d6 They carry a medium wooden and have hide armour.
#dungeon25

1 year ago 5 1 0 0

5 Goblins AC14 HD1 HP5 Att 1 bone club D1d4
2 Goblin lingers AC14 HD1 HP5 Att 1 sling D1d4
Goblin women and whelps will not fight.
Loot: lots of random domestic ware. Iron cauldron, heavy 1d20 GP, animal skins 1d4 3gp each
It would be inherently evil to kill unarmed women and children.

1 year ago 1 0 0 0
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10 Goblin cavern
Straw cots, sacks and animal furs as living quarters. Clay pots, weaved baskets. Net trap to North. 2 goblin slingers on east wall. 2d6 goblin females and whelps in central area around fireplace. 5 goblin males protecting them all.
#dungeon25

1 year ago 3 0 1 0
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9 Guardians
2 goblin guards. They have a crude bell that they will ring alerting area 10.
2 Guards AC15 HD1 HP6 Att 1 bone club 1d4
They wear leather animal skins and carry a crude small wooden shield each.
#dungeon25

1 year ago 3 0 0 0
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8
A wolf skin rug on a cot. Dead animal skulls. Blood. Smoking herbs.
Goblin Shaman. AC12 HD1 HP 5 Att 1 bone dagger/ spells D1d4 Spells Dancing lights, minor illusion, burning hands, thunderwave
Dog AC12 HD1 HP5 Att 1 bite D 1d4
Loot hidden in cot: silver necklace (1d20gp) gold ring 1d4x10gp

1 year ago 1 0 0 0
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7. Junction
A crude torch burns on the east wall. Footprints lead east, south and west. Some rocks are scratched and chipped as if attacked (practice targets)
2 Goblins lay in ambush.
Goblin AC14 HD1 HP 5 Att 1 sling, 1 bone club D1d4/1d4 Both will attempt to shout and raise the alarm.
#dungeon25

1 year ago 3 1 0 0
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23. Acceso al submundi desde la Ciudad Portuaria #Dungeon25
La profundidad y los grandes bloques de piedra que recubren paredes, suelo y techo hacen que el silencio sea algo palpable en contraposición al graznido de las gaviotas y el ajetreo en los muelles.
⬇️

1 year ago 4 1 1 1
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Les dejo algunos mapas que realizo para mis campañas en el setting de NUESTRO MUNDO ROTO con el que juego con mis amigos historietistas.

Some maps for my campaigns. #map #dndmap #rol #rpg #ttrpg #rpgdesign

1 year ago 5 3 1 0
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#Dungeon25 Day23
Area 6
Stolen goods
Stockpiled here are various goods stolen or recovered from the sea.

1 year ago 3 1 0 0

Day 22 #dungeon25
5. Passageway narrows till it is single file only. Drag marks lead deeper.

1 year ago 3 0 0 0
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Times like these make think of this scene a lot. We are facing some incredible hardships over the next few years. What will we do with the time given to us?

1 year ago 37 6 1 0

Great idea

1 year ago 2 0 1 0
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If player are making noise and goblins alerted, they'll be hiding behind rocks to surprise the party.
Goblin HD1 HP5 Att 1 bone club AC14 D 1d4 The goblins carry only bones and rough wood carvings.
There is dry wood here.

1 year ago 2 0 0 0

Day 21 #dungeon25
4. Large objects left dragging marks to the west. Sseveral footprints of humanoids lead North. 3 Goblins are here as guards with a small fire in the middle of the cavern. If players are sneaking then the guards are playing "knuckles" on a crate and can be surprised.

1 year ago 3 0 1 0
photograph of a miniature version of the Council of Elrond from The Lord of the Rings made primarily from paper with a hand in frame for scale

photograph of a miniature version of the Council of Elrond from The Lord of the Rings made primarily from paper with a hand in frame for scale

Council of Elrond
made from paper (tree from paper, floral wire, & dried baby’s breath. earth from paper, fine pebbles, & tea leaves)

1 year ago 389 103 7 3

Scattered loot: 1 metal Norman style helm, 1 medium round wooden shield, 1 longsword, 1 dagger, 1 chainmail coif, rotten leather pouch with 1d20 gp 1d20 sp 1 iron bracer 1 vial light healing

1 year ago 1 0 0 0
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Day 20 #dungeon25
3. Spider trap. Cobwebs. Skeletons of rodents and humanoids. Save vs paralysis or stuck in web.
Spider will attack AC15 HD3 HP 14 Att 1xbite 1xweb from rear D 1d6 + poison/hold person

1 year ago 4 1 1 0

Hahaha you are mean

1 year ago 1 0 1 0
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Day 19 #Dungeon25
Goblin Cave 2
Footsteps echo. Light will give off location. Sounds heard North. No sounds to the West. Tracks to North, footprints and large objects dragged.

1 year ago 4 0 0 0

Area 1
1. The cave walls have been roughly hollowed out by natural and unnatural means. The roof is approximately 6.5 feet high and made of a sandstone material. Water occassionally drips and echos can be heard. The light from the entrance illuminates only a short way.

1 year ago 1 0 0 0
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Day 17&18 #dungeon25
Goblin Caves

1 year ago 1 0 1 0

If done then 50GP and a letter of commendation which will allow the party uniterrupted travel undere the Marshal's orders.
Horigan is a middle aged rough veteran. Gruff but fair. Having seen more fights than what he would like. Fears he won't see 2 more winters with all the trouble lately.

1 year ago 1 0 0 0
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Healing poultice 1d6, whetstone, 15gp 15sp silver ring of the watch (10gp)
Horigan will thank the party for defending the village. He will give them a small bounty of 10gp. And an offer to find the Goblin cave and clear out the threat to the village.

1 year ago 1 0 1 0

Day 16 #dungeon25
The Party must spend a day at the village.
On a shallow boat the Marshal's Sergeant from The Reach will arrive. Horigan Stoatarm F L2 HP18 AC 16 Att 1xbroadsword D1d8 Skills: Action surge, second wind, fighting style duelling, defense

1 year ago 1 0 1 0

Day 15 #dungeon25
The Party returns victors with the children safe. The mother's are so grateful.

The renown of the party increases by 1.
A small feast is prepared in the Inn.The Mayor proclaims word is sent to The Reach and an official will arrive tomorrow.

1 year ago 1 0 0 0