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Posts by Bright at Midnight: A Game Studio - The Chaser's Voyage OUT NOW

- Dancer/Bard are the best class since they can support across the whole map and speed is the most important stat. Inflicting toad on enemies randomly is also very broken.

- The one boss battle is utter bullshit.

- Whenever everything is put together, you have a fun challenging and very fun game

9 hours ago 0 0 0 0

- The game felt way too swingy. Either my guys would stomp the enemy team or my team would get stomped and without knowing enemy placements before hand or when some status conditions don't naturally ware off, some fights all come down to luck.

9 hours ago 0 0 1 0

My conclusion with Final Fantasy Tactics: The Ivalice Chronicles:

- Very good game once you have some semblance of understanding what the mechanics actually mean. Things like Bravery and Faith are not well explained IMO.

- Mixing and matching jobs to create synergies is such a good mechanic!

9 hours ago 1 1 1 1

I loved the grapple lasso using the motion controls. I really loved the Wii as a console and every game that used motion controls well was really special.

9 hours ago 1 0 0 0

Looks really fun! I enjoyed the Splatoon single player campaigns.

9 hours ago 1 0 0 0
Video

Hailstorms can be dangerous because they limit your visibility and disable your short range senors. It will take an experience pilot to get through something like a ship graveyard at full engines during a hailstorm.

#scifi #spacegame #indiegamedev #indiedev #indiegame #gamedev #TheChasersVoyage

9 hours ago 9 3 0 0

I like it the construction phases.

10 hours ago 1 0 0 0

You have some really nice rivers!

10 hours ago 1 0 1 0
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Kinda looks like you're winning, lol

1 day ago 1 0 1 0

That's awesome to hear. Banished is my comfort game and learning all its systems has been very fun. I'm very excited for your game now because I've been yearning for more Banished liked experiences with more twists.

1 day ago 1 0 1 0
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Waking up every Monday like...

#scifi #spacegame #indiegame #indiegamedev #indiedev #gamedev #TheChasersVoyage

1 day ago 6 2 0 0

This is good advice, you always have to be selling your game.

1 day ago 0 0 0 0

Out of curiosity, is your game inspired at all by Banished? I love that game and your UI reminds me a lot of it.

1 day ago 1 0 1 0

The worst about about game testing is honestly, when you're looking for the real obscure, edge case scenarios where a bug might happen where nothing even funny happens. Like "open this door 100 times to ensure it doesn't break if someone opens the door 100 times."

#gamedev #indiedev #gamedesign

1 day ago 3 1 0 0
Video

In The Chaser's Voyage, there are over 500 combinations of randomized scenarios. In the Flight Sim, you can make any of those combinations to practice, including adjusting your starting conditions.

#screenshotsaturday #scifi #spacegame #indiegamedev #indiedev #gamedev #indiegame

3 days ago 8 4 0 0

I saw something about the game a while ago but that was it. I didn’t know it was basically shadow dropping.

Maybe the real problem is everyone keeps hoping for viral successes and so don’t spent money on marketing.

3 days ago 0 0 0 0

It looks really great so far. Hit stop is perfect. If I had to change one thing, I’d make whole combo unique animations that ends with a finisher. Like, look at Kingdom Hearts to see what I mean.

But this is just something I would like, not something I think is absolutely needed.

3 days ago 1 0 1 0

That’s a fun little detail

3 days ago 1 0 1 0
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Video

What's really funny is that I was going to post this clip last night as a metaphor for all the bug hunting I've been doing this week... but uh...I think the site needs it more.

#scifi #spacegame #indiegamedev #gamedev #indiedev #indiegame #TheChasersVoyage

5 days ago 4 4 1 0

Our main menu (left) is not technically the first thing the player see, because we start them off in the tutorial (right).

#indiedrop #indiedev #indiegame #gamedev #scifi #spacegame #TheChasersVoyage

5 days ago 2 1 0 0

Our main menu (left) is not technically the first thing the player see, because we start them off in the tutorial (right).

#indiedrop #indiedev #indiegame #gamedev #scifi #spacegame #TheChasersVoyage

5 days ago 2 1 0 0
Video

What's really funny is that I was going to post this clip last night as a metaphor for all the bug hunting I've been doing this week... but uh...I think the site needs it more.

#scifi #spacegame #indiegamedev #gamedev #indiedev #indiegame #TheChasersVoyage

5 days ago 4 4 1 0

Is the site still down?

5 days ago 0 0 0 0
Preview
The Chaser's Voyage on Steam Pilot the Chaser through dangerous interstellar terrain and shake off hostile pursuers in this 2D single-player space flight adventure. Survive the voyage with your oddball crew and transport clients ...

Yes. We have released The Chaser's Voyage: Steam: store.steampowered.com/app/1473130/...

I do work on multiple games at once. I just have separate GDDs for them and save them to their own folders. Each one is pretty self-contained.

6 days ago 1 0 0 0

Basically.

6 days ago 1 0 1 0

Very cute!

6 days ago 1 0 0 0

Looks sick. I would keep it. I'd build a level around it.

6 days ago 1 0 1 0
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Wow, that's very pretty!

6 days ago 1 0 1 0

GDDs should be living documents. They should probably start off fairly light and get denser and more detailed as the project continues.

6 days ago 2 0 1 0

I think so. This is the first I'm seeing of your game and I feel like I'm getting some idea of what's going on.

6 days ago 1 0 1 0