On a non sound related note I got a new bike
Posts by Adam Ridland - He/Him
Logo of "Junkfish" featuring a stylized fish with a gear, set against a soft pink and blue gradient background.
🌈✨ Today is Trans Day of Visibility ✨🌈
Today, we celebrate the strength, resilience, and brilliance of the transgender community.
You are seen. You are loved. You are valid. 🏳️⚧️
Edinburgh Echo Sound Society poster: Talk by adam ridland & sarah mcruvie (team junkfish). Working in UE5 Metsound. Welcome to an evening of sound and socialising. Wednesday 12th March, 6-8pm, Old Eastway Tap, 218 Easter Road.
Edinburgh folk! Come along to our new sound society and hear me and the awesome @adamrsound.bsky.social chat UE5's Metasounds! :)
www.eventbrite.co.uk/e/edinburgh-...
#gameaudio #sound #social #interactiveaudio #soundscotland #gamedev
Looking forward to giving this talk with @mcruviesounds.bsky.social on metasounds.
If you’re in the area
Do come by 🙌
www.eventbrite.co.uk/e/edinburgh-...
Our game studio is hiring!
We currently have two roles open for applications: Lead Designer (fully remote UK based) and Unreal Engine Programmer (hybrid, Singapore based)
For more details check out this thread 👇
A virtual meeting with multiple participants smiling and posing, against a colourful pixelated Minecraft landscape background.
Today is Time To Talk Day here in the UK, a day to take a moment to check in and talk about mental health.
Team Junkfish's Mental Health & Accessibility ERG did just that with a virtual coffee morning. We chatted about mental health stigma, setting boundaries and how we check in with ourselves 💚
I’ve had a couple of opportunities fall through since I’ve been job hunting. Getting to final stage interviews etc..
Now, I’m looking for some short term (open to long term) work in game audio asset creation. Sound design and music. Implementation.Anyone need any audio support? #indiedev #gameaudio
Happy New Year everyone, yall have a good one 🎉🎉
Technical Audio Artist on Battlefield at https://www.ea.com/ea-studios/ripple-effect (Vancouver, CA) "create, optimize, and maintain systems for SFX, VO and music implementation" jobs.ea.com/en_US/careers/JobDetail/... #gamejobs
GADA's Season of Giving kicks off in 3 days with #GivingTuesday! Share your generosity in a way that works for you - including through donations, volunteering, or spreading the word. Help us continue to sponsor scholars, travel stipends, and more to make #GameAudio more diverse!
Unfortunately l've been told my role is currently at risk of redundancy, so I’m starting to explore potential new opportunities.
If anyone has any Audio Designer roles available please let me know- I have 3+ years of game industry experience.
Reposts greatly appreciated 🎧🎮❤️ #GameAudio #AudioDesign
Hi all, I’ve been told my role is at risk. And as result I am looking for work. If anyone knows of mid-senior level audio designer positions, I’m all ears.
Game audio work on my website sarahsherlock.studio Alternatively, please email Sarahk8sounds@gmail.com #sounddesign #gameaudio
Oh I know 🤣 it gets worse, I also did some Math too 🫠🫠
So I did a really cool thing with UE recently had my first proper go implementing audio with C++. I’ll need to share a video demo of it soon.
All I have to say is C++ is difficult 🤣🤣😅
#GameAudio
#UE5
#C++
So I struggle with insomnia and I’ve gotten so used to it that I’ve used that time to try and learn things
It’s not successful most of the time due to lack of energy but today I’ve been looking at something I’ve tried once back in college, good auld “Pure Data” 💻
#GameAudio
#AudioProgramming
🤣🤣
It feels weird starting on a new social media should be fun tho 🤣.
Also hello I’m a tech sound designer from Glasgow, anyway
where are all the audio people at 🙌🙌
#GameAudio
#TechnicalSounsDesigner
New to #REAPER? Wanting to accelerate and streamline your #sounddesign workflow? Looking for ways to automate asset naming and render processes?
Check out this guide I made on my favorite (and mostly free) REAPER extensions and workflow tricks for #gameaudio!
bolttracks.com/reaper-tools/