- Dancer/Bard are the best class since they can support across the whole map and speed is the most important stat. Inflicting toad on enemies randomly is also very broken.
- The one boss battle is utter bullshit.
- Whenever everything is put together, you have a fun challenging and very fun game
Posts by Bright at Midnight: A Game Studio - The Chaser's Voyage OUT NOW
- The game felt way too swingy. Either my guys would stomp the enemy team or my team would get stomped and without knowing enemy placements before hand or when some status conditions don't naturally ware off, some fights all come down to luck.
My conclusion with Final Fantasy Tactics: The Ivalice Chronicles:
- Very good game once you have some semblance of understanding what the mechanics actually mean. Things like Bravery and Faith are not well explained IMO.
- Mixing and matching jobs to create synergies is such a good mechanic!
I loved the grapple lasso using the motion controls. I really loved the Wii as a console and every game that used motion controls well was really special.
Looks really fun! I enjoyed the Splatoon single player campaigns.
Hailstorms can be dangerous because they limit your visibility and disable your short range senors. It will take an experience pilot to get through something like a ship graveyard at full engines during a hailstorm.
#scifi #spacegame #indiegamedev #indiedev #indiegame #gamedev #TheChasersVoyage
I like it the construction phases.
You have some really nice rivers!
Kinda looks like you're winning, lol
That's awesome to hear. Banished is my comfort game and learning all its systems has been very fun. I'm very excited for your game now because I've been yearning for more Banished liked experiences with more twists.
Waking up every Monday like...
#scifi #spacegame #indiegame #indiegamedev #indiedev #gamedev #TheChasersVoyage
This is good advice, you always have to be selling your game.
Out of curiosity, is your game inspired at all by Banished? I love that game and your UI reminds me a lot of it.
The worst about about game testing is honestly, when you're looking for the real obscure, edge case scenarios where a bug might happen where nothing even funny happens. Like "open this door 100 times to ensure it doesn't break if someone opens the door 100 times."
#gamedev #indiedev #gamedesign
In The Chaser's Voyage, there are over 500 combinations of randomized scenarios. In the Flight Sim, you can make any of those combinations to practice, including adjusting your starting conditions.
#screenshotsaturday #scifi #spacegame #indiegamedev #indiedev #gamedev #indiegame
I saw something about the game a while ago but that was it. I didn’t know it was basically shadow dropping.
Maybe the real problem is everyone keeps hoping for viral successes and so don’t spent money on marketing.
It looks really great so far. Hit stop is perfect. If I had to change one thing, I’d make whole combo unique animations that ends with a finisher. Like, look at Kingdom Hearts to see what I mean.
But this is just something I would like, not something I think is absolutely needed.
That’s a fun little detail
What's really funny is that I was going to post this clip last night as a metaphor for all the bug hunting I've been doing this week... but uh...I think the site needs it more.
#scifi #spacegame #indiegamedev #gamedev #indiedev #indiegame #TheChasersVoyage
Our main menu (left) is not technically the first thing the player see, because we start them off in the tutorial (right).
#indiedrop #indiedev #indiegame #gamedev #scifi #spacegame #TheChasersVoyage
Our main menu (left) is not technically the first thing the player see, because we start them off in the tutorial (right).
#indiedrop #indiedev #indiegame #gamedev #scifi #spacegame #TheChasersVoyage
What's really funny is that I was going to post this clip last night as a metaphor for all the bug hunting I've been doing this week... but uh...I think the site needs it more.
#scifi #spacegame #indiegamedev #gamedev #indiedev #indiegame #TheChasersVoyage
Is the site still down?
Yes. We have released The Chaser's Voyage: Steam: store.steampowered.com/app/1473130/...
I do work on multiple games at once. I just have separate GDDs for them and save them to their own folders. Each one is pretty self-contained.
Basically.
Very cute!
Looks sick. I would keep it. I'd build a level around it.
Wow, that's very pretty!
GDDs should be living documents. They should probably start off fairly light and get denser and more detailed as the project continues.
I think so. This is the first I'm seeing of your game and I feel like I'm getting some idea of what's going on.