Advertisement · 728 × 90

Posts by lumpley

Preview
MM149: Muses of Play - Powered By The Bakers, Pt 2 | Diceology on Patreon Get more from Diceology on Patreon on Patreon

In case you ever wondered what it was like in our house.

www.patreon.com/posts/mm149-...

13 hours ago 8 1 0 0

#lostpriest!

2 days ago 13 0 0 0

I got 80s dork, which is annoying and perhaps correct.

2 days ago 2 0 0 0

Vibecoding directly to prod, are we?

4 days ago 51 3 2 0

Wow @bluesky you're really winning it right now, aren't you?

4 days ago 24 0 0 0

My day job (self-employed) includes wandering around the internet and keeping track what people say about PbtA. Occasionally a new one will pop up.

Lately I've been seeing "in a PbtA game, you shouldn't be rolling dice that often anyway."

I'm like, you shouldn't what now? Where did THIS come from?

4 days ago 124 12 12 5

I was 9! My cuz and I played Zork on his big brother's Atari 800. When we didn't have access to it, I'd be the computer and he'd be the adventurer.

At first I made him write his commands in a notebook and I'd write out my responses. That lasted probaby 15 mins before we switched to talking.

1 week ago 4 0 1 0

What Dust Remains has a free excerpt so you can check out why it's beloved.

It is one of my favorite games to have designed—and one of the gut-wretchingly punchiest ones.

momatoes.itch.io/what-dust-re...

1 week ago 38 19 0 0
Advertisement

Yes, please!

1 week ago 1 0 0 0

The very one!

1 week ago 3 0 0 0

Probably tacky for me to list my own game in playtest as my favorite mechanics!

Let's call it What Dust Remains again instead. I can't get enough of that game.

1 week ago 25 0 6 1

TTRPG about me

First game: Zork-derived homebrew
Latest game: Red Dot Quarterly (playtest)
Longest game: Ars Magica
Favorite game: Dulce et Decorum
Favorite mechanics: The Demon Tree (playtest)
Favorite setting: What Dust Remains (an unnamed Mediterranean city, 1920s-1970s)
Favorite art: Wolfspell

1 week ago 86 4 2 17

Yep! It'll probably have to wait until after tax day for me to deal with it.

1 week ago 3 0 0 0

Games are a unique art form. They are direct instructions, with an audience primed to follow them. They are unlike music. Unlike graphic arts. Unlike fiction.

Game design is about how instructions focus us, inspire us, outrage us, motivate us, reveal us, help us connect to each other.

1 week ago 211 31 9 1

Springtime in New England: the geese and goldfinches are back, the daffodils too. The willows are hazy yellow with buds. Steam billows out of the roadside sugar shacks. And in the store, Polar seltzer flavors switch from spiced pear and cranberry sugarplum to pineapple tangerine and kiwi lemonade.

1 week ago 49 0 1 1
Advertisement
Preview
Making change matter in Under Hollow Hills When improvement and experience are of the table, how do immortal characters evolve?

Under Hollow Hills is deeply, almost singularly concerned with exploring how individual experiences have the power to change characters in irrefutable ways.

2 weeks ago 40 12 0 4
Preview
Powered by the Apocalypse, Частина 3 Це переклад серії статей про використання рушія Apocalypse World.Список усіх частин: • PbtA, Дизайн та розробка НРІ на рушії Апокаліпсиса (Powered by the Apocalypse), частина 1 • Використання Apocalyp...

Закінчив переклад 3-ї частини циклу статей Вінсента Бейкера про те, як створювати свою PbtA-гру. Ця частина присвячена загальним ходам і джерелам їхнього дизайну. #НРІ #PbtA #TTRPG

www.rpgdesign.net/post/powered...

3 weeks ago 19 4 0 0
Preview
Coming soon: PsiRun Second Edition Whoever was holding you captive, you're free, for now. You have superpowers & amnesia. You know they're after you. What could go wrong?

Get ready to run!! www.kickstarter.com/projects/117...

3 weeks ago 141 70 12 32

my first on-stream gm experience is sure to be a fun ride! join the circus as they celebrate the breaking of the ice in under hollow hills!

1 month ago 6 3 0 0

A reminder that you need to check this out next week!!!

1 month ago 24 10 0 0

Yep! When we started work on Apocalypse World, our youngest was 3. We wanted and needed to pack as much character and action into a dozen 90-minute sessions as we could.

1 month ago 6 0 0 0

Sure!

The 3rd Ed's scheduled to be out in December. We're partnering with Grumpy Bear in Italy for European production & distribution, so it'll be available then.

I actually didn't realize that Drivethru POD would print in the UK. Very good to know, thank you!

1 month ago 3 0 2 0
Advertisement

Somewhere later the idea came into some PbtA circles that players shouldn't name their moves or expect to make their own decisions about the rules. Some PbtA games adhere to it — well or poorly depending on the game, I suppose — but most don't, most follow Apocalypse World in this way.

1 month ago 10 0 1 0

Apocalypse World takes the view that the rules are everybody's, not the GM's. It does its best to make it easy for everybody to take responsibility for the rules they're invoking.

The idea of telling the GM what you do, and the GM managing the rules and telling you what to roll, is out the door.

1 month ago 14 0 2 0

For character-specific moves, casually, part of the player's job is often to walk the GM through the rules step by step, since the player is the one who has the move in text in front of them.

1 month ago 8 0 1 0

Oh yeah, no. In Apocalypse World, the players' moves are on their character sheets and the reference sheets on the table. The players make their moves by name, or the GM suggests them by name and asks the players whether they're doing them. "Want to read the situation? Choose your questions!"

1 month ago 8 0 1 0

Finished listening! I enjoyed it quite a bit.

1 month ago 3 0 1 0

I'm enjoying listening. Fun conversation!

1 month ago 3 0 1 0
Preview
Muses of Play: Powered By The Bakers, Pt1 | Diceology on Patreon Get more from Diceology on Patreon on Patreon

Dang, listening to this is making me feel excited about game design!

www.patreon.com/posts/muses-...

1 month ago 28 8 1 0

Wolves of the maelstrom

1 month ago 44 3 2 0